Search found 4 matches

by TDragon
Tue Jun 08, 2004 7:45 pm
Forum: Bug reports
Topic: run() in new devices always returns false
Replies: 6
Views: 2386

Um, does anybody have any idea at all? Please? Like, will calling device->run() work properly even if it's returning false? Or what can I do?
by TDragon
Fri Jun 04, 2004 3:08 pm
Forum: Bug reports
Topic: run() in new devices always returns false
Replies: 6
Views: 2386

run() in new devices always returns false

I discovered this in trying to create a program that does something similar to the Techdemo: a menu using one device, then the main program using a new device. I found out that device->run() in the main program always returns false, even though I'd created it and it appeared to be working fine. Here...
by TDragon
Thu May 06, 2004 11:06 pm
Forum: Beginners Help
Topic: fullscreen using opengl problem. Can someone help?
Replies: 2
Views: 334

May be using overlay mode

It looks to me as Irrlicht is initializing the device using overlay mode in some way. Unfortunately I'm not familiar with how Irrlicht does that and I'm not somewhere where I can look it up for you; but you could take a look at that Irrlicht source. Another possibility is that your version of Window...
by TDragon
Wed May 05, 2004 12:06 am
Forum: Project Announcements
Topic: Hello from TDragon, and another Irrlicht-using project
Replies: 1
Views: 2148

Hello from TDragon, and another Irrlicht-using project

Greetings, this is John E., alias TDragon. I'm a happy Irrlicht user of about 4 months; I came across it in a search for a good 3d engine to build a game on, after considering options such as 3dstate, Genesis3d, and CrystalSpace. Irrlicht is the best. At least for the uses I have for it: it doesn't ...