Search found 65 matches

by lantis
Mon Jun 09, 2008 2:53 pm
Forum: Bug reports
Topic: .x BoundingBox bug
Replies: 7
Views: 1434

Its work for 1.3 and work for MS XViewer ;(
Irrlicht 1.4 cant work with any meshes exported from 3DMax with Panda exporter ;(
by lantis
Fri Jun 06, 2008 8:55 am
Forum: Bug reports
Topic: .x BoundingBox bug
Replies: 7
Views: 1434

Up!

Somebody know - bug fixed in 1.4.1?
Or we still must use 1.3? ;-)
by lantis
Wed Apr 16, 2008 7:02 am
Forum: Project Announcements
Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
Replies: 179
Views: 71524

Suggestion ;)

Subj ;)
Append to library method initialize() which reinit all sladers and camera
Its required when need clear scene and load another scene ;)
by lantis
Thu Mar 13, 2008 4:03 pm
Forum: Project Announcements
Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
Replies: 179
Views: 71524

Hello!
How to use XEffects? ;-)
Small demo work fine, but if im make large terrain and set position
for dwarf for example to 100,100 then all shadows disappear ;(
Also if im make setScale 1,1,1 then only half of shadow visible
by lantis
Mon Feb 04, 2008 2:10 pm
Forum: Bug reports
Topic: .x BoundingBox bug
Replies: 7
Views: 1434

.x BoundingBox bug

Im try to update my project from 1.3 to 1.4, and my models selection system brokne in 1.4 Im check problem and found what BoundingBox in 1.4 incorrect Here model (No problem in 1.3): http://www.shadow-dimension.com/files/player_irr.zip Screeen from Irr ModelViewver http://www.shadow-dimension.com/fi...
by lantis
Wed Jan 30, 2008 10:56 am
Forum: Project Announcements
Topic: MMORPG ;) Open Alpha
Replies: 23
Views: 5367

bitplane - im try move to 1.4 but seems like 1.4 have too many bugs ;(
im can't select .x models.. some strange graphics artifacts, etc..

So better im wait for 1.5 ;)
by lantis
Tue Jan 29, 2008 8:33 pm
Forum: Project Announcements
Topic: MMORPG ;) Open Alpha
Replies: 23
Views: 5367

You press wrong button im think..
I need make 'text' for all buttons ;-:
by lantis
Tue Jan 29, 2008 8:13 pm
Forum: Project Announcements
Topic: MMORPG ;) Open Alpha
Replies: 23
Views: 5367

Becuse my english VERY bad ;-(
You can see it in game
by lantis
Tue Jan 29, 2008 7:35 pm
Forum: Project Announcements
Topic: MMORPG ;) Open Alpha
Replies: 23
Views: 5367

MMORPG ;) Open Alpha

Hello all! Its again me ;) im make open alpha of mine sci-fi online rpg.. http://www.shadow-dimension.com/files/shadowdimension.exe (65Mb + can download ~30Mb of updates) Web site with more scrrens and forum: http://www.shadow-dimension.com Some screens: http://www.shadow-dimension.com/screenshots/s...
by lantis
Fri Jun 29, 2007 1:58 pm
Forum: Project Announcements
Topic: Grass Node v0.3.x
Replies: 109
Views: 85700

Im use 256x26 grassmap texture ;( anyway drawn only 128x128 area
by lantis
Thu Jun 28, 2007 9:15 am
Forum: Project Announcements
Topic: Grass Node v0.3.x
Replies: 109
Views: 85700

Here still bug what grass works only for terrain 128x128 ?
If im use 256x256 then grass available only for first 128x128 area ;( all other not drawn
by lantis
Thu Jun 21, 2007 10:47 am
Forum: Bug reports
Topic: FPS drop down from 60 to 0-1
Replies: 7
Views: 936

FPS drop down from 60 to 0-1

Here modified Terrain example: http://www.shadow-dimension.com/files/slow_perf_bug.rar 60fps on 1.3 and 0-1 on 1.3.1 Line 190: scene::ISceneNodeAnimatorCollisionResponse *playerCollision = smgr->createCollisionResponseAnimator( mainTriangleSelector,playerNode, radius, irr::core::vector3df(0,-50.0f,0...
by lantis
Thu Jun 21, 2007 10:45 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 1.3.1
Replies: 22
Views: 3039

Im upload modified Terrain example - its show 60fps on 1.3 and 0-1 fps on 1.3.1

http://www.shadow-dimension.com/files/slow_perf_bug.rar

Hope this bug can be fixed asap ;( its really impossible now to use collision on meshs
by lantis
Thu Jun 21, 2007 9:42 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 1.3.1
Replies: 22
Views: 3039

Same problem.. im come from 1.3 to 1.3.1 and FPS drop from 30-35 fps to 0-1
Im can try make example of code which show problem
by lantis
Fri Mar 23, 2007 9:21 am
Forum: Project Announcements
Topic: Island Demo
Replies: 31
Views: 11048

Spintz im always say - you just noob ;)
If somebody want FINISH game project he must reuse code of other ppls
or its can be dead project.

About your messsage - LOL? Why you use Irrlicht source code for your "engine"?
Meybe better write YOUR OWN engine? No? LOL