Search found 12 matches
- Thu Jul 06, 2006 11:57 pm
- Forum: Beginners Help
- Topic: Tutorials for VB.NET Users | complete C++ newbies
- Replies: 4
- Views: 674
Yeah, about the best thing that you could hope to do would be to learn C or C++, as that's the language Irrlicht is originally designed for, as well as the fact that it will allow you to do cross-platform programs. If you really want to use VB.net to make a game, C++ really isn't so much different ...
- Tue Mar 21, 2006 1:20 am
- Forum: Off-topic
- Topic: The Elder Scrolls IV: Oblivion
- Replies: 16
- Views: 2235
- Mon Mar 20, 2006 5:54 pm
- Forum: Off-topic
- Topic: Questions about mapping!
- Replies: 16
- Views: 2431
For mapping, a friend of mine once did just 2D image controls with Visual Basic, having 2D overhead tiles representing 3D tiles for his maps, and placing NPCs & such in a similar way. Another way to do mapping would be to do something similar to what I found in a Dark Basic Pro tutorial; map out 1 ...
- Mon Mar 20, 2006 5:47 pm
- Forum: Off-topic
- Topic: The Elder Scrolls IV: Oblivion
- Replies: 16
- Views: 2235
- Mon Mar 20, 2006 5:46 pm
- Forum: Off-topic
- Topic: Tile-Based Movement Determination (note: no code provided)
- Replies: 2
- Views: 559
- Fri Mar 17, 2006 3:45 pm
- Forum: Off-topic
- Topic: The Elder Scrolls IV: Oblivion
- Replies: 16
- Views: 2235
Although I do believe the game is going to be excitingly beautiful, and I do have the Collector's Edition on Pre-order through EB Games (woohoo! :D), I try not to let myself get hyped about upcoming games (AOE 3 and Oblivion are exceptions to some degree, and AOE 3 delivered. Collectors Edition for ...
- Fri Mar 17, 2006 3:40 pm
- Forum: Off-topic
- Topic: Tile-Based Movement Determination (note: no code provided)
- Replies: 2
- Views: 559
Tile-Based Movement Determination (note: no code provided)
Say you're creating a game like Fire Emblem, but you dont know how to determine what squares a player can and can't move to based on their position and their speed. This should help
Lets say that we have a 5x5 tile map, and the player can move up to 2 squares per turn.
Map:
0 [ ][ ][ ][ ][ ]
1 ...
Lets say that we have a 5x5 tile map, and the player can move up to 2 squares per turn.
Map:
0 [ ][ ][ ][ ][ ]
1 ...
- Wed Mar 15, 2006 5:12 pm
- Forum: Beginners Help
- Topic: string class
- Replies: 13
- Views: 866
- Thu Feb 16, 2006 5:55 pm
- Forum: Beginners Help
- Topic: Multiple streams/sounds with Audiere
- Replies: 6
- Views: 922
- Thu Feb 16, 2006 5:45 pm
- Forum: Beginners Help
- Topic: Head Shot!!!
- Replies: 5
- Views: 652
- Mon Feb 06, 2006 6:10 pm
- Forum: Beginners Help
- Topic: Sugestions on bsp level editors?
- Replies: 16
- Views: 1814