Sorry for starting lots of new threads all the time ;).
After a 4h bug hunt which ended well I've managed to get a simple island out in the sea to look like this:
http://w1.171.telia.com/~u17115460/pictures/Irr_screen.jpg
Now there is the visual attribute of it that all of its sides are exactly ...
Search found 6 matches
- Sun May 23, 2004 12:56 pm
- Forum: Beginners Help
- Topic: Changing the light level of certain polygons of a mesh...
- Replies: 1
- Views: 358
- Sun May 23, 2004 11:13 am
- Forum: Advanced Help
- Topic: Should device->drop() handle all deallocation?
- Replies: 3
- Views: 779
EDIT: Disconsider what I've written if you have succeeded in actually calling the device pointer elsewhere after its creation.
I had a similar problem last night; are you sure your device pointer is valid? If you've only initialized the device so far in your code the chances are it isn't. It turned ...
I had a similar problem last night; are you sure your device pointer is valid? If you've only initialized the device so far in your code the chances are it isn't. It turned ...
- Sun May 23, 2004 11:05 am
- Forum: Beginners Help
- Topic: Irrlicht and the STL
- Replies: 3
- Views: 629
- Sat May 22, 2004 8:21 pm
- Forum: Beginners Help
- Topic: Irrlicht and the STL
- Replies: 3
- Views: 629
Irrlicht and the STL
I tried to use the STL with Irrlicht; "BOOM" and ~100 error messages + stopped compilation. I do know there is a nice vector class in Irrlicht, but this does not compensate for a lot of other containers the STL provides such as the std::map. Is there anyway I get them to work together in DevCpp? I ...
- Fri May 21, 2004 7:22 am
- Forum: Beginners Help
- Topic: Questions about mesh loading and general object handling.
- Replies: 2
- Views: 415
- Thu May 20, 2004 9:56 pm
- Forum: Beginners Help
- Topic: Questions about mesh loading and general object handling.
- Replies: 2
- Views: 415
Questions about mesh loading and general object handling.
I am about to start programming an isometric perspective strategy game. Judging from the capabilities of Irrlicht I find it a suitable engine for my needs. I do got some initial questions though:
1. I figured I need to create my own mesh loader in order to create "animated" meshs with one keyframe ...
1. I figured I need to create my own mesh loader in order to create "animated" meshs with one keyframe ...