If you really whant to create cool and complex games, you have to use C/C++ - that's my opinion - what about you all?
No, I think using the language you're most comfortable with is probably the best way to create cool and complex games. There are hundreds of cool, complex games around written ...
Search found 7 matches
- Sun Jun 13, 2004 3:43 pm
- Forum: Beginners Help
- Topic: HELP! could somebody please, im confused
- Replies: 6
- Views: 651
- Sun Jun 13, 2004 2:37 pm
- Forum: Beginners Help
- Topic: does irrlicht not support .3ds skeletal animation?
- Replies: 4
- Views: 972
No, different version of Max do not create different 3ds files. 3ds is not the 3dsMax format. 3ds is a very, very old format from the days before 3dsMax when it was just a dos program called 3d Studio. The format has not changed since then and will not do so now.
It has never and will never support ...
It has never and will never support ...
- Mon Jun 07, 2004 10:25 pm
- Forum: Beginners Help
- Topic: .x model question (animation)
- Replies: 2
- Views: 316
- Mon Jun 07, 2004 1:20 am
- Forum: Beginners Help
- Topic: free models OFFER
- Replies: 20
- Views: 2264
IMO, it is a little dishonest to use 3rd party models if you are planning to sell a product. No offense meant, just that I would expect that if I was paying for something that I would be getting original models and ( mostly ) code. They aren't going to care particualy if you are using it in a non ...
- Sun Jun 06, 2004 4:37 pm
- Forum: Beginners Help
- Topic: free models OFFER
- Replies: 20
- Views: 2264
These models have been doing the rounds on TheGameCreators and Blitz forums. I emailed the "author" personally and he indeed confirmed that the models are free for non-commercial use, but you have to arrange payment with him for commercial use.
However the "author" doesn't have the copyright and ...
However the "author" doesn't have the copyright and ...
- Sun Jun 06, 2004 4:31 pm
- Forum: Beginners Help
- Topic: Getting an animated model from 3dsMax 5 to Irrlicht
- Replies: 5
- Views: 797
- Fri Jun 04, 2004 11:51 pm
- Forum: Beginners Help
- Topic: Getting an animated model from 3dsMax 5 to Irrlicht
- Replies: 5
- Views: 797
Getting an animated model from 3dsMax 5 to Irrlicht
My first test with any new engine is the art path, for without that, the rest is pointless, and so far it isn't going anywhere.
I have a character, around 4,000 polys, with a Character Studio 3.2 biped and Skin to attach the two together. I can export it to u3d format for Ultimate Unwrap and from ...
I have a character, around 4,000 polys, with a Character Studio 3.2 biped and Skin to attach the two together. I can export it to u3d format for Ultimate Unwrap and from ...