Search found 145 matches

by Endar
Sat Sep 18, 2004 9:33 am
Forum: Beginners Help
Topic: general question: ncurses library
Replies: 2
Views: 298

Okay, well I have refined my problem.

I changed the second 'keypad' call to TRUE instead of FALSE, which was as it should be, and now I've found that the printing from the function 'callFunction()' is actually done after the second call to 'keypad'.

Any ideas?
by Endar
Sat Sep 18, 2004 2:10 am
Forum: Beginners Help
Topic: general question: ncurses library
Replies: 2
Views: 298

The above post was me.

I would have been logged in but........damn knoppix!
by Endar
Thu Sep 02, 2004 3:28 am
Forum: Off-topic
Topic: Steam pre-loading
Replies: 2
Views: 801

Steam pre-loading

Okay, I kind of know what steam is, but what do you mean by pre-loading from steam?

Does that mean that you can download parts of whatever you're downloading, and get the stuff that hasn't been finished yet later?
by Endar
Tue Aug 10, 2004 7:55 am
Forum: Beginners Help
Topic: Creating a new camera
Replies: 3
Views: 454

That's good, but I'm just not sure how to do it. Because my class is called something and then when I create one and then try to use setActiveCamera(ICameraSceneNode*) , it obviously gives me an error that my class isn't the right type, so do I just cast it? eg. setActiveCamera( (ICameraSceneNode*) ...
by Endar
Tue Aug 10, 2004 7:03 am
Forum: Beginners Help
Topic: Creating a new camera
Replies: 3
Views: 454

Creating a new camera

I'm trying to create a "new" camera using the FPS camera, and I was inheriting from CCameraFPSSceneNode, and then I realised that I would have to inherit from ICameraSceneNode because the camera functions in the scene manager all take ICameraSceneNode*. So, I thought to inherit from ICamer...
by Endar
Fri Aug 06, 2004 9:01 am
Forum: Beginners Help
Topic: zip prob
Replies: 1
Views: 237

Re: zip prob

Do you type code or is it point & click? You need to be able to program (or learn as you go along) in C++ to use Irrlicht. How exactly does it save the games? What format? Its not a game engine, but a graphics engine. Does irrlicht consist of many programs or 1 big one? The irrlicht engine is a...
by Endar
Tue Aug 03, 2004 9:16 am
Forum: Beginners Help
Topic: Getting 102 errors relating to IUnknown
Replies: 2
Views: 262

Getting 102 errors relating to IUnknown

I'm trying to inherit from the CCamera class and apparently I need the Timer functions in the os namespace. So, I add "os.h" and that works except I need the actual function, so I add "os.cpp" and I immediatly get 102 errors, all relating to IUnknown. The first one says "'IU...
by Endar
Fri Jul 30, 2004 12:16 pm
Forum: Beginners Help
Topic: Inheritance and pure virtual functions
Replies: 3
Views: 553

Okay, here is my header file right now. I've included CCameraSceneNode.h and os.h because it seemed to need it. Also, in my source file I've included the cpp versions of these files. #include <irrlicht.h> using namespace irr; /****************************/ // Need to include to inherit without havin...
by Endar
Fri Jul 30, 2004 10:02 am
Forum: Project Announcements
Topic: a new projict that is really good this time so join now!!!!
Replies: 19
Views: 7049

@Capt:

Maybe they were scared away by all of our "constructive criticism" :D
by Endar
Fri Jul 30, 2004 9:04 am
Forum: Beginners Help
Topic: Inheritance and pure virtual functions
Replies: 3
Views: 553

Inheritance and pure virtual functions

I'm basically looking to use a FPS camera for something, and since I'm new to inheritance with....well, anything, if I take the ICameraSceneNode class as a base class, does that mean that I have to define all the pure virtual functions, or should I be using the CCameraSceneNode class as a base class?
by Endar
Fri Jul 30, 2004 7:19 am
Forum: Project Announcements
Topic: a new projict that is really good this time so join now!!!!
Replies: 19
Views: 7049

Hey, "Guest", its best that you get some experience in programming and developing games, while keeping the idea until you think that you're good enough to make a good start and show people what its going to be like. Then, maybe people will join the project. Until then.....you can ask, but....
by Endar
Thu Jul 29, 2004 1:30 pm
Forum: Beginners Help
Topic: Getting the direction of y=0 degrees
Replies: 5
Views: 644

@Warui: sorry, I need to relearn my vectors, so if what I say is exactly what you said, don't think I'm a fool or anything :D. Okay, so, draw a circle on a piece of paper with a dot in the middle. Now, imagine that you are looking at something from the top and when that thing rotates it will be chan...
by Endar
Tue Jul 27, 2004 8:40 am
Forum: Beginners Help
Topic: Getting the direction of y=0 degrees
Replies: 5
Views: 644

Getting the direction of y=0 degrees

Is there any way in which I can get a vector or reference to the direction in which irrlicht considers 0 degrees around the y axis?


Oh, and when people draw vectors, isn't Z usually in the up direction? Am I mistaken or for irrlicht is Y in the up direction and X and Z are on the horizontal plane?
by Endar
Tue Jul 27, 2004 8:08 am
Forum: Beginners Help
Topic: Runtime problems
Replies: 6
Views: 563

Okay I believe I have found the problem.

I was mixing and matching dll and lib files.

Hit me, really, right on the head....no its okay, I'm not actually using it! :D

Thanks for putting up with my complete stupidity guys. :oops:
by Endar
Tue Jul 27, 2004 7:22 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht CVS Petition
Replies: 38
Views: 24534

@tchilrri:
How long would it take you to download a new version of Irrlicht? A couple of hours? (2-4) I would think that spending 2-4 hours every couple of months to get a new version of irrlicht is a good trade.