Search found 4 matches

by Jim9137
Sun Apr 30, 2006 10:27 am
Forum: Open Discussion and Dev Announcements
Topic: I switched to Ogre
Replies: 121
Views: 19674

I just wanted to pitch (bitch?) in and say that while I find Irrlicht extremely well designed engine that is easy to learn and can be used in a logical manner, it still suffers from some childish problems. I scrolled few pages back in this topic and noticed there was some argument about things that ...
by Jim9137
Fri Apr 07, 2006 8:24 pm
Forum: Beginners Help
Topic: Problems with the new Blender exporter and animations
Replies: 1
Views: 90

Problems with the new Blender exporter and animations

I return. I have this chap rigged up, animated and ready to be exported. But the exporter is constantly complaining at me about 'List index out of range'. I'm using envelopes if that helps anyone, and the automatic IK system.And yes, I baked the mesh already. Here's the full traceback: http://img489...
by Jim9137
Wed Feb 22, 2006 4:52 pm
Forum: Beginners Help
Topic: Exporting from Blender 2.41 with the Direct8.0X Mod
Replies: 13
Views: 870

Thanks, that worked like a charm! Thanks fir Nextor for all his help as well. :)

I do have one more question though, how well do the blender specific materials export over to irrlicht?
by Jim9137
Fri Feb 17, 2006 7:12 pm
Forum: Beginners Help
Topic: Exporting from Blender 2.41 with the Direct8.0X Mod
Replies: 13
Views: 870

Well, I just returned to blending so I figured I'd take 2.41 as well, now that I'm messing with Irrlicht. I have the most awful luck with these things, but thanks for all the help, it's truly appreciated. :) I could technically start using 2.37, but I'm fearing there would be issues if I decided to ...