Search found 21 matches

by Ryoga2k
Sat Sep 25, 2004 5:04 pm
Forum: Beginners Help
Topic: Pause in VC++
Replies: 2
Views: 270

I knew it had to be something like that. Thanks Mr.Gluck. :D
by Ryoga2k
Sat Sep 25, 2004 4:26 pm
Forum: Beginners Help
Topic: Pause in VC++
Replies: 2
Views: 270

Pause in VC++

Hi, I know this question has not much to do with Irrlicht but let's try:

Anybody knows how can I pause the execution of a program in VC++ 6 for N ms? Is there any function like delay(10000);?

Thx. :wink:
by Ryoga2k
Thu Sep 23, 2004 5:36 pm
Forum: Beginners Help
Topic: About the free models included in Irrlicht
Replies: 5
Views: 387

Thx Vermeer. :wink:

Anyone knows about the fairy model?
by Ryoga2k
Wed Sep 22, 2004 11:13 pm
Forum: Beginners Help
Topic: About the free models included in Irrlicht
Replies: 5
Views: 387

About the free models included in Irrlicht

Hi, I'd like to know the name of the authors of the Dwarf.X and Faerie.md2 models that are included in the media folder of the Irrlicht SDK.

Are these models totally free to use in my applications as I want?

Thx. :wink:
by Ryoga2k
Sat Sep 18, 2004 9:09 pm
Forum: Beginners Help
Topic: I did a search for IAnimatedMeshX and .x file
Replies: 9
Views: 631

I think a correct way to do it could be:

Code: Select all

scene::IAnimatedMesh* iZombieMesh = smgr->getMesh("Zombie.x"); 
scene::IAnimatedMeshX *xmesh;
if (xmesh = dynamic_cast<scene::IAnimatedMeshX*>(iZombieMesh))    
{ 
  // ... 
}
else
{
  cout<<"this is not a .x mesh\n";
}
by Ryoga2k
Sat Sep 18, 2004 12:12 pm
Forum: Beginners Help
Topic: I did a search for IAnimatedMeshX and .x file
Replies: 9
Views: 631

I was the one originally (I think) interested in that question :P The code to load an .X file is quite simple: //Load the X file IAnimatedMesh *pMesh = pSceneMng->getMesh("my_model.x"); if (pMesh == NULL) { //error } // Add the model to the scene IAnimatedMeshSceneNode *pNode = pSceneMng->...
by Ryoga2k
Wed Aug 04, 2004 2:00 pm
Forum: Open Discussion and Dev Announcements
Topic: For spanish people
Replies: 119
Views: 21142

¡¡ Un saludo a todos los españoles e hispanohablantes del foro !! :mrgreen:
by Ryoga2k
Tue Aug 03, 2004 7:52 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht/Audiere compatibility issues.
Replies: 7
Views: 1258

A "quick" solution is to avoid the "using namespace core" sentence. In this namespace there is the declaration for the Irrlicht string (conflict with std::string, used by Audiere). So, it will be neccesary to use the core:: prefix before refer a class found in this namespace .
by Ryoga2k
Tue Aug 03, 2004 3:15 pm
Forum: Beginners Help
Topic: Help: Transparent images for HUD
Replies: 10
Views: 801

a) do you have to alter the alpha channel ?
b) is 255 255 255 really the colour in the picture ?
c) is _all_ of the area to blank out 255 255 255 ?
Yes to all :P

Anyway, I was asking for the draw2DImage method, not makeColorKeyTexture.
by Ryoga2k
Tue Aug 03, 2004 1:00 pm
Forum: Beginners Help
Topic: Help: Transparent images for HUD
Replies: 10
Views: 801

Yes, it seems to be a bug. I hope it to be fixed soon. :? Guest wrote: What about driver->draw2DImage( video::ITexture* texture, const core::position2d< s32 >& destPos ) ? The draw2DImage(video::ITexture*,const core::position2d< s32 >&) method sholdn´t work because it just draws the image wi...
by Ryoga2k
Tue Aug 03, 2004 11:31 am
Forum: Beginners Help
Topic: Help: Transparent images for HUD
Replies: 10
Views: 801

I´ve tried both the two makeColorKeyTexture methods (by SColor and by position2d) and either of them doesn´t work :( In fact, using makeColorKeyTexture(ITexture*,position2d<s32>), I obtained different results changing the drivers: - With DX8 and DX9, the "transparent" area remains with the...
by Ryoga2k
Tue Aug 03, 2004 10:56 am
Forum: Beginners Help
Topic: Irrlicht Window
Replies: 8
Views: 842

Originally posted by Acki #include <windows.h> HWND__* hWnd = FindWindow("CIrrDeviceWin32", NULL); Thanks a lot Acki! :D Originally posted by NovaCoder I can post the code up if you want it. Yes NovaCoder, I´ll be very grateful if you post the code for passing the handle of my own window.
by Ryoga2k
Mon Aug 02, 2004 11:55 pm
Forum: Beginners Help
Topic: Help: Transparent images for HUD
Replies: 10
Views: 801

So the makeColorKeyTexture method doesn´t work??

Is it not supposed that the SColor I wrote means all the pixels with this color will be transparent?? :?
by Ryoga2k
Mon Aug 02, 2004 9:10 pm
Forum: Beginners Help
Topic: Help: Transparent images for HUD
Replies: 10
Views: 801

Help: Transparent images for HUD

Hi guys, I´ve got troubles loading some images in Irrlicht: I´m trying to load an image on the GUI for the HUD of my game. The size of this image is the same of the render window. I don´t use all the rectangle of the image for the HUD, because the central area of the image must be transparent in ord...
by Ryoga2k
Mon Aug 02, 2004 8:49 pm
Forum: Beginners Help
Topic: Irrlicht Window
Replies: 8
Views: 842

Hi, guys

maybe it would work getting the window handle of the Irrlicht window. So you could manage it as a normal Windows window.

Is there any way to get this HWnd? :?: