Search found 21 matches
- Sat Sep 25, 2004 5:04 pm
- Forum: Beginners Help
- Topic: Pause in VC++
- Replies: 2
- Views: 275
- Sat Sep 25, 2004 4:26 pm
- Forum: Beginners Help
- Topic: Pause in VC++
- Replies: 2
- Views: 275
Pause in VC++
Hi, I know this question has not much to do with Irrlicht but let's try:
Anybody knows how can I pause the execution of a program in VC++ 6 for N ms? Is there any function like delay(10000);?
Thx.
Anybody knows how can I pause the execution of a program in VC++ 6 for N ms? Is there any function like delay(10000);?
Thx.
- Thu Sep 23, 2004 5:36 pm
- Forum: Beginners Help
- Topic: About the free models included in Irrlicht
- Replies: 5
- Views: 390
- Wed Sep 22, 2004 11:13 pm
- Forum: Beginners Help
- Topic: About the free models included in Irrlicht
- Replies: 5
- Views: 390
About the free models included in Irrlicht
Hi, I'd like to know the name of the authors of the Dwarf.X and Faerie.md2 models that are included in the media folder of the Irrlicht SDK.
Are these models totally free to use in my applications as I want?
Thx.
Are these models totally free to use in my applications as I want?
Thx.
- Sat Sep 18, 2004 9:09 pm
- Forum: Beginners Help
- Topic: I did a search for IAnimatedMeshX and .x file
- Replies: 9
- Views: 638
I think a correct way to do it could be:
Code: Select all
scene::IAnimatedMesh* iZombieMesh = smgr->getMesh("Zombie.x");
scene::IAnimatedMeshX *xmesh;
if (xmesh = dynamic_cast<scene::IAnimatedMeshX*>(iZombieMesh))
{
// ...
}
else
{
cout<<"this is not a .x mesh\n";
}
- Sat Sep 18, 2004 12:12 pm
- Forum: Beginners Help
- Topic: I did a search for IAnimatedMeshX and .x file
- Replies: 9
- Views: 638
- Wed Aug 04, 2004 2:00 pm
- Forum: Open Discussion and Dev Announcements
- Topic: For spanish people
- Replies: 119
- Views: 21389
- Tue Aug 03, 2004 7:52 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht/Audiere compatibility issues.
- Replies: 7
- Views: 1263
- Tue Aug 03, 2004 3:15 pm
- Forum: Beginners Help
- Topic: Help: Transparent images for HUD
- Replies: 10
- Views: 822
- Tue Aug 03, 2004 1:00 pm
- Forum: Beginners Help
- Topic: Help: Transparent images for HUD
- Replies: 10
- Views: 822
- Tue Aug 03, 2004 11:31 am
- Forum: Beginners Help
- Topic: Help: Transparent images for HUD
- Replies: 10
- Views: 822
- Tue Aug 03, 2004 10:56 am
- Forum: Beginners Help
- Topic: Irrlicht Window
- Replies: 8
- Views: 847
- Mon Aug 02, 2004 11:55 pm
- Forum: Beginners Help
- Topic: Help: Transparent images for HUD
- Replies: 10
- Views: 822
- Mon Aug 02, 2004 9:10 pm
- Forum: Beginners Help
- Topic: Help: Transparent images for HUD
- Replies: 10
- Views: 822
Help: Transparent images for HUD
Hi guys, I´ve got troubles loading some images in Irrlicht: I´m trying to load an image on the GUI for the HUD of my game. The size of this image is the same of the render window. I don´t use all the rectangle of the image for the HUD, because the central area of the image must be transparent in ord...
- Mon Aug 02, 2004 8:49 pm
- Forum: Beginners Help
- Topic: Irrlicht Window
- Replies: 8
- Views: 847