Search found 164 matches

by LordNaikon
Mon Jun 14, 2010 2:44 pm
Forum: Everything 2d/3d Graphics
Topic: Gouraud vs Phong shading
Replies: 6
Views: 3524

@devsh: yeah, you are totally right. i dont normalize that interpolated normal after its "interpolation". when i have time to go on (like tomorrow or so) i will do that! big thanks for that hint! i think thats the problem, too ... without really implemented that! if i had spend only a few ...
by LordNaikon
Sun Jun 13, 2010 3:29 pm
Forum: Everything 2d/3d Graphics
Topic: Gouraud vs Phong shading
Replies: 6
Views: 3524

yes i have used other models .. same here

i calculate the model normals my self
by LordNaikon
Fri Jun 11, 2010 6:49 am
Forum: Everything 2d/3d Graphics
Topic: Gouraud vs Phong shading
Replies: 6
Views: 3524

you'r the same opinion ... actually i DO interpolate the normals per pixel! besides i implemented specular lightning, and this seems to behave like i exspected. (in comparison to gouraud shading) in phong you can see this specular reflects from the light as little highlighted dots, which is impossib...
by LordNaikon
Thu Jun 10, 2010 12:27 pm
Forum: Everything 2d/3d Graphics
Topic: Gouraud vs Phong shading
Replies: 6
Views: 3524

Gouraud vs Phong shading

Hi I was a long time absent from irrlicht and in general 3D stuff. currently im back and try to better understand 3D in general. so i decided to write a software renderer/rasterizer to get an idea of lots of basic important stuff. my basic software renderer/rasterizer is working and now i try to imp...
by LordNaikon
Wed Oct 11, 2006 6:07 pm
Forum: Project Announcements
Topic: SUPREMACY ERRANDS - v1.6
Replies: 178
Views: 44498

WOW it's getting better and betterer :) .. nice to see your project is growing. i promise i will play this game ..
by LordNaikon
Wed Aug 09, 2006 9:08 pm
Forum: Project Announcements
Topic: IrrWizard?
Replies: 320
Views: 99763

thx! for the release .. i'll try it out immediately!

god to see that your project is still going on!
by LordNaikon
Tue May 02, 2006 5:46 pm
Forum: Project Announcements
Topic: IrrWizard?
Replies: 320
Views: 99763

NICE ... :shock: i am allready downloading it :P /EDIT/ first cursorily feedback in the credist screen i get this contrast difference .. my monitor is very bright. http://img421.imageshack.us/img421/5156/bright7cq.th.jpg maybe its caused by wrong usage of my visual studio .. but when i try to start ...
by LordNaikon
Fri Jan 27, 2006 6:17 pm
Forum: Project Announcements
Topic: IrrWizard?
Replies: 320
Views: 99763

i havn't worked with irrlicht for a long time ... but you can try this .. i have found that function in the api documentation virtual void irr::scene::ICameraSceneNode::setInputReceiverEnabled ( bool enabled ) [pure virtual] Disables or enables the camera to get key or mouse inputs. If this is set t...
by LordNaikon
Thu Dec 22, 2005 10:13 pm
Forum: Project Announcements
Topic: IrrWizard?
Replies: 320
Views: 99763

this is really cool tool wich i really enjoyed! nice code and well documented. keep it up ... .. works fine here i think i've locatet i little problem. if i had created code with your wizard and after that deleted it ... its not possible to create the code a second time without changing the project ...
by LordNaikon
Tue Apr 05, 2005 4:36 pm
Forum: Project Announcements
Topic: ICE - IrrLicht Common Engine Framework v2.0
Replies: 45
Views: 24505

i have the same problem like MikeR. i'm bored in guessing the right password :)
by LordNaikon
Mon Mar 28, 2005 6:10 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 0.9 Release
Replies: 20
Views: 1643

yuhu !

i'll try it out immediately!

i will see the geomipmap....
by LordNaikon
Thu Feb 24, 2005 8:42 pm
Forum: Off-topic
Topic: Ogre 1.0
Replies: 9
Views: 1591

YEAHHHAA!

i was waiting sooo long for this :P
by LordNaikon
Mon Feb 21, 2005 4:47 pm
Forum: Advanced Help
Topic: how to select model
Replies: 1
Views: 644

you could check wich node is in front of your camera. you could number all of your nodes and then check if your camera "front view line" iss collideing with your node. public boolean onMouseEvent(BH_MouseEvent event) { // fragetussi anklicken if (event.Event == 0 && currentScene ==...
by LordNaikon
Mon Feb 21, 2005 4:38 pm
Forum: Beginners Help
Topic: A Player Class
Replies: 7
Views: 685

"thats what happens with too much coffee and not enough sleep" <-- those are the main sins of the programmers :P

i think you mean
"thats what happens with too much sleep and not enough coffee " <-- ahh holy c++ world :D
by LordNaikon
Sun Feb 20, 2005 9:51 am
Forum: Project Announcements
Topic: Irrlicht V0.8 is out!!!
Replies: 18
Views: 4137

with this shader support irrlicht takes a new look and goes on a way to be :shock:

i am really impressed of this perpixel sample .. never expected to see irrlicht in that kind of quality

go on niko :wink: