hi, i have a little stubid problem with my header files: Main.h: #ifndef _MAIN_H_ #define _MAIN_H_ struct _2i { int x; int y; }; struct _2f { float x; float y; }; /***[ includes ]***/ #include "graphics.h" #include "input.h" #endif graphics.h: #ifndef _GRAPHICS_H_ #define _GRAPHI...
Hi, currently i am planing a new game. I want to use Irrlicht and a Physics Engine, but which engine schould i use? It schould be free and allow me to sell the Game (maybe i will sell it, dont know at the moment) Which engine could you ... tell me to use (sorry, cant remember the english word for &q...
Could you please Compile a 1024x768 Exe? So i could try it too. If i could compile the Src i would do it myself, but a file is not in the package, i think the name was "CPath.cpp/.h" Cool, your project looks very professional! btw: you call it "turn based strategy", in my old bro...
For 2D programming, I recommend checking out CDX http://www.cdxlib.com its a really easy 2D game library for C++. Not that Irrlicht can't do it, but I think irrlicht is geared much more for 3D. Anyway, in CDX you would Lock the surface, then call functions like Screen->GetBack()->PlotPixel(x, y, RG...