I'm still having 'issues' with my custom camera class. So far I've found out that all you need to rotate your camera's view (no translation yet) is to rotate your target point around the camera's origin.
core::vector3df CameraPos;
CameraPos = this->getAbsolutePosition();
nRotX = (MousePos.X ...
Search found 28 matches
- Mon Sep 13, 2004 12:03 am
- Forum: Beginners Help
- Topic: Rotating the UpVector - Custom free roaming camera
- Replies: 0
- Views: 298
- Thu Sep 09, 2004 12:02 am
- Forum: Beginners Help
- Topic: Mirrors with Irrlicht
- Replies: 14
- Views: 1640
- Thu Aug 12, 2004 10:35 am
- Forum: Beginners Help
- Topic: Camera rotation/movement (Createing my own camera)
- Replies: 4
- Views: 774
- Thu Aug 12, 2004 10:23 am
- Forum: Beginners Help
- Topic: Irrlicht Window
- Replies: 8
- Views: 1190
- Thu Aug 12, 2004 5:19 am
- Forum: Beginners Help
- Topic: Help with WinMain
- Replies: 6
- Views: 691
- Thu Aug 12, 2004 3:55 am
- Forum: Project Announcements
- Topic: Starting work on Game/World/Level for Irrlicht
- Replies: 7
- Views: 3106
- Thu Aug 12, 2004 3:17 am
- Forum: Project Announcements
- Topic: Starting work on Game/World/Level for Irrlicht
- Replies: 7
- Views: 3106
^^ Click the little button under my username 
www.novacoder.com
Thanx for the link, I'll check it out.
www.novacoder.com
Thanx for the link, I'll check it out.
- Thu Aug 12, 2004 1:22 am
- Forum: Project Announcements
- Topic: Starting work on Game/World/Level for Irrlicht
- Replies: 7
- Views: 3106
Starting work on Game/World/Level for Irrlicht
I'm working on a port of my old editor to support Irrlicht. I will prob use XML to store/describe the levels it creates which will then be read by a simple framework that I'll chuck together.
If anyone has written a editor style camera class I'd love to see the code as I'm currently having trouble ...
If anyone has written a editor style camera class I'd love to see the code as I'm currently having trouble ...
- Thu Aug 12, 2004 12:50 am
- Forum: Beginners Help
- Topic: Camera rotation/movement (Createing my own camera)
- Replies: 4
- Views: 774
- Tue Aug 10, 2004 11:09 pm
- Forum: Advanced Help
- Topic: FPS Making-Major problems Sounds, Shooting, Crosshair
- Replies: 12
- Views: 1824
2. The second problem: crosshair
Wouldn't it be easier to just stick the crosshair where the mouse is? You will have to do some conversion between mouse points and the screen coordinates and you'll also need to get client area only points when running in windowed mode. Once you've got the mapping ...
Wouldn't it be easier to just stick the crosshair where the mouse is? You will have to do some conversion between mouse points and the screen coordinates and you'll also need to get client area only points when running in windowed mode. Once you've got the mapping ...
- Tue Aug 10, 2004 10:53 pm
- Forum: Beginners Help
- Topic: More Camera questions?
- Replies: 0
- Views: 365
More Camera questions?
I'm still having trouble understanding how 360 degree camera rotation is meant to work in Irrlicht when you are standing still. I've been doing some tests on my own camera class and so far it's very confusing :oops:
1) I've found that you can rotate the camera by rotating the 'target' point around ...
1) I've found that you can rotate the camera by rotating the 'target' point around ...
- Tue Aug 10, 2004 10:41 pm
- Forum: Beginners Help
- Topic: Where can I download IrrlichtSDI.zip????
- Replies: 6
- Views: 940
- Tue Aug 10, 2004 11:18 am
- Forum: Beginners Help
- Topic: Where can I download IrrlichtSDI.zip????
- Replies: 6
- Views: 940
- Tue Aug 10, 2004 9:47 am
- Forum: Beginners Help
- Topic: Creating a new camera
- Replies: 3
- Views: 657
- Mon Aug 09, 2004 11:09 pm
- Forum: Beginners Help
- Topic: Where can I download IrrlichtSDI.zip????
- Replies: 6
- Views: 940