Its work for 1.3 and work for MS XViewer ;(
Irrlicht 1.4 cant work with any meshes exported from 3DMax with Panda exporter ;(
Search found 65 matches
- Mon Jun 09, 2008 2:53 pm
- Forum: Bug reports
- Topic: .x BoundingBox bug
- Replies: 7
- Views: 1434
- Fri Jun 06, 2008 8:55 am
- Forum: Bug reports
- Topic: .x BoundingBox bug
- Replies: 7
- Views: 1434
Up!
Somebody know - bug fixed in 1.4.1?
Or we still must use 1.3?
Or we still must use 1.3?
- Wed Apr 16, 2008 7:02 am
- Forum: Project Announcements
- Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
- Replies: 179
- Views: 71524
Suggestion ;)
Subj
Append to library method initialize() which reinit all sladers and camera
Its required when need clear scene and load another scene
Append to library method initialize() which reinit all sladers and camera
Its required when need clear scene and load another scene
- Thu Mar 13, 2008 4:03 pm
- Forum: Project Announcements
- Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
- Replies: 179
- Views: 71524
- Mon Feb 04, 2008 2:10 pm
- Forum: Bug reports
- Topic: .x BoundingBox bug
- Replies: 7
- Views: 1434
.x BoundingBox bug
Im try to update my project from 1.3 to 1.4, and my models selection system brokne in 1.4 Im check problem and found what BoundingBox in 1.4 incorrect Here model (No problem in 1.3): http://www.shadow-dimension.com/files/player_irr.zip Screeen from Irr ModelViewver http://www.shadow-dimension.com/fi...
- Wed Jan 30, 2008 10:56 am
- Forum: Project Announcements
- Topic: MMORPG ;) Open Alpha
- Replies: 23
- Views: 5367
- Tue Jan 29, 2008 8:33 pm
- Forum: Project Announcements
- Topic: MMORPG ;) Open Alpha
- Replies: 23
- Views: 5367
- Tue Jan 29, 2008 8:13 pm
- Forum: Project Announcements
- Topic: MMORPG ;) Open Alpha
- Replies: 23
- Views: 5367
- Tue Jan 29, 2008 7:35 pm
- Forum: Project Announcements
- Topic: MMORPG ;) Open Alpha
- Replies: 23
- Views: 5367
MMORPG ;) Open Alpha
Hello all! Its again me ;) im make open alpha of mine sci-fi online rpg.. http://www.shadow-dimension.com/files/shadowdimension.exe (65Mb + can download ~30Mb of updates) Web site with more scrrens and forum: http://www.shadow-dimension.com Some screens: http://www.shadow-dimension.com/screenshots/s...
- Fri Jun 29, 2007 1:58 pm
- Forum: Project Announcements
- Topic: Grass Node v0.3.x
- Replies: 109
- Views: 85700
- Thu Jun 28, 2007 9:15 am
- Forum: Project Announcements
- Topic: Grass Node v0.3.x
- Replies: 109
- Views: 85700
- Thu Jun 21, 2007 10:47 am
- Forum: Bug reports
- Topic: FPS drop down from 60 to 0-1
- Replies: 7
- Views: 936
FPS drop down from 60 to 0-1
Here modified Terrain example: http://www.shadow-dimension.com/files/slow_perf_bug.rar 60fps on 1.3 and 0-1 on 1.3.1 Line 190: scene::ISceneNodeAnimatorCollisionResponse *playerCollision = smgr->createCollisionResponseAnimator( mainTriangleSelector,playerNode, radius, irr::core::vector3df(0,-50.0f,0...
- Thu Jun 21, 2007 10:45 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht 1.3.1
- Replies: 22
- Views: 3039
Im upload modified Terrain example - its show 60fps on 1.3 and 0-1 fps on 1.3.1
http://www.shadow-dimension.com/files/slow_perf_bug.rar
Hope this bug can be fixed asap ;( its really impossible now to use collision on meshs
http://www.shadow-dimension.com/files/slow_perf_bug.rar
Hope this bug can be fixed asap ;( its really impossible now to use collision on meshs
- Thu Jun 21, 2007 9:42 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht 1.3.1
- Replies: 22
- Views: 3039
- Fri Mar 23, 2007 9:21 am
- Forum: Project Announcements
- Topic: Island Demo
- Replies: 31
- Views: 11048