Search found 10 matches
- Thu Jun 16, 2005 3:02 am
- Forum: Advanced Help
- Topic: Collision Response
- Replies: 0
- Views: 234
Collision Response
I'm working on a program that will simulate battles between two computer controlled characters. I would like to use Irrlicht to render these battles. But I have some questions on how the program should be structured. Lets say one of the characters is moving along and hits a fence. I would like the c...
- Wed Jul 14, 2004 8:39 pm
- Forum: Advanced Help
- Topic: Transparent Materials and Lighting
- Replies: 4
- Views: 753
- Wed Jul 14, 2004 12:56 pm
- Forum: Advanced Help
- Topic: Transparent Materials and Lighting
- Replies: 4
- Views: 753
Transparent Materials and Lighting
Okay... I've got an environment made up of several models. I've found that models with a material type of EMT_TRANSPARENT_ALPHA_CHANNEL don't seem to respond to lights. They have full brightness regardless of the number/size of lights in the environment. For example if I create a model with the EMT_...
- Wed Jul 07, 2004 2:19 pm
- Forum: Bug reports
- Topic: Concerns about rect<T>
- Replies: 5
- Views: 1698
It seems like the rect class functions as if the bottom right corner is outside of the rect in all cases except when checking isPointInside. Fixing isPointInside might take care of the problem as long as it's documented that the right and bottom sides of a rect are not a part of that rect. This stil...
- Thu Jul 01, 2004 12:18 am
- Forum: Advanced Help
- Topic: Particle Systems with other transparent models
- Replies: 1
- Views: 359
I think Niko addressed this problem in the .x models thread.
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=2921
Sounds like a bug.
-Brian
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=2921
Sounds like a bug.
-Brian
- Wed Jun 30, 2004 3:23 pm
- Forum: Advanced Help
- Topic: Particle Systems with other transparent models
- Replies: 1
- Views: 359
Particle Systems with other transparent models
Okay, I started toying around with particle systems and ran into a problem. My environment has a model where one of the textures is transparent, the material type is: EMT_TRANSPARENT_ALPHA_CHANNEL. I've found that the particle systems do not appear at all if I set the material flag on the my model. ...
- Mon Jun 07, 2004 12:23 pm
- Forum: Advanced Help
- Topic: Transparent Textures
- Replies: 10
- Views: 4757
Fixed
Turning off Mip Mapping seemed to fix the problem. Thanks for everyone's help. I've included a screenshot of the corrected version.
-Brian
-Brian
- Mon Jun 07, 2004 2:58 am
- Forum: Advanced Help
- Topic: Transparent Textures
- Replies: 10
- Views: 4757
Hmmm
Okay, I've been able to sort of get something working. First I made the chairs a different mesh than rest of the arena so that the material type only applies to the chairs. The problem is that there appears to be a certian camera distance / camera angle where the color key doesn't take effect. As yo...
- Mon Jun 07, 2004 12:33 am
- Forum: Advanced Help
- Topic: Transparent Textures
- Replies: 10
- Views: 4757
- Sun Jun 06, 2004 10:04 pm
- Forum: Advanced Help
- Topic: Transparent Textures
- Replies: 10
- Views: 4757
Transparent Textures
I'm trying to create a transparent texture which contains a row of chairs and apply that texture to a material within a model of an arena. So far I've been unable to achieve the desired effect. The result is that what should be the transparent color turns black, not transparent. Also from certian ca...