No, nowhere in GameSoundState.cpp or GamesoundState.h stays "= 0" or "=0".
All the functions are empty except:
void CGameSoundState::BackMusic()
{
stream = OpenSound(audiereDevice, "media/win.mp3", true);
if (!stream)
return;
stream->setRepeat(true); //Loop
stream->setVolume(0.5f); // 50 ...
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- Fri Mar 10, 2006 9:04 am
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