Search found 159 matches
- Wed Jul 20, 2005 7:32 am
- Forum: Open Discussion and Dev Announcements
- Topic: I switched to Ogre
- Replies: 121
- Views: 20390
- Wed Jul 20, 2005 3:12 am
- Forum: Open Discussion and Dev Announcements
- Topic: I switched to Ogre
- Replies: 121
- Views: 20390
- Tue Jul 05, 2005 3:34 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Forum Loads Slow..
- Replies: 8
- Views: 997
- Tue Jul 05, 2005 7:25 am
- Forum: Open Discussion and Dev Announcements
- Topic: Forum Loads Slow..
- Replies: 8
- Views: 997
- Fri Jul 01, 2005 9:01 am
- Forum: Project Announcements
- Topic: New Tetris Clone
- Replies: 3
- Views: 849
- Thu Jun 30, 2005 6:29 pm
- Forum: Off-topic
- Topic: How much money for programing?
- Replies: 14
- Views: 1302
- Mon Jun 27, 2005 10:52 pm
- Forum: Off-topic
- Topic: Copyrighting?
- Replies: 7
- Views: 940
- Sat Jun 25, 2005 12:52 am
- Forum: Open Discussion and Dev Announcements
- Topic: I switched to Ogre
- Replies: 121
- Views: 20390
STL - and stable STL implementations - are pretty much standard in late compilers. At least I know later GCC versions are OK to use STL with their own implementations, and NET2003 is just as fine with it's own STL. :) That said older compilers like VC6 are screwed unless you install STLPort - which ...
- Thu Jun 23, 2005 9:19 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht Community Contest
- Replies: 7
- Views: 917
- Sun Jun 19, 2005 8:49 pm
- Forum: Open Discussion and Dev Announcements
- Topic: thanks for ur reply abt the engine war
- Replies: 7
- Views: 710
The problem is ATi, nVidia and economics. They won't start raytracing cards before the current type of graphics card don't run out of steam completely - afterall, with RT cards (which are also a strong interface/technology break) the current cards would pretty quickly become obsolete. Noone really w...
- Sun Jun 19, 2005 12:01 pm
- Forum: Open Discussion and Dev Announcements
- Topic: thanks for ur reply abt the engine war
- Replies: 7
- Views: 710
- Sat Jun 18, 2005 5:39 am
- Forum: Open Discussion and Dev Announcements
- Topic: thanks for ur reply abt the engine war
- Replies: 7
- Views: 710
Re: thanks for ur reply abt the engine war
thanks guys,u really proved that irrlicht has a very active and good community. Of course it has! :twisted: actually i meant that ogre3d's developers have a contract with the softimage3d team which provide new support and features.due to this,ogre3d grows at a good pace.but irrlicht is also not muc...
- Fri Jun 17, 2005 9:18 pm
- Forum: Project Announcements
- Topic: Shot of my project dev
- Replies: 54
- Views: 7329
- Fri Jun 17, 2005 7:27 pm
- Forum: Project Announcements
- Topic: Shot of my project dev
- Replies: 54
- Views: 7329
Copyrights are yours when you make something indeed. That said, having certificate about the copyright helps you prove that you indeed had it, and you aren't just making it up now. Acquiring a copyright certificate however varies from country to country, there's no real general rule on how to do tha...
- Thu Jun 16, 2005 9:41 pm
- Forum: Project Announcements
- Topic: free fps 3d model
- Replies: 4
- Views: 1953