Search found 164 matches
- Mon Jun 14, 2010 2:44 pm
- Forum: Everything 2d/3d Graphics
- Topic: Gouraud vs Phong shading
- Replies: 6
- Views: 3524
- Sun Jun 13, 2010 3:29 pm
- Forum: Everything 2d/3d Graphics
- Topic: Gouraud vs Phong shading
- Replies: 6
- Views: 3524
- Fri Jun 11, 2010 6:49 am
- Forum: Everything 2d/3d Graphics
- Topic: Gouraud vs Phong shading
- Replies: 6
- Views: 3524
you'r the same opinion ... actually i DO interpolate the normals per pixel! besides i implemented specular lightning, and this seems to behave like i exspected. (in comparison to gouraud shading) in phong you can see this specular reflects from the light as little highlighted dots, which is impossib...
- Thu Jun 10, 2010 12:27 pm
- Forum: Everything 2d/3d Graphics
- Topic: Gouraud vs Phong shading
- Replies: 6
- Views: 3524
Gouraud vs Phong shading
Hi I was a long time absent from irrlicht and in general 3D stuff. currently im back and try to better understand 3D in general. so i decided to write a software renderer/rasterizer to get an idea of lots of basic important stuff. my basic software renderer/rasterizer is working and now i try to imp...
- Wed Oct 11, 2006 6:07 pm
- Forum: Project Announcements
- Topic: SUPREMACY ERRANDS - v1.6
- Replies: 178
- Views: 44498
- Wed Aug 09, 2006 9:08 pm
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 99763
- Tue May 02, 2006 5:46 pm
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 99763
NICE ... :shock: i am allready downloading it :P /EDIT/ first cursorily feedback in the credist screen i get this contrast difference .. my monitor is very bright. http://img421.imageshack.us/img421/5156/bright7cq.th.jpg maybe its caused by wrong usage of my visual studio .. but when i try to start ...
- Fri Jan 27, 2006 6:17 pm
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 99763
i havn't worked with irrlicht for a long time ... but you can try this .. i have found that function in the api documentation virtual void irr::scene::ICameraSceneNode::setInputReceiverEnabled ( bool enabled ) [pure virtual] Disables or enables the camera to get key or mouse inputs. If this is set t...
- Thu Dec 22, 2005 10:13 pm
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 99763
this is really cool tool wich i really enjoyed! nice code and well documented. keep it up ... .. works fine here i think i've locatet i little problem. if i had created code with your wizard and after that deleted it ... its not possible to create the code a second time without changing the project ...
- Tue Apr 05, 2005 4:36 pm
- Forum: Project Announcements
- Topic: ICE - IrrLicht Common Engine Framework v2.0
- Replies: 45
- Views: 24505
- Mon Mar 28, 2005 6:10 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht 0.9 Release
- Replies: 20
- Views: 1643
- Mon Feb 21, 2005 4:47 pm
- Forum: Advanced Help
- Topic: how to select model
- Replies: 1
- Views: 644
- Mon Feb 21, 2005 4:38 pm
- Forum: Beginners Help
- Topic: A Player Class
- Replies: 7
- Views: 685
- Sun Feb 20, 2005 9:51 am
- Forum: Project Announcements
- Topic: Irrlicht V0.8 is out!!!
- Replies: 18
- Views: 4137