Search found 9 matches

by mikeee
Sun Dec 30, 2012 4:36 pm
Forum: Beginners Help
Topic: 1.8 and HLSL shaders
Replies: 2
Views: 804

1.8 and HLSL shaders

Hi, I had my project working OK on 1.7.3 but after I switched to 1.8 I got some problems with HLSL shaders. Everything compiled OK but the HLSL Shader won't work. First, I got this error: Could not load shader function D3DXAssembleShader from dll, shader disabled: d3dx9_43.dll so I downloaded d3dx9_...
by mikeee
Mon Jul 04, 2011 9:14 am
Forum: Advanced Help
Topic: separate UV-mappings for Color and Normal maps?
Replies: 4
Views: 632

Re: separate UV-mappings for Color and Normal maps?

Im using now only one UV (common for Color and Normal maps) for one mesh buffer
and it works even with ready-made normal map textures in Map-channel 2 very well
(I don't need to load and generate 'em in Irrlicht any more).


Thank you.


-mike
by mikeee
Sun Jul 03, 2011 1:28 pm
Forum: Advanced Help
Topic: separate UV-mappings for Color and Normal maps?
Replies: 4
Views: 632

Re: separate UV-mappings for Color and Normal maps?

Thank you very much, You said, I can have multiple normal maps per mesh, but how can I easy combine 'em together with color maps and their UVs ? For tests, I did already something like this: In my 3d-modeler I've added textures and UV-mapping: to Map-Channel 1 (Color-map) and exactly same mapping to...
by mikeee
Sun Jul 03, 2011 8:55 am
Forum: Advanced Help
Topic: separate UV-mappings for Color and Normal maps?
Replies: 4
Views: 632

separate UV-mappings for Color and Normal maps?

Hi, I need some help with Color and Normal maps... For better quality i'm using multiple materials on one mesh, the problem is: I need to get it to work together with Perpixel-lighting, Im applying my normal map like this: normalMap =driver->getTexture("media/norm1.bmp"); driver->makeNorma...
by mikeee
Wed Jun 18, 2008 10:57 am
Forum: Beginners Help
Topic: Compiling Problem :'(
Replies: 9
Views: 660

hm.. same problem here
in 1.3.1 (and earlier) was everything ok.
im getting these errors only under 1.4.1


Downloading MSVC Express already.. but any other ideas?
by mikeee
Sun Nov 11, 2007 10:42 am
Forum: Beginners Help
Topic: collision detection on moving node
Replies: 3
Views: 1031

@vitek - thx for info about transformBoxEx() but im still confused.. Dunno why, but ".X" importer seems not to work properly. I did some tests and here it is: Its simple animation (just moving one mesh in Y axis /vertical/ ) mesh filetype : X As you can see, there is no debug-box (bounding...
by mikeee
Sun Nov 04, 2007 3:13 pm
Forum: Beginners Help
Topic: collision detection on moving node
Replies: 3
Views: 1031

Oh I got exacty the same problem and its somehow related to .X file format. (im not 100% sure about this) but when im trying collision detection with MD2s then it works ok! ! Only .X wont work - no colision detection at all:( The difference is that im using if (node->getTransformedBoundingBox().inte...
by mikeee
Tue Feb 14, 2006 5:16 pm
Forum: Advanced Help
Topic: My3d and dynamic lighting...
Replies: 11
Views: 1034

yes,I know, I wanna only said, that's working pretty good without any extra code - for me it was ok at first time - It seems, I had luck ;) But that's right, sometimes it is nesessery to play a bit with light's radius/ distance/ etc.. EDIT: Lightmapping on My3d's is pretty important for me, so im tr...
by mikeee
Tue Feb 14, 2006 3:20 pm
Forum: Advanced Help
Topic: My3d and dynamic lighting...
Replies: 11
Views: 1034

Im new to Irrlicht and it's my first post here, so HALLO guys :) I had same problem with Lightmapped My3d and dynamic lights You should use EMT_LIGHTMAP_LIGHTING type instead of EMT_LIGHTMAP node->setMaterialType(video::EMT_LIGHTMAP_LIGHTING ); Its like EMT_LIGHTMAP but also supports dynamic lightin...