Thanx for ur quick reply Dingo. I'll surely try that now and tell u guys tomorrow what result I came up with. . Also I didn't understand that superbounce part. Cd u explain that part a bit. I wd appreciate that
I know what u mean "The Unholy". I made a very simple level in Q3 Radient. It doesn't even have a single shader. All are textures. When I compile it into a BSP and run it in Q3, the lightmaps come so smooth. Then I put that same BSP in the Irrlicht engine. Since BSPs contain lightmap infor...