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by ltkwan
Wed Feb 15, 2006 4:43 am
Forum: Bug reports
Topic: Texture coordinate in CStaticMeshOBJ.cpp
Replies: 2
Views: 602

The negation is to compensate for Maya's coordinate system being inverted relative to Irrlicht's, if you used some other program other than Maya to generate your OBJ file then it may not look right.