Search found 42 matches

by r-type
Sun Jan 28, 2007 1:47 pm
Forum: Beginners Help
Topic: How to project a point to the screen?
Replies: 1
Views: 136

Hi, the scenecollisionmanager can already do that for you :

getScreenCoordinatesFrom3DPosition
by r-type
Sun Jan 28, 2007 1:43 pm
Forum: Advanced Help
Topic: Creating New Vertexformat?
Replies: 3
Views: 323

Hi, yes you'll have to alter the engine. Because it looks at the vertex type and decides how to feed it into dx. Ofcourse you must not forget that youll have to create a class that convert the regular types to the type you want. But perhaps all of this is not necessary ? please explain why you want ...
by r-type
Fri Jan 26, 2007 11:41 pm
Forum: Open Discussion and Dev Announcements
Topic: using irrlicht within flash possible?
Replies: 5
Views: 602

I work as a Flash programmer, flash components are nothing but precompiled swfs and some small overhead. Would be kind of a dream for malware builders if components could execute arbitrary code ;) A way i can think of a solution. Is implementing a flash applet in a page and the irrlicht plugin where...
by r-type
Fri Jan 26, 2007 9:59 pm
Forum: Open Discussion and Dev Announcements
Topic: using irrlicht within flash possible?
Replies: 5
Views: 602

I achieved the other way around ( Flash in Irr) but heh what you want, dream on :lol:

With some major hackery it SHOULD indeed be possible but I guess you better just forget it :)
by r-type
Fri Jan 26, 2007 4:14 pm
Forum: Game Programming
Topic: Extensibility and Properties
Replies: 4
Views: 1728

There is no way to add custom scenenodes or custom properties. Afaik you can only create irr's default node type and belonging properties. If you can please share!
by r-type
Wed Jan 24, 2007 10:53 am
Forum: Game Programming
Topic: Extensibility and Properties
Replies: 4
Views: 1728

It's not yet there and I am too eagerly awaiting Niko's next version while crossing my fingers he will add the extention system.
by r-type
Fri Jan 19, 2007 12:47 pm
Forum: Beginners Help
Topic: Collision Detection- beyond the example
Replies: 6
Views: 716

hi,

It creates a triangleselector from the boundingbox which is spanned around your entire animated mesh. So its not much use for you i guess
by r-type
Thu Jan 18, 2007 7:19 pm
Forum: Advanced Help
Topic: [MY3D+Max6] Metal
Replies: 2
Views: 325

try to play around with materials in Irredit.

- export your model from max
- import in irredit
- have fun

for realistic stuff youll want shaders, but i'm not sure you're ready for that just yet.
by r-type
Thu Jan 18, 2007 7:16 pm
Forum: Beginners Help
Topic: Collision Detection- beyond the example
Replies: 6
Views: 716

it is because a triangleselector uses a mesh to do its work. An animated mesh consists of multiple meshes (not entirely true but to keep things simple) thats why an animatedmesh has a getmesh(n) function. Constantly updating triangleselectors is not a good idea. A solution could be to create 2 trian...
by r-type
Thu Jan 18, 2007 7:08 pm
Forum: Beginners Help
Topic: BumpMapping....need help!
Replies: 2
Views: 335

afaik none of the importers currently support them. Not in the least prolly cus there are only few EXporters who can actually export bumpmap info (Ogre). An option could be assigning materials in irredit and then use the updated collada loader to load the files created by Irredit
by r-type
Thu Jan 11, 2007 9:05 pm
Forum: Open Discussion and Dev Announcements
Topic: Games....Games....Games....we need more Games
Replies: 31
Views: 3540

I'm both a good coder and modeller (even if i say so myself) but as with many people.. I lack the man hours , i often wish i could clone myself like 5 times. Perhaps its an idea to start a recruitment forum ? or even better a projects page on irr main where one can view screens,progress and apply to...
by r-type
Tue Jan 09, 2007 12:17 am
Forum: Advanced Help
Topic: [solved]HLSL problem
Replies: 1
Views: 360

[solved]HLSL problem

Hihi, This piece is driving me nuts! it's simple and im prolly overlooking something utterly trivial but after hours of staring i cant seem to find it. The deal, simple lighting using HLSL lit function. The problem, when I transform the object the lighting isnt right(as though the object still is at...
by r-type
Thu Nov 23, 2006 11:29 am
Forum: Beginners Help
Topic: How to set an MD2 animation when...
Replies: 4
Views: 543

just cast it to a IAnimatedMeshSceneNode
by r-type
Wed Nov 22, 2006 4:08 pm
Forum: Advanced Help
Topic: Calculate UV at intersectionpoint
Replies: 8
Views: 549

Got the math working to get the UV, but now i need to get that translated to the texture coordinate. Found some article about it but it doesnt seem to work. This stuff is way above me , but I really want it to work as it is the last step to reaching my goal. It's usually below me to ask someone else...
by r-type
Tue Nov 21, 2006 9:47 pm
Forum: Advanced Help
Topic: Calculate UV at intersectionpoint
Replies: 8
Views: 549

Ok I'll try! hope it's not too much out of my league