Search found 11 matches

by lobbin
Wed Jun 30, 2004 8:07 am
Forum: Beginners Help
Topic: Collision detection not working
Replies: 7
Views: 794

Endar wrote: Yeah, but when you do collision detection with a FPS camera, you can specify gravity and all that and the camera will fall to the ground. :D
Any idea my collision isn't working when I use it on an animated-mesh instead of a camera? gravity is working on the mesh, just not collision.
by lobbin
Mon Jun 28, 2004 7:29 pm
Forum: Beginners Help
Topic: Collision detection not working
Replies: 7
Views: 794

But, there is a basic collision detection system in Irrlicht.

Somewhere around the forums is a thread about a guy who wrote a 3rd person camera. There, he has the collision detection working for a model.

Which reminds me, I should go and read that.....

Please let me know if you find this thread ...
by lobbin
Sat Jun 26, 2004 10:01 am
Forum: Beginners Help
Topic: collision problem
Replies: 3
Views: 486

It appears that you drop the triangle selector and then you try to add it to the collision response animator. This can't work because you have removed the triangle selector from memory therefore the collision response animator has nothing to use. So wait to drop the triangle selector until you do ...
by lobbin
Thu Jun 24, 2004 7:00 am
Forum: Beginners Help
Topic: collision problem
Replies: 3
Views: 486

I might add that gravitation seems to work on player-node, so something is correct I guess.
by lobbin
Wed Jun 23, 2004 6:47 am
Forum: Beginners Help
Topic: collision problem
Replies: 3
Views: 486

collision problem

I followed the collision tutorial slightly changed, it isn't that camera but a user-controlled node that should be affected but I can't get it to work

This is my sort of pseudo-code

IAnimated* mesh = smgr->getMesh("level.3ds");
ISceneNode* node = smgr->addOctTreeSceneNode(mesh->getMesh(0 ...
by lobbin
Wed Jun 16, 2004 9:01 am
Forum: Bug reports
Topic: createDevice segfault on linux
Replies: 6
Views: 2309

Will this fix get included in 0.7 so I can stop worrying about that? :)
by lobbin
Tue Jun 08, 2004 7:51 pm
Forum: Beginners Help
Topic: EditBox isn't enabled
Replies: 1
Views: 319

EditBox isn't enabled

This is my code, the set visible and enabled are thest just to be testing.


IGUIEditBox* nickname = guienv->addEditBox(L"", rect<int>(320,400,420,380), true, 0, 701 );
nickname->setText(L"testen");
nickname->setVisible(true);
nickname->setEnabled(true);


This isn't working on neither Linux nor ...
by lobbin
Mon Jun 07, 2004 8:17 pm
Forum: Bug reports
Topic: createDevice segfault on linux
Replies: 6
Views: 2309

I created a patch which seems to do the trick at the moment atleast.

http://www.localhost.nu/irrlicht-patch.diff
by lobbin
Mon Jun 07, 2004 7:27 am
Forum: Bug reports
Topic: createDevice segfault on linux
Replies: 6
Views: 2309

Is it an easy fix or should I wait for the next release?
by lobbin
Fri Jun 04, 2004 7:14 am
Forum: Bug reports
Topic: many warnings
Replies: 2
Views: 1546

It's not a bug per se, but it's adding more time to spend trying to find my own problems.
by lobbin
Thu Jun 03, 2004 8:09 am
Forum: Bug reports
Topic: many warnings
Replies: 2
Views: 1546

many warnings

Compiling irrlicht with -Wall -Wshadow turns out a lot of warnings.