Search found 101 matches

by chromdragon
Tue May 23, 2006 12:45 pm
Forum: Bug reports
Topic: Tangent space is broken
Replies: 12
Views: 2303

Some problems I see, or maybe I am wrong: 1] If you smooth the tangent/bi tangent per vertex you don't lost the orthonormal basis? (no more 90) 2] How do I know what are the correct tangent/bi tangent when I use the NormalMaps generate my NVidia Tool (Melody) or ATI Normal Mapper? 3) I sow somewhere...
by chromdragon
Tue May 23, 2006 12:43 pm
Forum: Advanced Help
Topic: Problem with TangentSpace (Tangent & Binormal calculatio
Replies: 3
Views: 352

Is anyone who had correct calculated the normal/tangent/bitagent for TangetSpace? (normal-maps generated but ATI NormalMapper or NVIDIA Melody)

Computing tangents on GameDev
by chromdragon
Mon May 22, 2006 4:18 am
Forum: Project Announcements
Topic: RedCloud Project (update)
Replies: 7
Views: 998

Looking for more programmers so anyone?
by chromdragon
Sat May 20, 2006 5:13 am
Forum: Project Announcements
Topic: RedCloud Project (update)
Replies: 7
Views: 998

[closed] 2D / 3D Artisit!

Update:

It will also be a series of mini-tutorials and small tasks for the beginning.

some mini-tutorials in my mind:
- introduction tot Irrlicht engine
- OpenGL Shader Language

more to come!
by chromdragon
Fri May 19, 2006 1:24 pm
Forum: Project Announcements
Topic: RedCloud Project (update)
Replies: 7
Views: 998

Tks all!

Eternl Knight: hope this answer your questions if not pls contact me!
by chromdragon
Fri May 19, 2006 12:22 pm
Forum: Project Announcements
Topic: RedCloud Project
Replies: 3
Views: 796

RedCloud Project

http://redcloud.no-ip.info/Download/Jobs/RedCloudLogo.jpg Project name: RedCloud Brief description: RedCloud is a project about building a tool to help developers (small business / independent game developers / hobbyist) to make easy to build and deploy real-time 3D content. Type of projects: - 3D ...
by chromdragon
Wed May 17, 2006 6:31 pm
Forum: Project Announcements
Topic: RedCloud Project (update)
Replies: 7
Views: 998

Waiting for you ... comments? anyone :!:
by chromdragon
Wed May 17, 2006 7:47 am
Forum: Project Announcements
Topic: RedCloud Project (update)
Replies: 7
Views: 998

RedCloud Project (update)

http://redcloud.no-ip.info/Download/Jobs/RedCloudLogo.jpg Project name: RedCloud Brief description: RedCloud is a project about building a tool to help developers (small business / independent game developers / hobbyist) to make easy to build and deploy real-time 3D content. Type of projects: - 3D ...
by chromdragon
Wed May 10, 2006 10:45 am
Forum: Advanced Help
Topic: Problem with TangentSpace (Tangent & Binormal calculatio
Replies: 3
Views: 352

Problem with TangentSpace (Tangent & Binormal calculatio

I have problems with calculating the tangent and binormal (bitangent) vector! Can any body help me pls! :: IMG WITH MY PROBLEM :: http://redcloud.no-ip.info/Download/TangentSpace2.jpg :: REFERENCES :: Engine: Irrlicht http://irrlicht.sourceforge.net/ Bump Mapping Using CG (3rd Edition) http://www.bl...
by chromdragon
Tue May 09, 2006 11:26 pm
Forum: Bug reports
Topic: Tangent space error!
Replies: 1
Views: 388

My debug code has some problems! (but still I have some problems with the TangentSpace)
by chromdragon
Tue May 09, 2006 8:45 pm
Forum: Bug reports
Topic: Tangent space error!
Replies: 1
Views: 388

Tangent space error!

Tangent space in Irrlicht has some problems: IMesh *tanMesh = smgr->getMesh("../Data/piramida_low.obj")->getMesh(0); IMesh *tanFlipMesh = smgr->getMeshManipulator()->createMeshWithTangents(tanMesh); ISceneNode *box_node = smgr->addMeshSceneNode(tanFlipMesh); both #define USE_NVIDIA_GLH_VER...
by chromdragon
Mon May 08, 2006 12:47 pm
Forum: Bug reports
Topic: GLSL - setting samplers
Replies: 19
Views: 4082

yup!
by chromdragon
Mon May 08, 2006 12:45 pm
Forum: Bug reports
Topic: TGA / JPG loading Bug in OpenGL! (partial fix)
Replies: 2
Views: 282

A quick hack for now! void CImage::flip(bool yup, bool xup) { c8 *cData = (c8 *) Data; s32 maxX = Size.Width, maxY = Size.Height; if (Format == video::ECF_A8R8G8B8 && yup == true) { for(s32 y=0; y<maxY/2-1; y++) for(s32 x=0; x<maxX; x++) { c8 oldColor[4]; oldColor[0] = cData[Size.Width * y*4...
by chromdragon
Mon May 08, 2006 11:04 am
Forum: Bug reports
Topic: TGA / JPG loading Bug in OpenGL! (partial fix)
Replies: 2
Views: 282

TGA / JPG loading Bug in OpenGL! (partial fix)

when loading a .tga texture (IRR must flip the image so that is right but it does not)

when loading the some img in .jpg format the img si flip correctly!
by chromdragon
Mon May 01, 2006 4:53 pm
Forum: Project Announcements
Topic: Working on a 3d Modeller in irrlicht
Replies: 22
Views: 3013

Amazed! So cool! (seems to be ZBrush like program)

Are you paiting the normal/displacment map? (or so voxel tech)