Search found 4 matches
- Mon Jul 05, 2004 10:03 pm
- Forum: Advanced Help
- Topic: collision detection
- Replies: 5
- Views: 897
This is my code for the bots andf it does nothing for (int i=0; i<5; i++){ scene::ISceneNodeAnimator* anim = smgr->createCollisionResponseAnimator ( selector, myModel[i].anmsModel, core::vector3df(10,10,10), core::vector3df(0, 0,0), 100.0f, core::vector3df(0,0,0) ); myModel[i].anmsModel->addAnimator...
- Mon Jul 05, 2004 9:35 pm
- Forum: Advanced Help
- Topic: collision detection
- Replies: 5
- Views: 897
- Sun Jun 27, 2004 9:29 pm
- Forum: Advanced Help
- Topic: GUI - bitmaps, squares, ...
- Replies: 2
- Views: 421
GUI - bitmaps, squares, ...
Hi I building a user interface. I have drawn a bitmap (a bit like in the user interface of techdemo - IGUIImage ) and now i'd like to draw a 2D rectangle on top of it but i can't - the bitmap is always on top and the rectanlge that follows the cursor goes under the bitmap. Can anyone help me out wit...
- Sun Jun 27, 2004 9:14 pm
- Forum: Advanced Help
- Topic: collision detection
- Replies: 5
- Views: 897
collision detection
Hello I am programing some bots that move around in a building (a .3ds model). I've used the coillison detection method detailed in the collision tutorial but my bots still cross the walls of my building. (i checked with a FPS camera and it works) I would like to know why this is so and also could s...