Search found 62 matches
- Wed Sep 22, 2004 4:56 am
- Forum: Beginners Help
- Topic: Hello all New here and have some questions.
- Replies: 10
- Views: 570
- Sat Aug 14, 2004 6:34 am
- Forum: Beginners Help
- Topic: Height maps - random
- Replies: 2
- Views: 368
- Sat Aug 14, 2004 6:31 am
- Forum: Beginners Help
- Topic: is there a tutorial...
- Replies: 7
- Views: 795
- Thu Aug 05, 2004 5:07 am
- Forum: Beginners Help
- Topic: [SOLVED] How do I add fog?
- Replies: 19
- Views: 1482
- Thu Aug 05, 2004 5:02 am
- Forum: Beginners Help
- Topic: vegetation generator...
- Replies: 8
- Views: 838
- Wed Jul 28, 2004 5:27 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Smooth FPS camera
- Replies: 39
- Views: 27369
- Wed Jul 28, 2004 5:18 am
- Forum: Advanced Help
- Topic: view frustum culling
- Replies: 13
- Views: 3519
- Tue Jul 27, 2004 12:36 am
- Forum: Beginners Help
- Topic: Blended Skies?
- Replies: 7
- Views: 914
- Tue Jul 27, 2004 12:15 am
- Forum: Project Announcements
- Topic: New terrain scene node
- Replies: 68
- Views: 16028
It's not, I've just been away for a while :) I've been redoing the data structure holding the vertex data, but I can't seem to find a feasible option to a having huge vertex buffer, and giving each quad tree node to have only pointers to the vertex data. I've been toying with the idea of implementin...
- Sat Jul 24, 2004 4:37 am
- Forum: Beginners Help
- Topic: more tutorials for beginners
- Replies: 5
- Views: 803
- Fri Jul 23, 2004 5:07 pm
- Forum: Beginners Help
- Topic: Blended Skies?
- Replies: 7
- Views: 914
- Fri Jul 23, 2004 2:39 am
- Forum: Advanced Help
- Topic: Obtaining viewpoint information from inside a scene node
- Replies: 8
- Views: 744
- Fri Jul 23, 2004 2:30 am
- Forum: Advanced Help
- Topic: Moving a bounding box
- Replies: 1
- Views: 439
Moving a bounding box
I'm having some troubles setting the translation of a bounding box for view frustum culling (as in I can't see a single thing being drawn). Here's the code: [code] bool isQuadVisible(SViewFrustrum *cam, QuadNode *node) { aabbox3d<f32> pointBox(node->vertices[4]->Pos); pointBox.addInternalPoint(node-...
- Thu Jul 22, 2004 7:18 pm
- Forum: Advanced Help
- Topic: Obtaining viewpoint information from inside a scene node
- Replies: 8
- Views: 744
well, in a custom scene node, you always need to get the scene manager from the irrlicht device, so from there, it's just a call to smgr->getActiveCamera() and you get the camera node pointer! Btw, im also working on a terrain rendering node, using quad trees. However, I'm currently working on imple...
- Thu Jul 22, 2004 4:07 am
- Forum: Beginners Help
- Topic: set position of FPS-cam
- Replies: 8
- Views: 635