Search found 7 matches
- Wed Jun 23, 2004 8:03 am
- Forum: Open Discussion and Dev Announcements
- Topic: Question about Multiplayer?
- Replies: 3
- Views: 1133
Depending on how you want it designed, it might be fun to write your own. More modern multiplayer networks (for FPS style games specifically) have network setups that allow the server to move backwards in time through the events in its memory and judge when person A shot person B. There is also the ...
- Mon Jun 21, 2004 6:34 am
- Forum: Beginners Help
- Topic: Irrlicht.NET
- Replies: 17
- Views: 1840
- Mon Jun 21, 2004 2:46 am
- Forum: Beginners Help
- Topic: Irrlicht.NET
- Replies: 17
- Views: 1840
- Sun Jun 20, 2004 11:29 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht Logo
- Replies: 7
- Views: 1764
*cough*



Irrlicht Purple
- Fri Jun 18, 2004 8:00 pm
- Forum: Off-topic
- Topic: Powered By ...
- Replies: 11
- Views: 2111
- Wed Jun 16, 2004 7:47 pm
- Forum: Off-topic
- Topic: Powered By ...
- Replies: 11
- Views: 2111
- Wed Jun 16, 2004 7:22 pm
- Forum: Off-topic
- Topic: Powered By ...
- Replies: 11
- Views: 2111
Powered By ...
Got bored, decided to screw around in photoshop and I ended up creating an Unreal Engine look-alike. :wink:
http://seopro.allbrand.nu/pictures/azumaria/powered001.jpg
http://seopro.allbrand.nu/pictures/azumaria/powered002.jpg
You can use them if you like I guess. If you want anything in ...
http://seopro.allbrand.nu/pictures/azumaria/powered001.jpg
http://seopro.allbrand.nu/pictures/azumaria/powered002.jpg
You can use them if you like I guess. If you want anything in ...

