Search found 15 matches

by RizzleR
Sat Jul 03, 2004 12:42 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: 3rd Person Camera
Replies: 106
Views: 78642

What compiler do you use? Other irrlicht things compile well? This thing compiled OK on my PC (apart from a few compiler warnings maybe). I am using MSVC6++ , btw. Rizzler, I know it's two weeks since you posted that, but I only got back here now. If you want me to check that code, fix the link - i...
by RizzleR
Sun Jun 27, 2004 9:43 am
Forum: Beginners Help
Topic: quick question mouse key
Replies: 5
Views: 706

thanx endar got it to work with ur notes
by RizzleR
Sun Jun 27, 2004 2:51 am
Forum: Beginners Help
Topic: IRC EFNET
Replies: 1
Views: 201

IRC EFNET

i'll keep an irc channel open on EFNET 24/7
i know the is already an irc chan but anyways
i'll keep it open....

channel:
#irrlicht
by RizzleR
Sat Jun 26, 2004 3:16 pm
Forum: Project Announcements
Topic: 2080: Space Colonization v0.0.3 Released
Replies: 16
Views: 7773

the menu is nice,

the shooting is buggy after shooting a bullet is autmatically places the cursor to a other box so its impossible to shoot lets say 6 or 7 bullets to
the same location
by RizzleR
Thu Jun 24, 2004 7:38 pm
Forum: Beginners Help
Topic: MS framework??
Replies: 4
Views: 855

u talking about the "Use Managed Extension" setting saigumi?
by RizzleR
Thu Jun 24, 2004 5:01 pm
Forum: Beginners Help
Topic: MS framework??
Replies: 4
Views: 855

MS framework??

so i'm building my app and build release in VS 7 i send it to a buddy of mine including all files he need he gets an weird error, i look up the error it is because of missing MS framework installation. techdemo runs fine on his comp so my question is: is there a setting in irrlicht or VS7 which disa...
by RizzleR
Wed Jun 23, 2004 10:14 pm
Forum: Beginners Help
Topic: 3DS models hotspots
Replies: 21
Views: 1169

maybe try scaling it ,

p1->setScale(vector3df(0.5,0.5,0.5)

or check the origin of the model
that gave me some problems a few times

or something like that
by RizzleR
Tue Jun 22, 2004 12:15 pm
Forum: Beginners Help
Topic: how to get full animation with 1 button press?
Replies: 3
Views: 346

seeing the amount of buttons i'm using and how they are implemented
this solution probably isn't gonna work
by RizzleR
Tue Jun 22, 2004 7:55 am
Forum: Beginners Help
Topic: how to get full animation with 1 button press?
Replies: 3
Views: 346

how to get full animation with 1 button press?

i'm using the following code if(KeyStates[EPA_ACTION_JUMP]) { if(State != EPS_JUMPING) { State = EPS_JUMPING; amNode->setMD2Animation(irr::scene::EMAT_JUMP); } } EPA_ACTION_JUMP is mapped to spacebarkey problem is i have to keep it pressed to play the whole animation want it to get so that when i pr...
by RizzleR
Mon Jun 21, 2004 10:22 pm
Forum: Project Announcements
Topic: New game using Irrlicht: DoD (Screenshots)
Replies: 16
Views: 7770

not for a dutch guy =]


very neat looking project.
by RizzleR
Mon Jun 21, 2004 8:10 pm
Forum: Beginners Help
Topic: quick question mouse key
Replies: 5
Views: 706

well its not the problem that i can't assign it
problem is if i asign a keyboard key it responds just as soon as i map
a mousekey it doesn't respond
by RizzleR
Mon Jun 21, 2004 6:21 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Some free models
Replies: 4
Views: 3017

those models and animations are amazing

many thnx

Edit:

little question when i import the model into irrlicht there seems to be an default offset in the Y-axis, the model if floating
tried to fix it using setposition();
by RizzleR
Sun Jun 20, 2004 7:55 pm
Forum: Beginners Help
Topic: quick question mouse key
Replies: 5
Views: 706

quick question mouse key

when i map this:

Keys[EPA_MOVE_FORWARD] = irr::KEY_RBUTTON;

i doesn't work ingame
by RizzleR
Sun Jun 20, 2004 3:48 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: 3rd Person Camera
Replies: 106
Views: 78642

oke i just used the seperate files and got them to compile in a clean project then i imported the source files and tried to integrate 3rdPersonCamera.cpp stuff in the Cdemo.cpp from the techdemo i assumed i only had to add code to the case 3 as thats the interactive part so far so good after fixing ...
by RizzleR
Sun Jun 20, 2004 2:45 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: 3rd Person Camera
Replies: 106
Views: 78642

anybody tried integrating this cam with techdemo?
having some probs as how te change the event system of the techdemo so it will be 3rd person cam compatible