this is just great !
I was having so much trouble using (or trying to use) the D9X exporter plug-in
now your mel script is 3x simpler and 5x better
keep it up...I'll be looking forward to other versions
Search found 7 matches
- Thu Apr 27, 2006 5:20 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: .x file exporter for Maya
- Replies: 28
- Views: 32377
- Wed Mar 29, 2006 7:52 pm
- Forum: Beginners Help
- Topic: Alpha blending and scene nodes
- Replies: 4
- Views: 794
- Wed Mar 29, 2006 7:36 pm
- Forum: Beginners Help
- Topic: Alpha blending and scene nodes
- Replies: 4
- Views: 794
- Wed Mar 29, 2006 5:42 pm
- Forum: Beginners Help
- Topic: Alpha blending and scene nodes
- Replies: 4
- Views: 794
- Wed Mar 29, 2006 8:22 am
- Forum: Beginners Help
- Topic: Alpha blending and scene nodes
- Replies: 4
- Views: 794
Alpha blending and scene nodes
hi !
I'm trying to draw a semi-transparent node...and tried a few things that didn't work
I just want the node to be visible, though we can see through it, depending on its alpha value
thought this would do it
loading the texture from a tga file with preset alpha channels...
but it seems irrlicht ...
I'm trying to draw a semi-transparent node...and tried a few things that didn't work
I just want the node to be visible, though we can see through it, depending on its alpha value
thought this would do it
loading the texture from a tga file with preset alpha channels...
but it seems irrlicht ...
- Mon Mar 13, 2006 6:43 pm
- Forum: Beginners Help
- Topic: Transparent text
- Replies: 4
- Views: 551
- Thu Mar 09, 2006 1:51 am
- Forum: Beginners Help
- Topic: Transparent text
- Replies: 4
- Views: 551
Transparent text
hi...I'm simply trying to draw some text that appear semi-transparent
I thought using some mid-value for alpha in a SColor would do it, but the text appears plain white no matter what I do
goes like
IGuiFont* font = device->getGUIEnvironment()->getFont("fonts/Marianda.bmp");
...
core::stringw text ...
I thought using some mid-value for alpha in a SColor would do it, but the text appears plain white no matter what I do
goes like
IGuiFont* font = device->getGUIEnvironment()->getFont("fonts/Marianda.bmp");
...
core::stringw text ...