This is my code for the bots andf it does nothing
for (int i=0; i<5; i++){
scene::ISceneNodeAnimator* anim =
smgr->createCollisionResponseAnimator
(
selector, myModel[i].anmsModel,
core::vector3df(10,10,10),
core::vector3df(0, 0,0),
100.0f,
core::vector3df(0,0,0)
);
myModel[i].anmsModel ...
Search found 4 matches
- Mon Jul 05, 2004 10:03 pm
- Forum: Advanced Help
- Topic: collision detection
- Replies: 5
- Views: 1428
- Mon Jul 05, 2004 9:35 pm
- Forum: Advanced Help
- Topic: collision detection
- Replies: 5
- Views: 1428
- Sun Jun 27, 2004 9:29 pm
- Forum: Advanced Help
- Topic: GUI - bitmaps, squares, ...
- Replies: 2
- Views: 550
GUI - bitmaps, squares, ...
Hi
I building a user interface. I have drawn a bitmap (a bit like in the user interface of techdemo - IGUIImage ) and now i'd like to draw
a 2D rectangle on top of it but i can't - the bitmap is always on top and the rectanlge that follows the cursor goes under the bitmap. Can anyone help me out ...
I building a user interface. I have drawn a bitmap (a bit like in the user interface of techdemo - IGUIImage ) and now i'd like to draw
a 2D rectangle on top of it but i can't - the bitmap is always on top and the rectanlge that follows the cursor goes under the bitmap. Can anyone help me out ...
- Sun Jun 27, 2004 9:14 pm
- Forum: Advanced Help
- Topic: collision detection
- Replies: 5
- Views: 1428
collision detection
Hello
I am programing some bots that move around in a building (a .3ds model). I've used the coillison detection method detailed in the collision tutorial but my bots still cross the walls of my building. (i checked with a FPS camera and it works)
I would like to know why this is so and also could ...
I am programing some bots that move around in a building (a .3ds model). I've used the coillison detection method detailed in the collision tutorial but my bots still cross the walls of my building. (i checked with a FPS camera and it works)
I would like to know why this is so and also could ...