Search found 830 matches

by bal
Sat Sep 24, 2005 9:01 am
Forum: Open Discussion and Dev Announcements
Topic: irrlicht + ogre3d mesh format
Replies: 17
Views: 1466

Murphy wrote:Not that I think this is a major concern, but an XML format will also be probably at least four times larger than a binary representation.
And x times slower.
by bal
Mon Aug 22, 2005 1:25 pm
Forum: Off-topic
Topic: Happy Birthday NIKO!
Replies: 12
Views: 1328

Congratulations :).
by bal
Sun Aug 21, 2005 10:18 am
Forum: Open Discussion and Dev Announcements
Topic: I love Irrlicht
Replies: 15
Views: 1708

That's great to hear :).
by bal
Sat Aug 20, 2005 9:23 am
Forum: Open Discussion and Dev Announcements
Topic: What is your OS???
Replies: 17
Views: 1829

My primary platform is WinXP. But I often boot my Fedora Core 3 too, to update the opensource libs I use and see if my project still works good on Linux.
by bal
Wed Jul 20, 2005 9:36 pm
Forum: Project Announcements
Topic: OE shader library
Replies: 110
Views: 22752

That isn't "Ogre's toon shader". It's just "a toon shader" loaded into Ogre as it supports shaders completely. Eitherway, you did a nice job :).
by bal
Tue Jul 19, 2005 12:42 pm
Forum: Open Discussion and Dev Announcements
Topic: I switched to Ogre
Replies: 121
Views: 18950

Most of the people that use Irrlicht, Ogre or any other opensource engine are just hobbyists who like to learn something by e.g. creating a game. They aren't companies who want to create their own U3-engine. Also they aren't going to learn two lower level APIs (DX and OpenGL) and convert all of thei...
by bal
Mon Jul 18, 2005 10:01 pm
Forum: Off-topic
Topic: Unreal Engine
Replies: 15
Views: 3215

vermeer wrote:I vote for disabling guest
²
by bal
Mon Jul 18, 2005 11:47 am
Forum: Open Discussion and Dev Announcements
Topic: Finally I'm a register user
Replies: 4
Views: 565

Welcome! I hope you'll learn as much about 3D-programming as I did, by using Irrlicht :).
by bal
Mon Jul 18, 2005 11:45 am
Forum: Open Discussion and Dev Announcements
Topic: irrlicht the gane engine
Replies: 37
Views: 4504

Come on people, this is still a forum about programming and graphic engines. There's absolutely no need for all that emotional chit-chat about who's offended who.
by bal
Mon Jul 18, 2005 11:36 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht Community Contest
Replies: 7
Views: 875

What the hell is happening with this community? All of sudden, guests are posting everywhere, ranting about whatever they dislike. I'm almost sure that it's a cowardly registered user, could anyone of the admins check that out?
by bal
Sun Jul 17, 2005 6:57 pm
Forum: Project Announcements
Topic: CCloudSceneNode - clouds with levels of detail
Replies: 87
Views: 69219

Thanks for mirroring MikeR. Really beautiful to watch those clouds :).
by bal
Sat Jul 16, 2005 7:58 pm
Forum: Project Announcements
Topic: CCloudSceneNode - clouds with levels of detail
Replies: 87
Views: 69219

I'd love to see this in action but the archive is corrupt here.
by bal
Wed Jul 13, 2005 11:25 am
Forum: Advanced Help
Topic: water shader 4 irrlicht nearly completed
Replies: 19
Views: 2506

"devicepointer->getTimer()->getTime();" should return the time in milliseconds.
by bal
Sat Jul 02, 2005 8:47 pm
Forum: Bug reports
Topic: matrix4::transformBox broken
Replies: 7
Views: 1644

I guess it's "matrix4.h"
by bal
Thu Jun 16, 2005 5:34 pm
Forum: Off-topic
Topic: Still orgainizing-1st pics of my new place =)
Replies: 15
Views: 1772

GFXstyLER wrote:err...man, what pussy do you mean right now :shock:
The animal. Doh.

Anyway, I got nothing more than some crappy webcam pics of my room :).