Search found 9 matches
- Sun Dec 30, 2012 4:36 pm
- Forum: Beginners Help
- Topic: 1.8 and HLSL shaders
- Replies: 2
- Views: 804
1.8 and HLSL shaders
Hi, I had my project working OK on 1.7.3 but after I switched to 1.8 I got some problems with HLSL shaders. Everything compiled OK but the HLSL Shader won't work. First, I got this error: Could not load shader function D3DXAssembleShader from dll, shader disabled: d3dx9_43.dll so I downloaded d3dx9_...
- Mon Jul 04, 2011 9:14 am
- Forum: Advanced Help
- Topic: separate UV-mappings for Color and Normal maps?
- Replies: 4
- Views: 632
Re: separate UV-mappings for Color and Normal maps?
Im using now only one UV (common for Color and Normal maps) for one mesh buffer
and it works even with ready-made normal map textures in Map-channel 2 very well
(I don't need to load and generate 'em in Irrlicht any more).
Thank you.
-mike
and it works even with ready-made normal map textures in Map-channel 2 very well
(I don't need to load and generate 'em in Irrlicht any more).
Thank you.
-mike
- Sun Jul 03, 2011 1:28 pm
- Forum: Advanced Help
- Topic: separate UV-mappings for Color and Normal maps?
- Replies: 4
- Views: 632
Re: separate UV-mappings for Color and Normal maps?
Thank you very much, You said, I can have multiple normal maps per mesh, but how can I easy combine 'em together with color maps and their UVs ? For tests, I did already something like this: In my 3d-modeler I've added textures and UV-mapping: to Map-Channel 1 (Color-map) and exactly same mapping to...
- Sun Jul 03, 2011 8:55 am
- Forum: Advanced Help
- Topic: separate UV-mappings for Color and Normal maps?
- Replies: 4
- Views: 632
separate UV-mappings for Color and Normal maps?
Hi, I need some help with Color and Normal maps... For better quality i'm using multiple materials on one mesh, the problem is: I need to get it to work together with Perpixel-lighting, Im applying my normal map like this: normalMap =driver->getTexture("media/norm1.bmp"); driver->makeNorma...
- Wed Jun 18, 2008 10:57 am
- Forum: Beginners Help
- Topic: Compiling Problem :'(
- Replies: 9
- Views: 660
- Sun Nov 11, 2007 10:42 am
- Forum: Beginners Help
- Topic: collision detection on moving node
- Replies: 3
- Views: 1031
- Sun Nov 04, 2007 3:13 pm
- Forum: Beginners Help
- Topic: collision detection on moving node
- Replies: 3
- Views: 1031
Oh I got exacty the same problem and its somehow related to .X file format. (im not 100% sure about this) but when im trying collision detection with MD2s then it works ok! ! Only .X wont work - no colision detection at all:( The difference is that im using if (node->getTransformedBoundingBox().inte...
- Tue Feb 14, 2006 5:16 pm
- Forum: Advanced Help
- Topic: My3d and dynamic lighting...
- Replies: 11
- Views: 1034
yes,I know, I wanna only said, that's working pretty good without any extra code - for me it was ok at first time - It seems, I had luck ;) But that's right, sometimes it is nesessery to play a bit with light's radius/ distance/ etc.. EDIT: Lightmapping on My3d's is pretty important for me, so im tr...
- Tue Feb 14, 2006 3:20 pm
- Forum: Advanced Help
- Topic: My3d and dynamic lighting...
- Replies: 11
- Views: 1034
Im new to Irrlicht and it's my first post here, so HALLO guys :) I had same problem with Lightmapped My3d and dynamic lights You should use EMT_LIGHTMAP_LIGHTING type instead of EMT_LIGHTMAP node->setMaterialType(video::EMT_LIGHTMAP_LIGHTING ); Its like EMT_LIGHTMAP but also supports dynamic lightin...