Search found 7 matches

by SlashOwnsU
Thu Apr 27, 2006 5:20 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: .x file exporter for Maya
Replies: 28
Views: 29987

this is just great !

I was having so much trouble using (or trying to use) the D9X exporter plug-in
now your mel script is 3x simpler and 5x better

keep it up...I'll be looking forward to other versions
by SlashOwnsU
Wed Mar 29, 2006 7:52 pm
Forum: Beginners Help
Topic: Alpha blending and scene nodes
Replies: 4
Views: 605

okay nevermind the above comment I just found the way to access the vertices... I've been looking for that solution for such a long time that I'm going to post what I did it just accesses each vertices and applies a low alpha value on them then use VERTEX_ALPHA material scene::IAnimatedMesh* imesh =...
by SlashOwnsU
Wed Mar 29, 2006 7:36 pm
Forum: Beginners Help
Topic: Alpha blending and scene nodes
Replies: 4
Views: 605

thanks but...that's what I've been looking for for a while
how do you access a node's vertices ?
I've seen it in your code where you set the solors for the vertices, but I don't know how to access them
by SlashOwnsU
Wed Mar 29, 2006 5:42 pm
Forum: Beginners Help
Topic: Alpha blending and scene nodes
Replies: 4
Views: 605

I've heard that by creating my one new material, I could do it...
any ideas ?
by SlashOwnsU
Wed Mar 29, 2006 8:22 am
Forum: Beginners Help
Topic: Alpha blending and scene nodes
Replies: 4
Views: 605

Alpha blending and scene nodes

hi ! I'm trying to draw a semi-transparent node...and tried a few things that didn't work I just want the node to be visible, though we can see through it, depending on its alpha value thought this would do it loading the texture from a tga file with preset alpha channels... but it seems irrlicht on...
by SlashOwnsU
Mon Mar 13, 2006 6:43 pm
Forum: Beginners Help
Topic: Transparent text
Replies: 4
Views: 387

^^
thanks for caring :)
by SlashOwnsU
Thu Mar 09, 2006 1:51 am
Forum: Beginners Help
Topic: Transparent text
Replies: 4
Views: 387

Transparent text

hi...I'm simply trying to draw some text that appear semi-transparent I thought using some mid-value for alpha in a SColor would do it, but the text appears plain white no matter what I do goes like IGuiFont* font = device->getGUIEnvironment()->getFont("fonts/Marianda.bmp"); ... core::stri...