Search found 6 matches

by Unwise owl
Sun May 23, 2004 12:56 pm
Forum: Beginners Help
Topic: Changing the light level of certain polygons of a mesh...
Replies: 1
Views: 257

Changing the light level of certain polygons of a mesh...

Sorry for starting lots of new threads all the time ;). After a 4h bug hunt which ended well I've managed to get a simple island out in the sea to look like this: http://w1.171.telia.com/~u17115460/pictures/Irr_screen.jpg Now there is the visual attribute of it that all of its sides are exactly of t...
by Unwise owl
Sun May 23, 2004 11:13 am
Forum: Advanced Help
Topic: Should device->drop() handle all deallocation?
Replies: 3
Views: 571

EDIT: Disconsider what I've written if you have succeeded in actually calling the device pointer elsewhere after its creation. I had a similar problem last night; are you sure your device pointer is valid? If you've only initialized the device so far in your code the chances are it isn't. It turned ...
by Unwise owl
Sun May 23, 2004 11:05 am
Forum: Beginners Help
Topic: Irrlicht and the STL
Replies: 3
Views: 455

I do get them while not using namespace std, then again I'm using DevCPP which I'm not a big fan of. I'll make another attempt though by typing out the namespace irr, I'll return with whatever result I get.
by Unwise owl
Sat May 22, 2004 8:21 pm
Forum: Beginners Help
Topic: Irrlicht and the STL
Replies: 3
Views: 455

Irrlicht and the STL

I tried to use the STL with Irrlicht; "BOOM" and ~100 error messages + stopped compilation. I do know there is a nice vector class in Irrlicht, but this does not compensate for a lot of other containers the STL provides such as the std::map. Is there anyway I get them to work together in D...
by Unwise owl
Fri May 21, 2004 7:22 am
Forum: Beginners Help
Topic: Questions about mesh loading and general object handling.
Replies: 2
Views: 342

When I said private I meant protected. :roll: I was more asking for advice on what specific Irrlicht source code to read up on and what classes are important to grasp a good knowledge of in order to inherit and supersede the IMeshLoader successfully. Nevertheless, thank you for your reply. Keep 'em ...
by Unwise owl
Thu May 20, 2004 9:56 pm
Forum: Beginners Help
Topic: Questions about mesh loading and general object handling.
Replies: 2
Views: 342

Questions about mesh loading and general object handling.

I am about to start programming an isometric perspective strategy game. Judging from the capabilities of Irrlicht I find it a suitable engine for my needs. I do got some initial questions though: 1. I figured I need to create my own mesh loader in order to create "animated" meshs with one ...