Search found 4 matches
- Tue Jun 08, 2004 7:45 pm
- Forum: Bug reports
- Topic: run() in new devices always returns false
- Replies: 6
- Views: 2415
- Fri Jun 04, 2004 3:08 pm
- Forum: Bug reports
- Topic: run() in new devices always returns false
- Replies: 6
- Views: 2415
run() in new devices always returns false
I discovered this in trying to create a program that does something similar to the Techdemo: a menu using one device, then the main program using a new device. I found out that device->run() in the main program always returns false, even though I'd created it and it appeared to be working fine. Here...
- Thu May 06, 2004 11:06 pm
- Forum: Beginners Help
- Topic: fullscreen using opengl problem. Can someone help?
- Replies: 2
- Views: 392
May be using overlay mode
It looks to me as Irrlicht is initializing the device using overlay mode in some way. Unfortunately I'm not familiar with how Irrlicht does that and I'm not somewhere where I can look it up for you; but you could take a look at that Irrlicht source. Another possibility is that your version of Window...
- Wed May 05, 2004 12:06 am
- Forum: Project Announcements
- Topic: Hello from TDragon, and another Irrlicht-using project
- Replies: 1
- Views: 2203
Hello from TDragon, and another Irrlicht-using project
Greetings, this is John E., alias TDragon. I'm a happy Irrlicht user of about 4 months; I came across it in a search for a good 3d engine to build a game on, after considering options such as 3dstate, Genesis3d, and CrystalSpace. Irrlicht is the best. At least for the uses I have for it: it doesn't ...