Search found 249 matches
- Thu May 22, 2008 7:12 pm
- Forum: Code Snippets
- Topic: a simple grid class
- Replies: 23
- Views: 8069
- Mon Nov 13, 2006 1:03 pm
- Forum: Off-topic
- Topic: What I have been doing?
- Replies: 1
- Views: 369
What I have been doing?
Been a long time since I posted here... I have not had much time to do 3D / Game programming related stuff as I have been busy with a startup I coFounded called " dimdim ", an open source free web conferencing solution. *shameless plug* It is FREE (and Open Source (MPL) ) and should help t...
- Fri Jul 21, 2006 11:04 pm
- Forum: Project Announcements
- Topic: RTS Experiments
- Replies: 2
- Views: 822
- Tue Jul 04, 2006 4:38 am
- Forum: Off-topic
- Topic: My new application needs a name (not a game)
- Replies: 7
- Views: 750
- Tue Jul 04, 2006 3:08 am
- Forum: Project Announcements
- Topic: There is Magic in the Air (just a cool screenshot)
- Replies: 2
- Views: 1246
- Sun Jul 02, 2006 9:54 pm
- Forum: Project Announcements
- Topic: There is Magic in the Air (just a cool screenshot)
- Replies: 2
- Views: 1246
There is Magic in the Air (just a cool screenshot)
I was playing with a map i made in CShop4 and some effects in irrlicht.. and this was the result. felt like sharing this with others... [edit] also made a wallpaper out of it :) http://www.etvig.com/gdev/blaze/altar2.jpg The original image http://www.etvig.com/gdev/blaze/altar.jpg comments and sugge...
- Sat Jul 01, 2006 1:18 pm
- Forum: Project Announcements
- Topic: Blaze : Proving Ground
- Replies: 9
- Views: 2314
- Thu Jun 29, 2006 8:03 pm
- Forum: Project Announcements
- Topic: Blaze : Proving Ground
- Replies: 9
- Views: 2314
- Thu Jun 29, 2006 4:10 pm
- Forum: Project Announcements
- Topic: Blaze : Proving Ground
- Replies: 9
- Views: 2314
the ships are from the models that come with the apocalyx engine
the code for the sizzler is still available at http://www.geocities.com/standard_templ ... index.html
the code for the sizzler is still available at http://www.geocities.com/standard_templ ... index.html
- Thu Jun 29, 2006 2:23 am
- Forum: Project Announcements
- Topic: Blaze : Proving Ground
- Replies: 9
- Views: 2314
Blaze : Proving Ground
Hi All, After a long hiatus i started doing some work on the Blaze: Proving Ground project http://www.etvig.com/gdev/blaze/blaze1.jpg http://www.etvig.com/gdev/blaze/blaze2.jpg I integrated the IrrSizzler scene node i had created a long time ago as laser cannons for the spaceships... regards mohaps
- Sun Jun 18, 2006 8:31 pm
- Forum: Project Announcements
- Topic: Single Class Game Framework :)
- Replies: 2
- Views: 1219
Single Class Game Framework :)
Hi all, just to see how much i could push my bad coding habits.. i tried to write a game using just one class... :) just for the heck of it... this is how far i got... Click on the Screenshots For hires verisions http://www.etvig.com/gdev/rmdemo/rm-shot-001-startup-spawn-point-console-tn.jpg http://...
- Tue May 02, 2006 2:15 pm
- Forum: Off-topic
- Topic: i am back...sort off :)
- Replies: 5
- Views: 588
i am back...sort off :)
hi folks, i took a sabbaticcal from coding..and went on a three month vacation in india... did some writing... got a few stories published... first one of them "A Death By Any Other Dame" (a vampire / film noire story) is up at http://www.theharrow.com/journal/viewarticle.php?id=589&la...
- Tue Jan 17, 2006 5:08 pm
- Forum: Project Announcements
- Topic: IrrlichtModelViewer-http://www.mohaps.com/istuff/index.html
- Replies: 4
- Views: 1147
- Fri Jan 13, 2006 2:39 am
- Forum: Project Announcements
- Topic: IrrlichtModelViewer-http://www.mohaps.com/istuff/index.html
- Replies: 4
- Views: 1147
- Thu Jan 12, 2006 10:07 pm
- Forum: Project Announcements
- Topic: IrrlichtModelViewer-http://www.mohaps.com/istuff/index.html
- Replies: 4
- Views: 1147
IrrlichtModelViewer-http://www.mohaps.com/istuff/index.html
This is a simple model viewer for viewing MD2, 3DS, CSM and other models that Irrlicht supports. the user can specify custom textures to be used as Texture1 and Texture2 in case the model does not load them at startup. Usage I wrote this quick and dirty tool as I got tired of seeing models without t...