Okay, well I have refined my problem.
I changed the second 'keypad' call to TRUE instead of FALSE, which was as it should be, and now I've found that the printing from the function 'callFunction()' is actually done after the second call to 'keypad'.
Any ideas?
Search found 145 matches
- Sat Sep 18, 2004 9:33 am
- Forum: Beginners Help
- Topic: general question: ncurses library
- Replies: 2
- Views: 441
- Sat Sep 18, 2004 2:10 am
- Forum: Beginners Help
- Topic: general question: ncurses library
- Replies: 2
- Views: 441
- Thu Sep 02, 2004 3:28 am
- Forum: Off-topic
- Topic: Steam pre-loading
- Replies: 2
- Views: 981
Steam pre-loading
Okay, I kind of know what steam is, but what do you mean by pre-loading from steam?
Does that mean that you can download parts of whatever you're downloading, and get the stuff that hasn't been finished yet later?
Does that mean that you can download parts of whatever you're downloading, and get the stuff that hasn't been finished yet later?
- Tue Aug 10, 2004 7:55 am
- Forum: Beginners Help
- Topic: Creating a new camera
- Replies: 3
- Views: 656
That's good, but I'm just not sure how to do it. Because my class is called something and then when I create one and then try to use setActiveCamera(ICameraSceneNode*) , it obviously gives me an error that my class isn't the right type, so do I just cast it? eg. setActiveCamera( (ICameraSceneNode ...
- Tue Aug 10, 2004 7:03 am
- Forum: Beginners Help
- Topic: Creating a new camera
- Replies: 3
- Views: 656
Creating a new camera
I'm trying to create a "new" camera using the FPS camera, and I was inheriting from CCameraFPSSceneNode, and then I realised that I would have to inherit from ICameraSceneNode because the camera functions in the scene manager all take ICameraSceneNode*. So, I thought to inherit from ICameraSceneNode ...
- Fri Aug 06, 2004 9:01 am
- Forum: Beginners Help
- Topic: zip prob
- Replies: 1
- Views: 372
Re: zip prob
Do you type code or is it point & click?
You need to be able to program (or learn as you go along) in C++ to use Irrlicht.
How exactly does it save the games? What format?
Its not a game engine, but a graphics engine.
Does irrlicht consist of many programs or 1 big one?
The irrlicht engine ...
You need to be able to program (or learn as you go along) in C++ to use Irrlicht.
How exactly does it save the games? What format?
Its not a game engine, but a graphics engine.
Does irrlicht consist of many programs or 1 big one?
The irrlicht engine ...
- Tue Aug 03, 2004 9:16 am
- Forum: Beginners Help
- Topic: Getting 102 errors relating to IUnknown
- Replies: 2
- Views: 423
Getting 102 errors relating to IUnknown
I'm trying to inherit from the CCamera class and apparently I need the Timer functions in the os namespace. So, I add "os.h" and that works except I need the actual function, so I add "os.cpp" and I immediatly get 102 errors, all relating to IUnknown.
The first one says "'IUnknown' : type name ...
The first one says "'IUnknown' : type name ...
- Fri Jul 30, 2004 12:16 pm
- Forum: Beginners Help
- Topic: Inheritance and pure virtual functions
- Replies: 3
- Views: 969
- Fri Jul 30, 2004 10:02 am
- Forum: Project Announcements
- Topic: a new projict that is really good this time so join now!!!!
- Replies: 19
- Views: 8481
- Fri Jul 30, 2004 9:04 am
- Forum: Beginners Help
- Topic: Inheritance and pure virtual functions
- Replies: 3
- Views: 969
Inheritance and pure virtual functions
I'm basically looking to use a FPS camera for something, and since I'm new to inheritance with....well, anything, if I take the ICameraSceneNode class as a base class, does that mean that I have to define all the pure virtual functions, or should I be using the CCameraSceneNode class as a base class?
- Fri Jul 30, 2004 7:19 am
- Forum: Project Announcements
- Topic: a new projict that is really good this time so join now!!!!
- Replies: 19
- Views: 8481
- Thu Jul 29, 2004 1:30 pm
- Forum: Beginners Help
- Topic: Getting the direction of y=0 degrees
- Replies: 5
- Views: 1044
- Tue Jul 27, 2004 8:40 am
- Forum: Beginners Help
- Topic: Getting the direction of y=0 degrees
- Replies: 5
- Views: 1044
Getting the direction of y=0 degrees
Is there any way in which I can get a vector or reference to the direction in which irrlicht considers 0 degrees around the y axis?
Oh, and when people draw vectors, isn't Z usually in the up direction? Am I mistaken or for irrlicht is Y in the up direction and X and Z are on the horizontal plane?
Oh, and when people draw vectors, isn't Z usually in the up direction? Am I mistaken or for irrlicht is Y in the up direction and X and Z are on the horizontal plane?
- Tue Jul 27, 2004 8:08 am
- Forum: Beginners Help
- Topic: Runtime problems
- Replies: 6
- Views: 988
- Tue Jul 27, 2004 7:22 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht CVS Petition
- Replies: 38
- Views: 26597