Search found 28 matches
- Mon Sep 13, 2004 12:03 am
- Forum: Beginners Help
- Topic: Rotating the UpVector - Custom free roaming camera
- Replies: 0
- Views: 245
Rotating the UpVector - Custom free roaming camera
I'm still having 'issues' with my custom camera class. So far I've found out that all you need to rotate your camera's view (no translation yet) is to rotate your target point around the camera's origin. core::vector3df CameraPos; CameraPos = this->getAbsolutePosition(); nRotX = (MousePos.X) * -1.0f...
- Thu Sep 09, 2004 12:02 am
- Forum: Beginners Help
- Topic: Mirrors with Irrlicht
- Replies: 14
- Views: 1141
- Thu Aug 12, 2004 10:35 am
- Forum: Beginners Help
- Topic: Camera rotation/movement (Createing my own camera)
- Replies: 4
- Views: 650
- Thu Aug 12, 2004 10:23 am
- Forum: Beginners Help
- Topic: Irrlicht Window
- Replies: 8
- Views: 838
- Thu Aug 12, 2004 5:19 am
- Forum: Beginners Help
- Topic: Help with WinMain
- Replies: 6
- Views: 499
- Thu Aug 12, 2004 3:55 am
- Forum: Project Announcements
- Topic: Starting work on Game/World/Level for Irrlicht
- Replies: 7
- Views: 2825
Nope, no feature list or solid plans really, so far all I've got is it loading up a quake map and showing it in a 3D view (MFC based app). I prob just start off by developing a basic level format and the ability to navigate the levels in 3D then add support for 2D views + adding models to levels and...
- Thu Aug 12, 2004 3:17 am
- Forum: Project Announcements
- Topic: Starting work on Game/World/Level for Irrlicht
- Replies: 7
- Views: 2825
^^ Click the little button under my username
www.novacoder.com
Thanx for the link, I'll check it out.
www.novacoder.com
Thanx for the link, I'll check it out.
- Thu Aug 12, 2004 1:22 am
- Forum: Project Announcements
- Topic: Starting work on Game/World/Level for Irrlicht
- Replies: 7
- Views: 2825
Starting work on Game/World/Level for Irrlicht
I'm working on a port of my old editor to support Irrlicht. I will prob use XML to store/describe the levels it creates which will then be read by a simple framework that I'll chuck together. If anyone has written a editor style camera class I'd love to see the code as I'm currently having trouble c...
- Thu Aug 12, 2004 12:50 am
- Forum: Beginners Help
- Topic: Camera rotation/movement (Createing my own camera)
- Replies: 4
- Views: 650
I'm still struggling to work them out myself but this bit looks odd to me. void cCamera::update1ST() { camera->setTarget(vector3df(0.0f, 0.0f, 1.0f)); } Why do you need to update the target to (0,0,1)? This bit is also a bit strange: // Create translation vector - is this correct? vector3df dist = c...
- Tue Aug 10, 2004 11:09 pm
- Forum: Advanced Help
- Topic: FPS Making-Major problems Sounds, Shooting, Crosshair
- Replies: 12
- Views: 1463
2. The second problem: crosshair Wouldn't it be easier to just stick the crosshair where the mouse is? You will have to do some conversion between mouse points and the screen coordinates and you'll also need to get client area only points when running in windowed mode. Once you've got the mapping r...
- Tue Aug 10, 2004 10:53 pm
- Forum: Beginners Help
- Topic: More Camera questions?
- Replies: 0
- Views: 279
More Camera questions?
I'm still having trouble understanding how 360 degree camera rotation is meant to work in Irrlicht when you are standing still. I've been doing some tests on my own camera class and so far it's very confusing :oops: 1) I've found that you can rotate the camera by rotating the 'target' point around t...
- Tue Aug 10, 2004 10:41 pm
- Forum: Beginners Help
- Topic: Where can I download IrrlichtSDI.zip????
- Replies: 6
- Views: 816
- Tue Aug 10, 2004 11:18 am
- Forum: Beginners Help
- Topic: Where can I download IrrlichtSDI.zip????
- Replies: 6
- Views: 816
- Tue Aug 10, 2004 9:47 am
- Forum: Beginners Help
- Topic: Creating a new camera
- Replies: 3
- Views: 459
Don't inherit from the FPS camera, it prob won't contain anything useful to your new class. declaration: class CCameraEditorSceneNode : public CCameraSceneNode definition: CCameraEditorSceneNode::CCameraEditorSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, f32 rs, f32 zs, f32 ts) : CCamera...
- Mon Aug 09, 2004 11:09 pm
- Forum: Beginners Help
- Topic: Where can I download IrrlichtSDI.zip????
- Replies: 6
- Views: 816