Search found 7 matches

by SlashOwnsU
Thu Apr 27, 2006 5:20 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: .x file exporter for Maya
Replies: 28
Views: 32377

this is just great !

I was having so much trouble using (or trying to use) the D9X exporter plug-in
now your mel script is 3x simpler and 5x better

keep it up...I'll be looking forward to other versions
by SlashOwnsU
Wed Mar 29, 2006 7:52 pm
Forum: Beginners Help
Topic: Alpha blending and scene nodes
Replies: 4
Views: 794

okay nevermind the above comment
I just found the way to access the vertices...
I've been looking for that solution for such a long time that I'm going to post what I did
it just accesses each vertices and applies a low alpha value on them
then use VERTEX_ALPHA material


scene::IAnimatedMesh ...
by SlashOwnsU
Wed Mar 29, 2006 7:36 pm
Forum: Beginners Help
Topic: Alpha blending and scene nodes
Replies: 4
Views: 794

thanks but...that's what I've been looking for for a while
how do you access a node's vertices ?
I've seen it in your code where you set the solors for the vertices, but I don't know how to access them
by SlashOwnsU
Wed Mar 29, 2006 5:42 pm
Forum: Beginners Help
Topic: Alpha blending and scene nodes
Replies: 4
Views: 794

I've heard that by creating my one new material, I could do it...
any ideas ?
by SlashOwnsU
Wed Mar 29, 2006 8:22 am
Forum: Beginners Help
Topic: Alpha blending and scene nodes
Replies: 4
Views: 794

Alpha blending and scene nodes

hi !
I'm trying to draw a semi-transparent node...and tried a few things that didn't work
I just want the node to be visible, though we can see through it, depending on its alpha value

thought this would do it
loading the texture from a tga file with preset alpha channels...
but it seems irrlicht ...
by SlashOwnsU
Mon Mar 13, 2006 6:43 pm
Forum: Beginners Help
Topic: Transparent text
Replies: 4
Views: 551

^^
thanks for caring :)
by SlashOwnsU
Thu Mar 09, 2006 1:51 am
Forum: Beginners Help
Topic: Transparent text
Replies: 4
Views: 551

Transparent text

hi...I'm simply trying to draw some text that appear semi-transparent
I thought using some mid-value for alpha in a SColor would do it, but the text appears plain white no matter what I do

goes like
IGuiFont* font = device->getGUIEnvironment()->getFont("fonts/Marianda.bmp");
...
core::stringw text ...