Bleh....
I don't want to say I have given up on this project with it being in such an infantile state but school has plagued me once again. Etcaptor is doing some really impressive stuff with his editor. I would check into that for now...seeing as in all fairness what he has going is shaping up to ...
Search found 17 matches
- Thu Sep 09, 2004 4:21 am
- Forum: Project Announcements
- Topic: Real time editor
- Replies: 32
- Views: 12023
- Mon Aug 23, 2004 4:12 pm
- Forum: Project Announcements
- Topic: Real time editor
- Replies: 32
- Views: 12023
re:
You "can" get the terrain images to load quicker, sorta.
The main reason it takes so long right now is that there is a triangle selector being built along with the terrain. In that build of the app though it isn't used for anything so there's really no reason it couldn't be removed to increase the ...
The main reason it takes so long right now is that there is a triangle selector being built along with the terrain. In that build of the app though it isn't used for anything so there's really no reason it couldn't be removed to increase the ...
- Thu Aug 12, 2004 5:30 pm
- Forum: Project Announcements
- Topic: Real time editor
- Replies: 32
- Views: 12023
"1. The camera works lovly but the button used to change between the 2 modes to put it bluntly sucks.... I'm thinking something more like spacebar"
That's probably a good idea. Can't say exactly why I had picked tab originally...no reason in particular. This'll matter a lot if I ever figure a way ...
That's probably a good idea. Can't say exactly why I had picked tab originally...no reason in particular. This'll matter a lot if I ever figure a way ...
- Fri Aug 06, 2004 9:06 pm
- Forum: Project Announcements
- Topic: Real time editor
- Replies: 32
- Views: 12023
Ok, a working download is up now. The method of downloading is...eh...less than desirable but I had to jump through some hoops to get around all the limitations of free hosting heh. I'm still hoping to come up with something better but for now this works and I said I would get a download up soon so ...
- Fri Aug 06, 2004 7:37 pm
- Forum: Project Announcements
- Topic: Real time editor
- Replies: 32
- Views: 12023
- Thu Aug 05, 2004 8:25 pm
- Forum: Project Announcements
- Topic: Real time editor
- Replies: 32
- Views: 12023
re:
Well, I have a "first run" download ready to go, but no place to put it. Does anyone know of a free file hosting server anymore? I went looking some and got nowhere but pissed off =p
-Zann
-Zann
- Mon Aug 02, 2004 8:38 pm
- Forum: Project Announcements
- Topic: Real time editor
- Replies: 32
- Views: 12023
- Sat Jul 31, 2004 6:44 am
- Forum: Project Announcements
- Topic: Real time editor
- Replies: 32
- Views: 12023
What is the list of features for the moment?
It's a little difficult to answer. I'm writing a class to contain the scene as I work with the editor. A vast majority of the grunt work is done by the builder app while the scene class is there so that everything you build can be manipulated externally ...
It's a little difficult to answer. I'm writing a class to contain the scene as I work with the editor. A vast majority of the grunt work is done by the builder app while the scene class is there so that everything you build can be manipulated externally ...
- Fri Jul 30, 2004 9:36 pm
- Forum: Project Announcements
- Topic: Real time editor
- Replies: 32
- Views: 12023
Real time editor
A bit ago while working on one of my little projects I came to the realisation that I really wasn't ever going to get anywhere If I didn't setup some type of editor for scenes so I started working on one. Just saw the "resurrected" thread about a visual editor a day or two ago and figured there ...
- Sat Jul 03, 2004 5:39 pm
- Forum: Advanced Help
- Topic: a problem of logic with the cursor and a line3D
- Replies: 10
- Views: 1430
- Thu Jul 01, 2004 7:40 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Tutorial for MD3 loader
- Replies: 88
- Views: 50785
re:
For all those errors that mention either EAMT_MD3 or EANIMATED_MESH_TYPE you need to open up IAnimatedMesh.h and add the value of EAMT_MD3 to the EANIMATED_MESH_TYPE enum. It's the first thing listed inside the scene namespace there at the top of the file.
-Zann
-Zann
- Sat Jun 26, 2004 7:10 pm
- Forum: Project Announcements
- Topic: rpg/rts wip screens
- Replies: 7
- Views: 3395
- Sat Jun 26, 2004 6:31 am
- Forum: Project Announcements
- Topic: rpg/rts wip screens
- Replies: 7
- Views: 3395
re:
Yeah, JA was turn based and that's how I'm planning to do things. Real time until conflict occurs then switching to turn based. I guess I should have just said strategy rather than RTS.
The thing that made JA so great though was the atmosphere. Not just the good combat system but the unique ...
The thing that made JA so great though was the atmosphere. Not just the good combat system but the unique ...
- Fri Jun 25, 2004 8:13 pm
- Forum: Project Announcements
- Topic: rpg/rts wip screens
- Replies: 7
- Views: 3395
rpg/rts wip screens
I've been working with Irrlicht for around a month now. I'm still learnin a lot about the engine from these boards and I wanted to show some of what I've got going on.
http://img8.imageshack.us/img8/3536/a98.jpg
Red line shows the path of an action that is currently being done, green is a ...
http://img8.imageshack.us/img8/3536/a98.jpg
Red line shows the path of an action that is currently being done, green is a ...
- Sat Jun 19, 2004 11:08 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Tutorial for MD3 loader
- Replies: 88
- Views: 50785