Okay okay, thanks for all, but
now I'm solved this problem!
Woohhwww, what a fight ...
...I'm went in this trap again :? :roll: :
The test-app. ('AstroidGame' from 'DustyEngine')
use the
"Dev-c++(MinGW)-generated"- Irrlicht.DLL
and I tried with my
"VC++-generated" - Irrlicht.DLL.
I ...
Search found 7 matches
- Sun May 22, 2005 6:14 pm
- Forum: Advanced Help
- Topic: When I compile the library it's missing 96kB and buggy
- Replies: 7
- Views: 805
- Sun May 22, 2005 4:40 pm
- Forum: Advanced Help
- Topic: When I compile the library it's missing 96kB and buggy
- Replies: 7
- Views: 805
- Sun May 22, 2005 3:13 pm
- Forum: Advanced Help
- Topic: When I compile the library it's missing 96kB and buggy
- Replies: 7
- Views: 805
DX-SDKs-mess
First, thanx for answers.
I don't change any compiler- or linker-options
and the 'AsteroidsGame' from the 'DustyEngine'
seems to work with the origin-irrlicht-dll.
Other simple programs haven't (unfortunatly)
any bugs and the engine compile without
warnings.
It was an good idea to update the dx ...
I don't change any compiler- or linker-options
and the 'AsteroidsGame' from the 'DustyEngine'
seems to work with the origin-irrlicht-dll.
Other simple programs haven't (unfortunatly)
any bugs and the engine compile without
warnings.
It was an good idea to update the dx ...
- Sun May 22, 2005 7:26 am
- Forum: Advanced Help
- Topic: When I compile the library it's missing 96kB and buggy
- Replies: 7
- Views: 805
When I compile the library it's missing 96kB and buggy
Hello,
when I compile 'Irrlicht 0.9' my result library is smaller (-96kB)
AND SADLY BUGGY :-(
I testing the 'AsteroidsGame' from the 'DustyEngine' (v7)
and it's failed at startup.
I use VC++ (Autors-Edition-IDE & VC++-Toolkit-Compiler :lol: ) and
DirectX 9.0b SDK (with Summer-Update).
Have ...
when I compile 'Irrlicht 0.9' my result library is smaller (-96kB)
AND SADLY BUGGY :-(
I testing the 'AsteroidsGame' from the 'DustyEngine' (v7)
and it's failed at startup.
I use VC++ (Autors-Edition-IDE & VC++-Toolkit-Compiler :lol: ) and
DirectX 9.0b SDK (with Summer-Update).
Have ...
- Thu Nov 04, 2004 9:25 pm
- Forum: Open Discussion and Dev Announcements
- Topic: MD3 Mesh Format Loader
- Replies: 29
- Views: 35342
for me too
@buhatkj: could you upload your file again? the link is dead.
I'm testing the various 3d-formats and sadly not enought time to find
bugs in the md3-loader...
very nice!
I'm testing the various 3d-formats and sadly not enought time to find
bugs in the md3-loader...
very nice!
- Mon Jun 21, 2004 12:44 pm
- Forum: Beginners Help
- Topic: Problem of light in different Irrlicht version
- Replies: 6
- Views: 1129
Hello,Armen138 wrote:the file is no longer there... what did you modify?
I hope I have the permission
You can download the modified files from my page...HERE
Have fun...
'stern-wf'
- Wed Jun 16, 2004 11:31 am
- Forum: Beginners Help
- Topic: Problem of light in different Irrlicht version
- Replies: 6
- Views: 1129
ThankU
My special Thanks for 'Soldier of infortune'.
Almost I deinstall my Linux, one problem by another....
In fact I don't know, what you modified in the source
(no time), but
it's work...that's supergreat!
Thank you, thank you, thank you....
(Finally perhaps I'll deinstall my WinXP ...
Almost I deinstall my Linux, one problem by another....
In fact I don't know, what you modified in the source
(no time), but
it's work...that's supergreat!
Thank you, thank you, thank you....
(Finally perhaps I'll deinstall my WinXP ...