Any idea my collision isn't working when I use it on an animated-mesh instead of a camera? gravity is working on the mesh, just not collision.Endar wrote: Yeah, but when you do collision detection with a FPS camera, you can specify gravity and all that and the camera will fall to the ground.
Search found 11 matches
- Wed Jun 30, 2004 8:07 am
- Forum: Beginners Help
- Topic: Collision detection not working
- Replies: 7
- Views: 794
- Mon Jun 28, 2004 7:29 pm
- Forum: Beginners Help
- Topic: Collision detection not working
- Replies: 7
- Views: 794
- Sat Jun 26, 2004 10:01 am
- Forum: Beginners Help
- Topic: collision problem
- Replies: 3
- Views: 486
It appears that you drop the triangle selector and then you try to add it to the collision response animator. This can't work because you have removed the triangle selector from memory therefore the collision response animator has nothing to use. So wait to drop the triangle selector until you do ...
- Thu Jun 24, 2004 7:00 am
- Forum: Beginners Help
- Topic: collision problem
- Replies: 3
- Views: 486
- Wed Jun 23, 2004 6:47 am
- Forum: Beginners Help
- Topic: collision problem
- Replies: 3
- Views: 486
collision problem
I followed the collision tutorial slightly changed, it isn't that camera but a user-controlled node that should be affected but I can't get it to work
This is my sort of pseudo-code
IAnimated* mesh = smgr->getMesh("level.3ds");
ISceneNode* node = smgr->addOctTreeSceneNode(mesh->getMesh(0 ...
This is my sort of pseudo-code
IAnimated* mesh = smgr->getMesh("level.3ds");
ISceneNode* node = smgr->addOctTreeSceneNode(mesh->getMesh(0 ...
- Wed Jun 16, 2004 9:01 am
- Forum: Bug reports
- Topic: createDevice segfault on linux
- Replies: 6
- Views: 2309
- Tue Jun 08, 2004 7:51 pm
- Forum: Beginners Help
- Topic: EditBox isn't enabled
- Replies: 1
- Views: 319
EditBox isn't enabled
This is my code, the set visible and enabled are thest just to be testing.
IGUIEditBox* nickname = guienv->addEditBox(L"", rect<int>(320,400,420,380), true, 0, 701 );
nickname->setText(L"testen");
nickname->setVisible(true);
nickname->setEnabled(true);
This isn't working on neither Linux nor ...
IGUIEditBox* nickname = guienv->addEditBox(L"", rect<int>(320,400,420,380), true, 0, 701 );
nickname->setText(L"testen");
nickname->setVisible(true);
nickname->setEnabled(true);
This isn't working on neither Linux nor ...
- Mon Jun 07, 2004 8:17 pm
- Forum: Bug reports
- Topic: createDevice segfault on linux
- Replies: 6
- Views: 2309
I created a patch which seems to do the trick at the moment atleast.
http://www.localhost.nu/irrlicht-patch.diff
http://www.localhost.nu/irrlicht-patch.diff
- Mon Jun 07, 2004 7:27 am
- Forum: Bug reports
- Topic: createDevice segfault on linux
- Replies: 6
- Views: 2309
- Fri Jun 04, 2004 7:14 am
- Forum: Bug reports
- Topic: many warnings
- Replies: 2
- Views: 1546
- Thu Jun 03, 2004 8:09 am
- Forum: Bug reports
- Topic: many warnings
- Replies: 2
- Views: 1546
many warnings
Compiling irrlicht with -Wall -Wshadow turns out a lot of warnings.