Search found 101 matches
- Tue May 23, 2006 12:45 pm
- Forum: Bug reports
- Topic: Tangent space is broken
- Replies: 12
- Views: 2303
Some problems I see, or maybe I am wrong: 1] If you smooth the tangent/bi tangent per vertex you don't lost the orthonormal basis? (no more 90) 2] How do I know what are the correct tangent/bi tangent when I use the NormalMaps generate my NVidia Tool (Melody) or ATI Normal Mapper? 3) I sow somewhere...
- Tue May 23, 2006 12:43 pm
- Forum: Advanced Help
- Topic: Problem with TangentSpace (Tangent & Binormal calculatio
- Replies: 3
- Views: 352
Is anyone who had correct calculated the normal/tangent/bitagent for TangetSpace? (normal-maps generated but ATI NormalMapper or NVIDIA Melody)
Computing tangents on GameDev
Computing tangents on GameDev
- Mon May 22, 2006 4:18 am
- Forum: Project Announcements
- Topic: RedCloud Project (update)
- Replies: 7
- Views: 998
- Sat May 20, 2006 5:13 am
- Forum: Project Announcements
- Topic: RedCloud Project (update)
- Replies: 7
- Views: 998
- Fri May 19, 2006 1:24 pm
- Forum: Project Announcements
- Topic: RedCloud Project (update)
- Replies: 7
- Views: 998
- Fri May 19, 2006 12:22 pm
- Forum: Project Announcements
- Topic: RedCloud Project
- Replies: 3
- Views: 796
RedCloud Project
http://redcloud.no-ip.info/Download/Jobs/RedCloudLogo.jpg Project name: RedCloud Brief description: RedCloud is a project about building a tool to help developers (small business / independent game developers / hobbyist) to make easy to build and deploy real-time 3D content. Type of projects: - 3D ...
- Wed May 17, 2006 6:31 pm
- Forum: Project Announcements
- Topic: RedCloud Project (update)
- Replies: 7
- Views: 998
- Wed May 17, 2006 7:47 am
- Forum: Project Announcements
- Topic: RedCloud Project (update)
- Replies: 7
- Views: 998
RedCloud Project (update)
http://redcloud.no-ip.info/Download/Jobs/RedCloudLogo.jpg Project name: RedCloud Brief description: RedCloud is a project about building a tool to help developers (small business / independent game developers / hobbyist) to make easy to build and deploy real-time 3D content. Type of projects: - 3D ...
- Wed May 10, 2006 10:45 am
- Forum: Advanced Help
- Topic: Problem with TangentSpace (Tangent & Binormal calculatio
- Replies: 3
- Views: 352
Problem with TangentSpace (Tangent & Binormal calculatio
I have problems with calculating the tangent and binormal (bitangent) vector! Can any body help me pls! :: IMG WITH MY PROBLEM :: http://redcloud.no-ip.info/Download/TangentSpace2.jpg :: REFERENCES :: Engine: Irrlicht http://irrlicht.sourceforge.net/ Bump Mapping Using CG (3rd Edition) http://www.bl...
- Tue May 09, 2006 11:26 pm
- Forum: Bug reports
- Topic: Tangent space error!
- Replies: 1
- Views: 388
- Tue May 09, 2006 8:45 pm
- Forum: Bug reports
- Topic: Tangent space error!
- Replies: 1
- Views: 388
Tangent space error!
Tangent space in Irrlicht has some problems: IMesh *tanMesh = smgr->getMesh("../Data/piramida_low.obj")->getMesh(0); IMesh *tanFlipMesh = smgr->getMeshManipulator()->createMeshWithTangents(tanMesh); ISceneNode *box_node = smgr->addMeshSceneNode(tanFlipMesh); both #define USE_NVIDIA_GLH_VER...
- Mon May 08, 2006 12:47 pm
- Forum: Bug reports
- Topic: GLSL - setting samplers
- Replies: 19
- Views: 4082
- Mon May 08, 2006 12:45 pm
- Forum: Bug reports
- Topic: TGA / JPG loading Bug in OpenGL! (partial fix)
- Replies: 2
- Views: 282
- Mon May 08, 2006 11:04 am
- Forum: Bug reports
- Topic: TGA / JPG loading Bug in OpenGL! (partial fix)
- Replies: 2
- Views: 282
TGA / JPG loading Bug in OpenGL! (partial fix)
when loading a .tga texture (IRR must flip the image so that is right but it does not)
when loading the some img in .jpg format the img si flip correctly!
when loading the some img in .jpg format the img si flip correctly!
- Mon May 01, 2006 4:53 pm
- Forum: Project Announcements
- Topic: Working on a 3d Modeller in irrlicht
- Replies: 22
- Views: 3013