ok, that makes sense... But shouldn't it work with an animated scene node?
I've been doing this with a triangle selector as a walk-around. Looks like it's working fine so far.
Search found 25 matches
- Thu Jun 02, 2005 1:27 am
- Forum: Advanced Help
- Topic: getIndices returns null??
- Replies: 2
- Views: 341
- Sat May 28, 2005 8:35 pm
- Forum: Advanced Help
- Topic: getIndices returns null??
- Replies: 2
- Views: 341
getIndices returns null??
I searched around the forums for 3 days or so, and couldn't find anything on this: When I try to use ITerrainSceneNode->getMesh()->getMeshBuffer()->getIndices() it will invariably return 0. Yet I can see the node therefore it is supposed to have indices, right? This is also happening with IAnimatedS...
- Sat Dec 25, 2004 2:34 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: One bone animation, multiple meshes
- Replies: 2
- Views: 1605
- Sat Sep 11, 2004 11:10 am
- Forum: Beginners Help
- Topic: Quake Style in game drop down console?
- Replies: 2
- Views: 331
- Sat Aug 14, 2004 7:22 pm
- Forum: Beginners Help
- Topic: ARRGH So many unanswered questions. I'm lost!
- Replies: 2
- Views: 298
Ok, there's no need to learn about DX to use Irrlicht, unless if you want to customize the engine. 3D studio max CAN be used for levels, though you should avoid making them very big or detailed. If you want big/detailed levels, you have to use a BSP editor. If you do not know how to use 3D Studio Ma...
- Tue Jul 27, 2004 12:33 pm
- Forum: Beginners Help
- Topic: Getting the direction of y=0 degrees
- Replies: 5
- Views: 706
I've never seen a program where the Z axis is up. If you check Anim8r, for example, Y is up. This is the same in MilkShape, DarkBasic, and others. It makes more sense to me that Y is up. When working in 2D, you only have X and Y. In 3D, the extra dimension is just added making X Y and Z, where Z is ...
- Wed Jul 21, 2004 4:18 pm
- Forum: Beginners Help
- Topic: Overloaded function calling overloaded function
- Replies: 19
- Views: 1113
- Tue Jul 20, 2004 2:59 pm
- Forum: Beginners Help
- Topic: Overloaded function calling overloaded function
- Replies: 19
- Views: 1113
- Tue Jul 20, 2004 11:16 am
- Forum: Open Discussion and Dev Announcements
- Topic: YES YES YES YES YES SHADERS OH YES!
- Replies: 15
- Views: 1942
- Mon Jul 19, 2004 7:01 pm
- Forum: Beginners Help
- Topic: Overloaded function calling overloaded function
- Replies: 19
- Views: 1113
- Fri Jul 16, 2004 2:03 pm
- Forum: Beginners Help
- Topic: nub - made .ms3d, load it in irr' but no textures
- Replies: 2
- Views: 241
- Fri Jul 16, 2004 1:55 pm
- Forum: Beginners Help
- Topic: Mesh edges?
- Replies: 15
- Views: 1197
- Fri Jul 16, 2004 1:09 pm
- Forum: Beginners Help
- Topic: Mesh edges?
- Replies: 15
- Views: 1197
- Fri Jul 16, 2004 12:58 pm
- Forum: Beginners Help
- Topic: Mesh edges?
- Replies: 15
- Views: 1197
- Fri Jul 16, 2004 12:47 pm
- Forum: Beginners Help
- Topic: Mesh edges?
- Replies: 15
- Views: 1197