Search found 17 matches

by Zann
Thu Sep 09, 2004 4:21 am
Forum: Project Announcements
Topic: Real time editor
Replies: 32
Views: 10038

re:

Bleh.... I don't want to say I have given up on this project with it being in such an infantile state but school has plagued me once again. Etcaptor is doing some really impressive stuff with his editor. I would check into that for now...seeing as in all fairness what he has going is shaping up to b...
by Zann
Mon Aug 23, 2004 4:12 pm
Forum: Project Announcements
Topic: Real time editor
Replies: 32
Views: 10038

re:

You "can" get the terrain images to load quicker, sorta. The main reason it takes so long right now is that there is a triangle selector being built along with the terrain. In that build of the app though it isn't used for anything so there's really no reason it couldn't be removed to incr...
by Zann
Thu Aug 12, 2004 5:30 pm
Forum: Project Announcements
Topic: Real time editor
Replies: 32
Views: 10038

"1. The camera works lovly but the button used to change between the 2 modes to put it bluntly sucks.... I'm thinking something more like spacebar" That's probably a good idea. Can't say exactly why I had picked tab originally...no reason in particular. This'll matter a lot if I ever figur...
by Zann
Fri Aug 06, 2004 9:06 pm
Forum: Project Announcements
Topic: Real time editor
Replies: 32
Views: 10038

Ok, a working download is up now. The method of downloading is...eh...less than desirable but I had to jump through some hoops to get around all the limitations of free hosting heh. I'm still hoping to come up with something better but for now this works and I said I would get a download up soon so ...
by Zann
Fri Aug 06, 2004 7:37 pm
Forum: Project Announcements
Topic: Real time editor
Replies: 32
Views: 10038

I wouldn't download that crap from 35mb... They had all the talk of free file hosting so I put it up there and THEN came across that myself. I haven't even downloaded it from them. I left the link up just because I was too lazy to go back and change it after I made the updates to my site. I'm workin...
by Zann
Thu Aug 05, 2004 8:25 pm
Forum: Project Announcements
Topic: Real time editor
Replies: 32
Views: 10038

re:

Well, I have a "first run" download ready to go, but no place to put it. Does anyone know of a free file hosting server anymore? I went looking some and got nowhere but pissed off =p

-Zann
by Zann
Mon Aug 02, 2004 8:38 pm
Forum: Project Announcements
Topic: Real time editor
Replies: 32
Views: 10038

There's nothing up for download yet because it just plain isn't "done enough". For instance you can place a light right now. You can set the properties on it. You can't however remove it from the scene once it's added. You can't edit the properties once it is set (although this is almost d...
by Zann
Sat Jul 31, 2004 6:44 am
Forum: Project Announcements
Topic: Real time editor
Replies: 32
Views: 10038

What is the list of features for the moment? It's a little difficult to answer. I'm writing a class to contain the scene as I work with the editor. A vast majority of the grunt work is done by the builder app while the scene class is there so that everything you build can be manipulated externally i...
by Zann
Fri Jul 30, 2004 9:36 pm
Forum: Project Announcements
Topic: Real time editor
Replies: 32
Views: 10038

Real time editor

A bit ago while working on one of my little projects I came to the realisation that I really wasn't ever going to get anywhere If I didn't setup some type of editor for scenes so I started working on one. Just saw the "resurrected" thread about a visual editor a day or two ago and figured ...
by Zann
Sat Jul 03, 2004 5:39 pm
Forum: Advanced Help
Topic: a problem of logic with the cursor and a line3D
Replies: 10
Views: 1009

triangle3df colTri; vector3df colPoint; line3d<f32> line; line = m_sceneMgr->getSceneCollisionManager()->getRayFromScreenCoordinates(m_device->getCursorControl()->getPosition(), m_camera); if(m_sceneMgr->getSceneCollisionManager()->getCollisionPoint(line, m_selector, colPoint, colTri)){ // collisio...
by Zann
Thu Jul 01, 2004 7:40 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Tutorial for MD3 loader
Replies: 88
Views: 44508

re:

For all those errors that mention either EAMT_MD3 or EANIMATED_MESH_TYPE you need to open up IAnimatedMesh.h and add the value of EAMT_MD3 to the EANIMATED_MESH_TYPE enum. It's the first thing listed inside the scene namespace there at the top of the file.

-Zann
by Zann
Sat Jun 26, 2004 7:10 pm
Forum: Project Announcements
Topic: rpg/rts wip screens
Replies: 7
Views: 3001

I did the city in gtk, past that I've got a decent size collection of "free for non-commercial" models. I wouldn't mind doing my own if I didn't suck at it so badly hehe.

-Zann
by Zann
Sat Jun 26, 2004 6:31 am
Forum: Project Announcements
Topic: rpg/rts wip screens
Replies: 7
Views: 3001

re:

Yeah, JA was turn based and that's how I'm planning to do things. Real time until conflict occurs then switching to turn based. I guess I should have just said strategy rather than RTS. The thing that made JA so great though was the atmosphere. Not just the good combat system but the unique personal...
by Zann
Fri Jun 25, 2004 8:13 pm
Forum: Project Announcements
Topic: rpg/rts wip screens
Replies: 7
Views: 3001

rpg/rts wip screens

I've been working with Irrlicht for around a month now. I'm still learnin a lot about the engine from these boards and I wanted to show some of what I've got going on. http://img8.imageshack.us/img8/3536/a98.jpg Red line shows the path of an action that is currently being done, green is a "pote...
by Zann
Sat Jun 19, 2004 11:08 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Tutorial for MD3 loader
Replies: 88
Views: 44508

md3tag.h didn't make its way into the download