Search found 8 matches

by LoganGrimnar
Sun Apr 17, 2005 1:59 pm
Forum: Beginners Help
Topic: stupid header problem
Replies: 4
Views: 405

i only use .cpp, no .c files
i moved the structs to a new tools.h file ... same error

it works only on the first file that includes tools.h
i think this is because

Code: Select all

#ifndef _TOOLS_H_
#define _TOOLS_H_
i am using m$ vc++6
by LoganGrimnar
Sun Apr 17, 2005 11:06 am
Forum: Beginners Help
Topic: stupid header problem
Replies: 4
Views: 405

stupid header problem

hi, i have a little stubid problem with my header files:

Main.h:

#ifndef _MAIN_H_
#define _MAIN_H_

struct _2i
{
int x;
int y;
};

struct _2f
{
float x;
float y;
};

/***[ includes ]***/
#include "graphics.h"
#include "input.h"

#endif


graphics.h:

#ifndef _GRAPHICS_H_
#define _GRAPHICS_H ...
by LoganGrimnar
Sat Oct 23, 2004 9:38 am
Forum: Beginners Help
Topic: Which Physics Engine?
Replies: 3
Views: 493

hm ... newton looks good.
I think i will take this one.
Thx :D
by LoganGrimnar
Fri Oct 22, 2004 7:27 pm
Forum: Beginners Help
Topic: Which Physics Engine?
Replies: 3
Views: 493

Which Physics Engine?

Hi,

currently i am planing a new game.
I want to use Irrlicht and a Physics Engine, but which engine schould i use?
It schould be free and allow me to sell the Game (maybe i will sell it, dont know at the moment)
Which engine could you ... tell me to use (sorry, cant remember the english word for ...
by LoganGrimnar
Tue Jun 22, 2004 10:34 am
Forum: Beginners Help
Topic: Drawing many 2D Pixels
Replies: 8
Views: 1031

Anonymous wrote:how about write all those pixels to a texture and only print the texture to the screen?
Hm, i could try this, have you any linkt to a good tutorial or something for me about this?
by LoganGrimnar
Mon Jun 21, 2004 2:43 pm
Forum: Project Announcements
Topic: 2080: Space Colonization v0.0.3 Released
Replies: 16
Views: 9499

Could you please Compile a 1024x768 Exe? So i could try it too.
If i could compile the Src i would do it myself, but a file is not in the package, i think the name was "CPath.cpp/.h"

Cool, your project looks very professional!

btw: you call it "turn based strategy", in my old broken english, i ...
by LoganGrimnar
Mon Jun 21, 2004 2:37 pm
Forum: Beginners Help
Topic: Drawing many 2D Pixels
Replies: 8
Views: 1031

For 2D programming, I recommend checking out CDX http://www.cdxlib.com its a really easy 2D game library for C++. Not that Irrlicht can't do it, but I think irrlicht is geared much more for 3D. Anyway, in CDX you would Lock the surface, then call functions like Screen->GetBack()->PlotPixel(x, y ...
by LoganGrimnar
Sat Jun 19, 2004 2:39 am
Forum: Project Announcements
Topic: 2080: Space Colonization v0.0.3 Released
Replies: 16
Views: 9499

My RFT only sopport resolutiont up to 1024x768, so the programm crashes on start :-(