Search found 4 matches

by zetwal
Mon Jul 05, 2004 10:03 pm
Forum: Advanced Help
Topic: collision detection
Replies: 5
Views: 1428

This is my code for the bots andf it does nothing

for (int i=0; i<5; i++){
scene::ISceneNodeAnimator* anim =
smgr->createCollisionResponseAnimator
(
selector, myModel[i].anmsModel,
core::vector3df(10,10,10),
core::vector3df(0, 0,0),
100.0f,
core::vector3df(0,0,0)
);

myModel[i].anmsModel ...
by zetwal
Mon Jul 05, 2004 9:35 pm
Forum: Advanced Help
Topic: collision detection
Replies: 5
Views: 1428

I am in fact implementing flocking (bots moving around a leader)and all i would like to know is: Does irrlicht manage collision detetion between bots and a scene given that the bots r not controlled by the keyboard?
by zetwal
Sun Jun 27, 2004 9:29 pm
Forum: Advanced Help
Topic: GUI - bitmaps, squares, ...
Replies: 2
Views: 550

GUI - bitmaps, squares, ...

Hi

I building a user interface. I have drawn a bitmap (a bit like in the user interface of techdemo - IGUIImage ) and now i'd like to draw
a 2D rectangle on top of it but i can't - the bitmap is always on top and the rectanlge that follows the cursor goes under the bitmap. Can anyone help me out ...
by zetwal
Sun Jun 27, 2004 9:14 pm
Forum: Advanced Help
Topic: collision detection
Replies: 5
Views: 1428

collision detection

Hello

I am programing some bots that move around in a building (a .3ds model). I've used the coillison detection method detailed in the collision tutorial but my bots still cross the walls of my building. (i checked with a FPS camera and it works)
I would like to know why this is so and also could ...