Search found 146 matches

by Jedive
Fri May 08, 2020 9:21 pm
Forum: Open Discussion and Dev Announcements
Topic: Is Irrlicht still maintained?
Replies: 5
Views: 3586

Re: Is Irrlicht still maintained?

Thank you for your work! I'll use the SVN version then, and if any changes need to be done on macOS I'll inform you :)

PS: Any ETA on the 1.9 release?
by Jedive
Fri May 08, 2020 4:05 pm
Forum: Open Discussion and Dev Announcements
Topic: Is Irrlicht still maintained?
Replies: 5
Views: 3586

Is Irrlicht still maintained?

I need a 3D engine to write a game. Don't need any modern features (the game will be made in late 90s - early 00s style), and Irrlicht looked like the perfect choice for my needs. The problem is that, when trying to compile the last version (1.8.4) under macOS Catalina with Xcode 11.4, the compilati...
by Jedive
Mon Apr 20, 2020 12:00 pm
Forum: Project Announcements
Topic: The End of Dyeus, open world first-person action game
Replies: 18
Views: 16099

Re: The End of Dyeus, open world first-person action game

Do you have an ETA for this? Can't wait to check it out!
by Jedive
Mon Feb 05, 2007 10:13 pm
Forum: Off-topic
Topic: Post removed.
Replies: 76
Views: 12417

I have voted for MacOSX, as it is still my main OS for many things, although I use Windows XP for others (no intention to update to Vista...)
by Jedive
Wed Oct 25, 2006 12:00 pm
Forum: Game Programming
Topic: irrKlang
Replies: 16
Views: 7065

Would be awesome if IrrKlang were released under the zlib license, so users might add Mac / Linux support, static linking, etc.
by Jedive
Thu Sep 07, 2006 2:43 am
Forum: Bug reports
Topic: .b3d loader crashes on PowerPC Mac
Replies: 3
Views: 480

I will debug it on a Mac and on a Window box at the same time to see where the value read from the file is wrong and try to fix it.
by Jedive
Wed Sep 06, 2006 5:20 pm
Forum: Bug reports
Topic: .b3d loader crashes on PowerPC Mac
Replies: 3
Views: 480

.b3d loader crashes on PowerPC Mac

I have tried loading a .b3d file in the SVN version of IrrLicht under a PowerPC Mac platform, and it crashes. It works on Intel Macs, so it seems that it is a bug with the endian conversion when loading the file. I took a look at the source, but I couldn't find where the error is :(.
by Jedive
Wed Sep 06, 2006 3:31 pm
Forum: Bug reports
Topic: Ambient light does not work (includes fix!)
Replies: 4
Views: 1448

Ambient light does not work (includes fix!)

I am using the SVN version of IrrLicht and noticed that IVideoDriver::setAmbientLight() does not work. It is extremely easy to fix it: 1) Open the file "ISceneManager.h", and add these two methods to the ISceneManager class: virtual void setAmbientLight(video::SColorf ambientColor) = 0; vi...
by Jedive
Wed Dec 21, 2005 3:43 pm
Forum: Bug reports
Topic: Reflection material types not working correctly on OpenGL
Replies: 0
Views: 780

Reflection material types not working correctly on OpenGL

The EMT_REFLECTION_2_LAYER material type seems to be inverted on OpenGL. While it is supposed to have the reflection map on Texture1, and the diffuse map on Texture2, it is the other way round (while in D3D9 it works correctly).

EMT_TRANSPARENT_REFLECTION_2_LAYER simply does not work.
by Jedive
Fri Sep 09, 2005 11:32 am
Forum: Beginners Help
Topic: "irrlicht.dll" excluded
Replies: 5
Views: 914

There is not menu option in VC6, and I don't have it installed to see what was needed to be changed. I use VC++ 2003 which has a simple list to change the type of project.
by Jedive
Thu Sep 08, 2005 8:27 am
Forum: Beginners Help
Topic: "irrlicht.dll" excluded
Replies: 5
Views: 914

Link your Windows application against the static library (irrlicht.lib?) and that should work. Otherwise just include ALL of the Irrlicht source files into your application project. I really wonder hoy you were capable of compiling a program without inclugin that .lib file ;) This lib file does not...
by Jedive
Thu Sep 08, 2005 8:16 am
Forum: Beginners Help
Topic: PARENTING OBJECTS...HOW?
Replies: 9
Views: 593

All the methods which create a node (they are all in the ISceneManager class) have a "parent" parameter which you can use to set the parent of the new node.


If you want to change the parent of a node after creation, you have the ISceneNode::setParent() method.
by Jedive
Thu Aug 25, 2005 10:58 pm
Forum: Project Announcements
Topic: OE shader library
Replies: 110
Views: 24075

I accidentaly delted the zip file and the download link is broken. would somebody mirror it?
by Jedive
Mon Aug 22, 2005 9:30 am
Forum: Beginners Help
Topic: How could i get a singleton instance of IrrlichtDevice
Replies: 3
Views: 299

AFAIK, you can get a singleton instance of an IrrlichtDevice, basically because it's not a singleton class. You can have several devices in your application, you are responsible of storing the resulting devices after calling createDevice();