this is just great !
I was having so much trouble using (or trying to use) the D9X exporter plug-in
now your mel script is 3x simpler and 5x better
keep it up...I'll be looking forward to other versions
Search found 7 matches
- Thu Apr 27, 2006 5:20 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: .x file exporter for Maya
- Replies: 28
- Views: 29987
- Wed Mar 29, 2006 7:52 pm
- Forum: Beginners Help
- Topic: Alpha blending and scene nodes
- Replies: 4
- Views: 605
okay nevermind the above comment I just found the way to access the vertices... I've been looking for that solution for such a long time that I'm going to post what I did it just accesses each vertices and applies a low alpha value on them then use VERTEX_ALPHA material scene::IAnimatedMesh* imesh =...
- Wed Mar 29, 2006 7:36 pm
- Forum: Beginners Help
- Topic: Alpha blending and scene nodes
- Replies: 4
- Views: 605
- Wed Mar 29, 2006 5:42 pm
- Forum: Beginners Help
- Topic: Alpha blending and scene nodes
- Replies: 4
- Views: 605
- Wed Mar 29, 2006 8:22 am
- Forum: Beginners Help
- Topic: Alpha blending and scene nodes
- Replies: 4
- Views: 605
Alpha blending and scene nodes
hi ! I'm trying to draw a semi-transparent node...and tried a few things that didn't work I just want the node to be visible, though we can see through it, depending on its alpha value thought this would do it loading the texture from a tga file with preset alpha channels... but it seems irrlicht on...
- Mon Mar 13, 2006 6:43 pm
- Forum: Beginners Help
- Topic: Transparent text
- Replies: 4
- Views: 387
- Thu Mar 09, 2006 1:51 am
- Forum: Beginners Help
- Topic: Transparent text
- Replies: 4
- Views: 387
Transparent text
hi...I'm simply trying to draw some text that appear semi-transparent I thought using some mid-value for alpha in a SColor would do it, but the text appears plain white no matter what I do goes like IGuiFont* font = device->getGUIEnvironment()->getFont("fonts/Marianda.bmp"); ... core::stri...