Search found 17 matches

by Obsidian
Sat Aug 04, 2007 7:50 pm
Forum: Beginners Help
Topic: Creating an "advanced" GUI
Replies: 1
Views: 478

Creating an "advanced" GUI

Alright, i'm still getting familiar with Irrlicht, and i'm trying to write a GUI with more than 1 menu (which is what is included in the examples). Is the best way to go about this, is by creating an array of devices, and when i click a button for example, it closes 1 device and runs a new one? I kn...
by Obsidian
Sat Jul 21, 2007 6:14 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: How to get the newest Irrlicht Version from SVN?
Replies: 35
Views: 42803

THat worked. Thanks a lot :)

Stupid me... i was trying to just empty out the irrlicht folder and do it. I'll attempt to use my brain next time :roll:
by Obsidian
Fri Jul 20, 2007 6:59 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: How to get the newest Irrlicht Version from SVN?
Replies: 35
Views: 42803

When i try to use the new(er), SVN link (in linux), i'm always returned with this error... 'irrlicht' is already a working copy for a different URL I literally just made a shell script to get it for me everytime i run it... so i'm not sure what the deal is. I've tried running the command apart from ...
by Obsidian
Fri Jun 15, 2007 4:52 pm
Forum: Beginners Help
Topic: Make the .a file smaller?
Replies: 1
Views: 171

Make the .a file smaller?

Alright, i'm writing stuff for Linux, but the compiled output of the Irrlicht Source is 30MB+... so i was going to go ahead and remove all of the other ways (other than OpenGL from rendering types, but i wasn't sure how difficult it was to do)... are there any other ways of adjusting the source to m...
by Obsidian
Wed May 23, 2007 6:54 pm
Forum: Beginners Help
Topic: Using an OCX file in a C++ project?
Replies: 5
Views: 430

Okay, that's what i thought. I thought i'd just have to just adjust since it didn't have a way of setting scope sizes up like that. Thanks for all the help.
by Obsidian
Wed May 23, 2007 1:35 pm
Forum: Beginners Help
Topic: Using an OCX file in a C++ project?
Replies: 5
Views: 430

Thanks for the info. My question though, about the scopes of arrays, was not how to declare arrays. But more of how you would translate the scopes themselves.

if you have (2 to 100) (in visual basic), how does that translate to c++? is the word 'to' still understood by the ide/compilier?
by Obsidian
Wed May 23, 2007 10:40 am
Forum: Beginners Help
Topic: Using an OCX file in a C++ project?
Replies: 5
Views: 430

Using an OCX file in a C++ project?

Alright, is it possible to use an OSX file created in VB, in a C++ program (if the program was designed to run on Linux)? I've been searching google, but i can't find a straight answer. Basically, what i'm looking at is using a socket that is already written instead of rewriting it myself, but i don...
by Obsidian
Sat Mar 31, 2007 9:13 pm
Forum: Beginners Help
Topic: Window Background Image?
Replies: 1
Views: 1425

Window Background Image?

Pretty self explanitory, just wondering if there was a way to set the window background image, same with button background images? I'm assuming there's a way to do it, but if there isn't i guess i can just draw the image, and check to see if it's clicked on?
by Obsidian
Sat Mar 31, 2007 7:49 pm
Forum: Beginners Help
Topic: Game Distribution
Replies: 4
Views: 266

Oh wow, i didn't notice that it was compiled that way. I just checked it... that's pretty awesome. Thanks a lot for pointing that out to me!
by Obsidian
Sat Mar 31, 2007 2:14 am
Forum: Beginners Help
Topic: Game Distribution
Replies: 4
Views: 266

If i'm distributing to Linux, not windows, i would include the .a, not the .dll right?
by Obsidian
Fri Mar 30, 2007 11:46 pm
Forum: Beginners Help
Topic: Game Distribution
Replies: 4
Views: 266

Game Distribution

Alright, i'm starting work on a game, using OpenGL with irrlicht (linux), and my question is, if/when i go to distribute the game, i only need to include the irrlicht.a file, right (aside from my individual files), i'm assuming that i won't need to include any other part of the source or anything?
by Obsidian
Mon Feb 20, 2006 1:21 am
Forum: Beginners Help
Topic: Basic, Working, Framework
Replies: 2
Views: 277

Basic, Working, Framework

Ok i've been playing with my "game" for a while and i can't seem to make any progress. I've been trying to look at other games/framework, and not one of them has even compiled correctly (IrrWizard, Ice3, a few others). I'm having a hard time getting better, because i can't study code that ...
by Obsidian
Mon Feb 20, 2006 12:33 am
Forum: Project Announcements
Topic: ICE - IrrLicht Common Engine Framework v2.0
Replies: 45
Views: 24275

i know that this topic is a bit... old. i decided i'd try my luck with this rather then start completely from scratch. I get so many errors just trying to compile it though. I dont know how to fix any of them. Is there a WORKING framework/skeleton out there that i can use, cause everything i find do...
by Obsidian
Sun Feb 19, 2006 11:25 pm
Forum: Beginners Help
Topic: Setting up a GUI (Please Read Before Flaming)
Replies: 9
Views: 627

eh. i tried using the IrrWizard. I only ever got errors with the skeletons. So i guess i'll just keep working with it until i get it figured out. thanks guys
by Obsidian
Sun Feb 19, 2006 5:47 am
Forum: Beginners Help
Topic: Setting up a GUI (Please Read Before Flaming)
Replies: 9
Views: 627

Maybe it's me. Maybe i'm just stupid (which is probably the case). When i run demo... it starts with a very short loading screen, and then it does a camera fly around thing... and then it drops me into a quake level. No GUI. I can see wher e the code is, and i can almost grasp the general idea. But ...