Search found 2 matches
- Sun Feb 12, 2006 4:25 pm
- Forum: Advanced Help
- Topic: Breaking models into pieces
- Replies: 12
- Views: 842
I think bitplane may be onto something there. If you did each part as a seperate model and wrote a class that matched each part up you could have the car there. Then within that class have a function which would ungroup the meshes from parenting each other and then have them animated through Irrlich...
- Sun Feb 12, 2006 1:32 pm
- Forum: Beginners Help
- Topic: ITexture alpha
- Replies: 2
- Views: 186
I think...
So...
(make sure you have namespaces turned on in your program header)
![Smile :)](./images/smilies/icon_smile.gif)
Code: Select all
irr::video::ITexture::getAlpha(s16 color);
Code: Select all
ITexture->getAlpha(s16 color);
![Smile :)](./images/smilies/icon_smile.gif)