Search found 12 matches

by MiNalien
Thu Jul 06, 2006 11:57 pm
Forum: Beginners Help
Topic: Tutorials for VB.NET Users | complete C++ newbies
Replies: 4
Views: 349

Yeah, about the best thing that you could hope to do would be to learn C or C++, as that's the language Irrlicht is originally designed for, as well as the fact that it will allow you to do cross-platform programs. If you really want to use VB.net to make a game, C++ really isn't so much different f...
by MiNalien
Tue Mar 21, 2006 1:20 am
Forum: Off-topic
Topic: The Elder Scrolls IV: Oblivion
Replies: 16
Views: 1626

gah, stupid PHPBB logging me out >_>

That was me that posted above, I didn't notice it logged me out >_<
by MiNalien
Mon Mar 20, 2006 6:14 pm
Forum: Off-topic
Topic: xstring.h
Replies: 1
Views: 286

by MiNalien
Mon Mar 20, 2006 5:54 pm
Forum: Off-topic
Topic: Questions about mapping!
Replies: 16
Views: 1255

For mapping, a friend of mine once did just 2D image controls with Visual Basic, having 2D overhead tiles representing 3D tiles for his maps, and placing NPCs & such in a similar way. Another way to do mapping would be to do something similar to what I found in a Dark Basic Pro tutorial; map out...
by MiNalien
Mon Mar 20, 2006 5:47 pm
Forum: Off-topic
Topic: The Elder Scrolls IV: Oblivion
Replies: 16
Views: 1626

hells yeah, and I'm getting it tomorrow with my birthday money (this friday - 17 :D)
by MiNalien
Mon Mar 20, 2006 5:46 pm
Forum: Off-topic
Topic: Tile-Based Movement Determination (note: no code provided)
Replies: 2
Views: 395

I do a lot of random things during 3rd-period Geometry, it's so easy & boring, I once wrote a minigame in Dark Basic code (consisting of primitives only) rather than listen to the teacher >_>
by MiNalien
Fri Mar 17, 2006 3:45 pm
Forum: Off-topic
Topic: The Elder Scrolls IV: Oblivion
Replies: 16
Views: 1626

Although I do believe the game is going to be excitingly beautiful, and I do have the Collector's Edition on Pre-order through EB Games (woohoo! :D), I try not to let myself get hyped about upcoming games (AOE 3 and Oblivion are exceptions to some degree, and AOE 3 delivered. Collectors Edition for ...
by MiNalien
Fri Mar 17, 2006 3:40 pm
Forum: Off-topic
Topic: Tile-Based Movement Determination (note: no code provided)
Replies: 2
Views: 395

Tile-Based Movement Determination (note: no code provided)

Say you're creating a game like Fire Emblem, but you dont know how to determine what squares a player can and can't move to based on their position and their speed. This should help Lets say that we have a 5x5 tile map, and the player can move up to 2 squares per turn. Map: 0 [ ][ ][ ][ ][ ] 1 [ ][ ...
by MiNalien
Wed Mar 15, 2006 5:12 pm
Forum: Beginners Help
Topic: string class
Replies: 13
Views: 477

What, exactly, are you having problems DOING? Are you getting errors? What files are you including, which compiler you're using (Code::Blocks can use a few different compilers), you have to give a lot more information before anybody can help you.
by MiNalien
Thu Feb 16, 2006 5:55 pm
Forum: Beginners Help
Topic: Multiple streams/sounds with Audiere
Replies: 6
Views: 637

I'm not sure if this will work or not, but you could define a number of audiere objects (a decent number would be somewhere less than 100) as an array, then have it do a for loop to find the highest one not playing ie: for Guest's code audiereob[100] = "gunshot.wav" if shoot for(int i = 0;...
by MiNalien
Thu Feb 16, 2006 5:45 pm
Forum: Beginners Help
Topic: Head Shot!!!
Replies: 5
Views: 427

You could also use bones, and then insert simple invisble boxes in paces like the head bone. Then you simply check for colision with any of these boxes. Yeah, that would possibly work, having it set up with the joint for the head as well so that you can have the head move and the collision box stay...
by MiNalien
Mon Feb 06, 2006 6:10 pm
Forum: Beginners Help
Topic: Sugestions on bsp level editors?
Replies: 16
Views: 823

Also, look on their plugins page. They have a plugin for Cartography Shop 4 exporting

Edit
Cancel that, that's an importer >.>