Hi, the scenecollisionmanager can already do that for you :
getScreenCoordinatesFrom3DPosition
Search found 42 matches
- Sun Jan 28, 2007 1:47 pm
- Forum: Beginners Help
- Topic: How to project a point to the screen?
- Replies: 1
- Views: 136
- Sun Jan 28, 2007 1:43 pm
- Forum: Advanced Help
- Topic: Creating New Vertexformat?
- Replies: 3
- Views: 323
Hi, yes you'll have to alter the engine. Because it looks at the vertex type and decides how to feed it into dx. Ofcourse you must not forget that youll have to create a class that convert the regular types to the type you want. But perhaps all of this is not necessary ? please explain why you want ...
- Fri Jan 26, 2007 11:41 pm
- Forum: Open Discussion and Dev Announcements
- Topic: using irrlicht within flash possible?
- Replies: 5
- Views: 602
I work as a Flash programmer, flash components are nothing but precompiled swfs and some small overhead. Would be kind of a dream for malware builders if components could execute arbitrary code ;) A way i can think of a solution. Is implementing a flash applet in a page and the irrlicht plugin where...
- Fri Jan 26, 2007 9:59 pm
- Forum: Open Discussion and Dev Announcements
- Topic: using irrlicht within flash possible?
- Replies: 5
- Views: 602
- Fri Jan 26, 2007 4:14 pm
- Forum: Game Programming
- Topic: Extensibility and Properties
- Replies: 4
- Views: 1728
- Wed Jan 24, 2007 10:53 am
- Forum: Game Programming
- Topic: Extensibility and Properties
- Replies: 4
- Views: 1728
- Fri Jan 19, 2007 12:47 pm
- Forum: Beginners Help
- Topic: Collision Detection- beyond the example
- Replies: 6
- Views: 716
- Thu Jan 18, 2007 7:19 pm
- Forum: Advanced Help
- Topic: [MY3D+Max6] Metal
- Replies: 2
- Views: 325
- Thu Jan 18, 2007 7:16 pm
- Forum: Beginners Help
- Topic: Collision Detection- beyond the example
- Replies: 6
- Views: 716
it is because a triangleselector uses a mesh to do its work. An animated mesh consists of multiple meshes (not entirely true but to keep things simple) thats why an animatedmesh has a getmesh(n) function. Constantly updating triangleselectors is not a good idea. A solution could be to create 2 trian...
- Thu Jan 18, 2007 7:08 pm
- Forum: Beginners Help
- Topic: BumpMapping....need help!
- Replies: 2
- Views: 335
- Thu Jan 11, 2007 9:05 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Games....Games....Games....we need more Games
- Replies: 31
- Views: 3540
I'm both a good coder and modeller (even if i say so myself) but as with many people.. I lack the man hours , i often wish i could clone myself like 5 times. Perhaps its an idea to start a recruitment forum ? or even better a projects page on irr main where one can view screens,progress and apply to...
- Tue Jan 09, 2007 12:17 am
- Forum: Advanced Help
- Topic: [solved]HLSL problem
- Replies: 1
- Views: 360
[solved]HLSL problem
Hihi, This piece is driving me nuts! it's simple and im prolly overlooking something utterly trivial but after hours of staring i cant seem to find it. The deal, simple lighting using HLSL lit function. The problem, when I transform the object the lighting isnt right(as though the object still is at...
- Thu Nov 23, 2006 11:29 am
- Forum: Beginners Help
- Topic: How to set an MD2 animation when...
- Replies: 4
- Views: 543
- Wed Nov 22, 2006 4:08 pm
- Forum: Advanced Help
- Topic: Calculate UV at intersectionpoint
- Replies: 8
- Views: 549
Got the math working to get the UV, but now i need to get that translated to the texture coordinate. Found some article about it but it doesnt seem to work. This stuff is way above me , but I really want it to work as it is the last step to reaching my goal. It's usually below me to ask someone else...
- Tue Nov 21, 2006 9:47 pm
- Forum: Advanced Help
- Topic: Calculate UV at intersectionpoint
- Replies: 8
- Views: 549