Search found 11 matches
- Mon Oct 20, 2003 3:36 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New project: Extenic
- Replies: 11
- Views: 3220
Your're right, it really needs a bit of explanation but I still have to write that :D I've been a bit vaque about it, sorry for that :D But to write a good introduction to Extenic takes a lot of time. But to answer your questions: To make a small game, all you have to do is create a new project (whe...
- Mon Oct 20, 2003 10:56 am
- Forum: Open Discussion and Dev Announcements
- Topic: New project: Extenic
- Replies: 11
- Views: 3220
- Tue Oct 14, 2003 7:06 am
- Forum: Open Discussion and Dev Announcements
- Topic: New project: Extenic
- Replies: 11
- Views: 3220
- Mon Oct 13, 2003 9:13 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New project: Extenic
- Replies: 11
- Views: 3220
- Mon Oct 13, 2003 7:57 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New project: Extenic
- Replies: 11
- Views: 3220
Thanks for your reply! There are a lot of people which are thinking in the same direction as we do. I will do my best at developing a prototype and posting it so you can check it out. For now i can give you a bit more detailed description of the message pipeline: The basic framework of extenic provi...
- Mon Oct 13, 2003 2:06 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New project: Extenic
- Replies: 11
- Views: 3220
New project: Extenic
Couple of days ago i started working with the idea of "The IrrLicht world layer" and last friday Extenic was born. Short description: Designed as an portable layer on top of the 3d graphics engine IrrLicht, extenic provides a generic way of managing a complete virtual world. Extenic is an ...
- Sat Oct 11, 2003 9:07 am
- Forum: Open Discussion and Dev Announcements
- Topic: irrlicht world layer
- Replies: 10
- Views: 3214
cool, thanks for the post! its a bit like i thought about it only i don't want to make a difference in my layer between for example a bsp model and a terrain model. In IrrLicht they are rendered differently, but in the virtual world they are both just entities IMO. i'll try to finish the design this...
- Fri Oct 10, 2003 6:47 am
- Forum: Open Discussion and Dev Announcements
- Topic: irrlicht world layer
- Replies: 10
- Views: 3214
- Thu Oct 09, 2003 5:20 pm
- Forum: Open Discussion and Dev Announcements
- Topic: irrlicht world layer
- Replies: 10
- Views: 3214
- Thu Oct 09, 2003 11:28 am
- Forum: Open Discussion and Dev Announcements
- Topic: irrlicht world layer
- Replies: 10
- Views: 3214
AI?
forgot one very important task of the layer, AI
- Wed Oct 08, 2003 6:54 pm
- Forum: Open Discussion and Dev Announcements
- Topic: irrlicht world layer
- Replies: 10
- Views: 3214
irrlicht world layer
Hi! Just wondering if anybody thought about an extra layer on top of irrlicht which manages an virtual (game) world and lets irrlicht draw it? Irrlicht is an graphics engine and thus is best at rendering the scene and to some extend managing it. Every project using the engine will have to reinvent t...