Search found 28 matches

by NovaCoder
Mon Sep 13, 2004 12:03 am
Forum: Beginners Help
Topic: Rotating the UpVector - Custom free roaming camera
Replies: 0
Views: 245

Rotating the UpVector - Custom free roaming camera

I'm still having 'issues' with my custom camera class. So far I've found out that all you need to rotate your camera's view (no translation yet) is to rotate your target point around the camera's origin. core::vector3df CameraPos; CameraPos = this->getAbsolutePosition(); nRotX = (MousePos.X) * -1.0f...
by NovaCoder
Thu Sep 09, 2004 12:02 am
Forum: Beginners Help
Topic: Mirrors with Irrlicht
Replies: 14
Views: 1141

Yep portals would be the best way to go for mirrors.

Out of interest, how for is this Engine from doing this with portals? In otherwords can this Engine do anything with portals, are they even used internally?

Thanks
by NovaCoder
Thu Aug 12, 2004 10:35 am
Forum: Beginners Help
Topic: Camera rotation/movement (Createing my own camera)
Replies: 4
Views: 650

Ok sounds good, PM me and we'll try and we'll work some things out together.
by NovaCoder
Thu Aug 12, 2004 10:23 am
Forum: Beginners Help
Topic: Irrlicht Window
Replies: 8
Views: 838

^^ It's on my site now...
by NovaCoder
Thu Aug 12, 2004 5:19 am
Forum: Beginners Help
Topic: Help with WinMain
Replies: 6
Views: 499

I don't think you can, you can get a build from my site that let's you create your own window class and then pass the HWND into the engine.
by NovaCoder
Thu Aug 12, 2004 3:55 am
Forum: Project Announcements
Topic: Starting work on Game/World/Level for Irrlicht
Replies: 7
Views: 2825

Nope, no feature list or solid plans really, so far all I've got is it loading up a quake map and showing it in a 3D view (MFC based app). I prob just start off by developing a basic level format and the ability to navigate the levels in 3D then add support for 2D views + adding models to levels and...
by NovaCoder
Thu Aug 12, 2004 3:17 am
Forum: Project Announcements
Topic: Starting work on Game/World/Level for Irrlicht
Replies: 7
Views: 2825

^^ Click the little button under my username ;)

www.novacoder.com

Thanx for the link, I'll check it out.
by NovaCoder
Thu Aug 12, 2004 1:22 am
Forum: Project Announcements
Topic: Starting work on Game/World/Level for Irrlicht
Replies: 7
Views: 2825

Starting work on Game/World/Level for Irrlicht

I'm working on a port of my old editor to support Irrlicht. I will prob use XML to store/describe the levels it creates which will then be read by a simple framework that I'll chuck together. If anyone has written a editor style camera class I'd love to see the code as I'm currently having trouble c...
by NovaCoder
Thu Aug 12, 2004 12:50 am
Forum: Beginners Help
Topic: Camera rotation/movement (Createing my own camera)
Replies: 4
Views: 650

I'm still struggling to work them out myself but this bit looks odd to me. void cCamera::update1ST() { camera->setTarget(vector3df(0.0f, 0.0f, 1.0f)); } Why do you need to update the target to (0,0,1)? This bit is also a bit strange: // Create translation vector - is this correct? vector3df dist = c...
by NovaCoder
Tue Aug 10, 2004 11:09 pm
Forum: Advanced Help
Topic: FPS Making-Major problems Sounds, Shooting, Crosshair
Replies: 12
Views: 1463

2. The second problem: crosshair Wouldn't it be easier to just stick the crosshair where the mouse is? You will have to do some conversion between mouse points and the screen coordinates and you'll also need to get client area only points when running in windowed mode. Once you've got the mapping r...
by NovaCoder
Tue Aug 10, 2004 10:53 pm
Forum: Beginners Help
Topic: More Camera questions?
Replies: 0
Views: 279

More Camera questions?

I'm still having trouble understanding how 360 degree camera rotation is meant to work in Irrlicht when you are standing still. I've been doing some tests on my own camera class and so far it's very confusing :oops: 1) I've found that you can rotate the camera by rotating the 'target' point around t...
by NovaCoder
Tue Aug 10, 2004 10:41 pm
Forum: Beginners Help
Topic: Where can I download IrrlichtSDI.zip????
Replies: 6
Views: 816

Damn, I will try and get if fixed. :oops:

Ok it's fixed now....
by NovaCoder
Tue Aug 10, 2004 11:18 am
Forum: Beginners Help
Topic: Where can I download IrrlichtSDI.zip????
Replies: 6
Views: 816

Ok I've stuck it on my site, don't try and use that camera though it's bugged to hell.
by NovaCoder
Tue Aug 10, 2004 9:47 am
Forum: Beginners Help
Topic: Creating a new camera
Replies: 3
Views: 459

Don't inherit from the FPS camera, it prob won't contain anything useful to your new class. declaration: class CCameraEditorSceneNode : public CCameraSceneNode definition: CCameraEditorSceneNode::CCameraEditorSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, f32 rs, f32 zs, f32 ts) : CCamera...
by NovaCoder
Mon Aug 09, 2004 11:09 pm
Forum: Beginners Help
Topic: Where can I download IrrlichtSDI.zip????
Replies: 6
Views: 816

I've got a version of the Engine that compiles with the MFC, unfortunately I had to ditch the cross-platform support to support this properly, I can post this to my website if you're interested.