Hi,
I had my project working OK on 1.7.3 but after I switched to 1.8 I got some problems with HLSL shaders.
Everything compiled OK but the HLSL Shader won't work.
First, I got this error:
Could not load shader function D3DXAssembleShader from dll, shader disabled: d3dx9_43.dll
so I downloaded ...
Search found 9 matches
- Sun Dec 30, 2012 4:36 pm
- Forum: Beginners Help
- Topic: 1.8 and HLSL shaders
- Replies: 2
- Views: 963
- Mon Jul 04, 2011 9:14 am
- Forum: Advanced Help
- Topic: separate UV-mappings for Color and Normal maps?
- Replies: 4
- Views: 787
Re: separate UV-mappings for Color and Normal maps?
Im using now only one UV (common for Color and Normal maps) for one mesh buffer
and it works even with ready-made normal map textures in Map-channel 2 very well
(I don't need to load and generate 'em in Irrlicht any more).
Thank you.
-mike
and it works even with ready-made normal map textures in Map-channel 2 very well
(I don't need to load and generate 'em in Irrlicht any more).
Thank you.
-mike
- Sun Jul 03, 2011 1:28 pm
- Forum: Advanced Help
- Topic: separate UV-mappings for Color and Normal maps?
- Replies: 4
- Views: 787
Re: separate UV-mappings for Color and Normal maps?
Thank you very much,
You said, I can have multiple normal maps per mesh, but how can I easy combine 'em together with color maps and their UVs ?
For tests, I did already something like this:
In my 3d-modeler I've added textures and UV-mapping: to Map-Channel 1 (Color-map) and exactly same mapping ...
You said, I can have multiple normal maps per mesh, but how can I easy combine 'em together with color maps and their UVs ?
For tests, I did already something like this:
In my 3d-modeler I've added textures and UV-mapping: to Map-Channel 1 (Color-map) and exactly same mapping ...
- Sun Jul 03, 2011 8:55 am
- Forum: Advanced Help
- Topic: separate UV-mappings for Color and Normal maps?
- Replies: 4
- Views: 787
separate UV-mappings for Color and Normal maps?
Hi,
I need some help with Color and Normal maps...
For better quality i'm using multiple materials on one mesh,
the problem is: I need to get it to work together with Perpixel-lighting,
Im applying my normal map like this:
normalMap =driver->getTexture("media/norm1.bmp");
driver ...
I need some help with Color and Normal maps...
For better quality i'm using multiple materials on one mesh,
the problem is: I need to get it to work together with Perpixel-lighting,
Im applying my normal map like this:
normalMap =driver->getTexture("media/norm1.bmp");
driver ...
- Wed Jun 18, 2008 10:57 am
- Forum: Beginners Help
- Topic: Compiling Problem :'(
- Replies: 9
- Views: 896
- Sun Nov 11, 2007 10:42 am
- Forum: Beginners Help
- Topic: collision detection on moving node
- Replies: 3
- Views: 1170
- Sun Nov 04, 2007 3:13 pm
- Forum: Beginners Help
- Topic: collision detection on moving node
- Replies: 3
- Views: 1170
- Tue Feb 14, 2006 5:16 pm
- Forum: Advanced Help
- Topic: My3d and dynamic lighting...
- Replies: 11
- Views: 1587
- Tue Feb 14, 2006 3:20 pm
- Forum: Advanced Help
- Topic: My3d and dynamic lighting...
- Replies: 11
- Views: 1587