Search found 25 matches

by Felipe
Thu Jun 02, 2005 1:27 am
Forum: Advanced Help
Topic: getIndices returns null??
Replies: 2
Views: 341

ok, that makes sense... But shouldn't it work with an animated scene node?
I've been doing this with a triangle selector as a walk-around. Looks like it's working fine so far.
by Felipe
Sat May 28, 2005 8:35 pm
Forum: Advanced Help
Topic: getIndices returns null??
Replies: 2
Views: 341

getIndices returns null??

I searched around the forums for 3 days or so, and couldn't find anything on this: When I try to use ITerrainSceneNode->getMesh()->getMeshBuffer()->getIndices() it will invariably return 0. Yet I can see the node therefore it is supposed to have indices, right? This is also happening with IAnimatedS...
by Felipe
Sat Dec 25, 2004 2:34 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: One bone animation, multiple meshes
Replies: 2
Views: 1605

You could try making a bone structure in whatever modelling app you use, and animate it there. Then in Irrlicht just load the different body parts as child limbs to certain parts of each bone.
by Felipe
Sat Sep 11, 2004 11:10 am
Forum: Beginners Help
Topic: Quake Style in game drop down console?
Replies: 2
Views: 331

What part of the thingy don't you understand? Making the console drop down, or understanding the input from the user? (or both?)
by Felipe
Sat Aug 14, 2004 7:22 pm
Forum: Beginners Help
Topic: ARRGH So many unanswered questions. I'm lost!
Replies: 2
Views: 298

Ok, there's no need to learn about DX to use Irrlicht, unless if you want to customize the engine. 3D studio max CAN be used for levels, though you should avoid making them very big or detailed. If you want big/detailed levels, you have to use a BSP editor. If you do not know how to use 3D Studio Ma...
by Felipe
Tue Jul 27, 2004 12:33 pm
Forum: Beginners Help
Topic: Getting the direction of y=0 degrees
Replies: 5
Views: 706

I've never seen a program where the Z axis is up. If you check Anim8r, for example, Y is up. This is the same in MilkShape, DarkBasic, and others. It makes more sense to me that Y is up. When working in 2D, you only have X and Y. In 3D, the extra dimension is just added making X Y and Z, where Z is ...
by Felipe
Wed Jul 21, 2004 4:18 pm
Forum: Beginners Help
Topic: Overloaded function calling overloaded function
Replies: 19
Views: 1113

Hey, Endar, can you send the DLL to my e-mail? I'm eager to see my terrain engine working and I need this code to do it. :P
by Felipe
Tue Jul 20, 2004 2:59 pm
Forum: Beginners Help
Topic: Overloaded function calling overloaded function
Replies: 19
Views: 1113

well, you could try simply changing the name and not overloading. I wouldn't mind using loadMatrix instead. :?
by Felipe
Tue Jul 20, 2004 11:16 am
Forum: Open Discussion and Dev Announcements
Topic: YES YES YES YES YES SHADERS OH YES!
Replies: 15
Views: 1942

Way to kill his party, soconne. :D You should have let him enjoy the news a bit...
by Felipe
Mon Jul 19, 2004 7:01 pm
Forum: Beginners Help
Topic: Overloaded function calling overloaded function
Replies: 19
Views: 1113

Hey, Endar, if you're using the function I sent you, take a closer look and you'll see they're not exactly the same. The original uses RGB values, when the new one expects values between 0 and 1 (though, other values would work). Don't forguet to message me if you get to compile it. ;)
by Felipe
Fri Jul 16, 2004 2:03 pm
Forum: Beginners Help
Topic: nub - made .ms3d, load it in irr' but no textures
Replies: 2
Views: 241

can you put the code you used? It seems as though you forgot to load the textures.
by Felipe
Fri Jul 16, 2004 1:55 pm
Forum: Beginners Help
Topic: Mesh edges?
Replies: 15
Views: 1197

I guess that's the easiest way to do it. Though, to me it feels like I'm doing something for the code that it could be doing by itself. Sorta like if a math game were to ask you the answer to a problem so it could tell you if your kid's answer was right or not.
by Felipe
Fri Jul 16, 2004 1:09 pm
Forum: Beginners Help
Topic: Mesh edges?
Replies: 15
Views: 1197

well, he could use the method I described above. Having to code the coordinates would not allow players to create there own cars. Players love messing around with game data. :)
by Felipe
Fri Jul 16, 2004 12:58 pm
Forum: Beginners Help
Topic: Mesh edges?
Replies: 15
Views: 1197

but what if he has different car models? He'd have to pre-locate the headlights for every model. :?
by Felipe
Fri Jul 16, 2004 12:47 pm
Forum: Beginners Help
Topic: Mesh edges?
Replies: 15
Views: 1197

I needed to do something similar, but with a gun instead. I don't remember exactly how I did it, but if you take a look in the Newton+Irrlicht tutorial, you'll see how to get vertices out of the mesh. Just save the vertex with the largest X (or Z) value and use that for placing the lights.