Thank you for your work! I'll use the SVN version then, and if any changes need to be done on macOS I'll inform you
PS: Any ETA on the 1.9 release?
Search found 146 matches
- Fri May 08, 2020 9:21 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Is Irrlicht still maintained?
- Replies: 5
- Views: 3586
- Fri May 08, 2020 4:05 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Is Irrlicht still maintained?
- Replies: 5
- Views: 3586
Is Irrlicht still maintained?
I need a 3D engine to write a game. Don't need any modern features (the game will be made in late 90s - early 00s style), and Irrlicht looked like the perfect choice for my needs. The problem is that, when trying to compile the last version (1.8.4) under macOS Catalina with Xcode 11.4, the compilati...
- Mon Apr 20, 2020 12:00 pm
- Forum: Project Announcements
- Topic: The End of Dyeus, open world first-person action game
- Replies: 18
- Views: 16099
Re: The End of Dyeus, open world first-person action game
Do you have an ETA for this? Can't wait to check it out!
- Wed Apr 08, 2020 9:40 am
- Forum: Project Announcements
- Topic: The End of Dyeus, open world first-person action game
- Replies: 18
- Views: 16099
Re: The End of Dyeus, open world first-person action game
This looks insanely great!
- Mon Feb 05, 2007 10:13 pm
- Forum: Off-topic
- Topic: Post removed.
- Replies: 76
- Views: 12417
- Wed Oct 25, 2006 12:00 pm
- Forum: Game Programming
- Topic: irrKlang
- Replies: 16
- Views: 7065
- Thu Sep 07, 2006 2:43 am
- Forum: Bug reports
- Topic: .b3d loader crashes on PowerPC Mac
- Replies: 3
- Views: 480
- Wed Sep 06, 2006 5:20 pm
- Forum: Bug reports
- Topic: .b3d loader crashes on PowerPC Mac
- Replies: 3
- Views: 480
.b3d loader crashes on PowerPC Mac
I have tried loading a .b3d file in the SVN version of IrrLicht under a PowerPC Mac platform, and it crashes. It works on Intel Macs, so it seems that it is a bug with the endian conversion when loading the file. I took a look at the source, but I couldn't find where the error is .
- Wed Sep 06, 2006 3:31 pm
- Forum: Bug reports
- Topic: Ambient light does not work (includes fix!)
- Replies: 4
- Views: 1448
Ambient light does not work (includes fix!)
I am using the SVN version of IrrLicht and noticed that IVideoDriver::setAmbientLight() does not work. It is extremely easy to fix it: 1) Open the file "ISceneManager.h", and add these two methods to the ISceneManager class: virtual void setAmbientLight(video::SColorf ambientColor) = 0; vi...
- Wed Dec 21, 2005 3:43 pm
- Forum: Bug reports
- Topic: Reflection material types not working correctly on OpenGL
- Replies: 0
- Views: 780
Reflection material types not working correctly on OpenGL
The EMT_REFLECTION_2_LAYER material type seems to be inverted on OpenGL. While it is supposed to have the reflection map on Texture1, and the diffuse map on Texture2, it is the other way round (while in D3D9 it works correctly).
EMT_TRANSPARENT_REFLECTION_2_LAYER simply does not work.
EMT_TRANSPARENT_REFLECTION_2_LAYER simply does not work.
- Fri Sep 09, 2005 11:32 am
- Forum: Beginners Help
- Topic: "irrlicht.dll" excluded
- Replies: 5
- Views: 914
- Thu Sep 08, 2005 8:27 am
- Forum: Beginners Help
- Topic: "irrlicht.dll" excluded
- Replies: 5
- Views: 914
Link your Windows application against the static library (irrlicht.lib?) and that should work. Otherwise just include ALL of the Irrlicht source files into your application project. I really wonder hoy you were capable of compiling a program without inclugin that .lib file ;) This lib file does not...
- Thu Sep 08, 2005 8:16 am
- Forum: Beginners Help
- Topic: PARENTING OBJECTS...HOW?
- Replies: 9
- Views: 593
- Thu Aug 25, 2005 10:58 pm
- Forum: Project Announcements
- Topic: OE shader library
- Replies: 110
- Views: 24075
- Mon Aug 22, 2005 9:30 am
- Forum: Beginners Help
- Topic: How could i get a singleton instance of IrrlichtDevice
- Replies: 3
- Views: 299