Search found 10 matches

by Trip42
Thu Jun 16, 2005 3:02 am
Forum: Advanced Help
Topic: Collision Response
Replies: 0
Views: 234

Collision Response

I'm working on a program that will simulate battles between two computer controlled characters. I would like to use Irrlicht to render these battles. But I have some questions on how the program should be structured. Lets say one of the characters is moving along and hits a fence. I would like the c...
by Trip42
Wed Jul 14, 2004 8:39 pm
Forum: Advanced Help
Topic: Transparent Materials and Lighting
Replies: 4
Views: 753

That's what I would have thought as well. I've tried this and it has no effect.

-Brian
by Trip42
Wed Jul 14, 2004 12:56 pm
Forum: Advanced Help
Topic: Transparent Materials and Lighting
Replies: 4
Views: 753

Transparent Materials and Lighting

Okay... I've got an environment made up of several models. I've found that models with a material type of EMT_TRANSPARENT_ALPHA_CHANNEL don't seem to respond to lights. They have full brightness regardless of the number/size of lights in the environment. For example if I create a model with the EMT_...
by Trip42
Wed Jul 07, 2004 2:19 pm
Forum: Bug reports
Topic: Concerns about rect<T>
Replies: 5
Views: 1698

It seems like the rect class functions as if the bottom right corner is outside of the rect in all cases except when checking isPointInside. Fixing isPointInside might take care of the problem as long as it's documented that the right and bottom sides of a rect are not a part of that rect. This stil...
by Trip42
Thu Jul 01, 2004 12:18 am
Forum: Advanced Help
Topic: Particle Systems with other transparent models
Replies: 1
Views: 359

I think Niko addressed this problem in the .x models thread.

http://irrlicht.sourceforge.net/phpBB2/ ... php?t=2921

Sounds like a bug.

-Brian
by Trip42
Wed Jun 30, 2004 3:23 pm
Forum: Advanced Help
Topic: Particle Systems with other transparent models
Replies: 1
Views: 359

Particle Systems with other transparent models

Okay, I started toying around with particle systems and ran into a problem. My environment has a model where one of the textures is transparent, the material type is: EMT_TRANSPARENT_ALPHA_CHANNEL. I've found that the particle systems do not appear at all if I set the material flag on the my model. ...
by Trip42
Mon Jun 07, 2004 12:23 pm
Forum: Advanced Help
Topic: Transparent Textures
Replies: 10
Views: 4757

Fixed

Turning off Mip Mapping seemed to fix the problem. Thanks for everyone's help. I've included a screenshot of the corrected version.

-Brian

Image
by Trip42
Mon Jun 07, 2004 2:58 am
Forum: Advanced Help
Topic: Transparent Textures
Replies: 10
Views: 4757

Hmmm

Okay, I've been able to sort of get something working. First I made the chairs a different mesh than rest of the arena so that the material type only applies to the chairs. The problem is that there appears to be a certian camera distance / camera angle where the color key doesn't take effect. As yo...
by Trip42
Mon Jun 07, 2004 12:33 am
Forum: Advanced Help
Topic: Transparent Textures
Replies: 10
Views: 4757

I've tried this, the result is the entire arena model becomes somewhat transparent. I only want one particular material to have transparency. I want the part matching the color key to be completely transparent and the other portions to be 0% transparent.

-Brian
by Trip42
Sun Jun 06, 2004 10:04 pm
Forum: Advanced Help
Topic: Transparent Textures
Replies: 10
Views: 4757

Transparent Textures

I'm trying to create a transparent texture which contains a row of chairs and apply that texture to a material within a model of an arena. So far I've been unable to achieve the desired effect. The result is that what should be the transparent color turns black, not transparent. Also from certian ca...