Search found 4 matches

by Raptor
Wed Jun 23, 2004 2:42 pm
Forum: Beginners Help
Topic: .3DS convert
Replies: 11
Views: 836

Currently supported mesh file formats:

3D Studio meshes (.3ds)
Milkshape (.ms3d)
Alias Wavefront Maya (.obj)
Quake 3 levels (.bsp)
Quake 2 models (.md2)
Microsoft DirectX (.x)

Just klick on the Button with the name "Features" on irrlicht.sourceforge.net

There u can see it.
by Raptor
Mon Jun 21, 2004 7:30 pm
Forum: Beginners Help
Topic: Problem with EventReceiver
Replies: 4
Views: 439

Thanks :). Now it works. Yeah u are rigth, the gameprogramming starts today. It was just a test. Look at the MainMenu.cpp . There i Load the Texture every time. Now i can go on with programming and optimizing the functions :) .

P.S: Cool community here :)
by Raptor
Mon Jun 21, 2004 6:01 pm
Forum: Beginners Help
Topic: Problem with EventReceiver
Replies: 4
Views: 439

Sry for my english. I mean the programm quits itself. No here is the Code where i Init everything.

Game.cpp
#include "Game.h"

IrrlichtDevice* g_pDevice;
IVideoDriver* g_pDriver;
ISceneManager* g_pScene;
IGUIEnvironment* g_pGUI;
CGame* g_Game;

class InputReceiver : public IEventReceiver
{
public ...
by Raptor
Mon Jun 21, 2004 4:09 pm
Forum: Beginners Help
Topic: Problem with EventReceiver
Replies: 4
Views: 439

Problem with EventReceiver

Hi all,

I have a problem with my event receiver. When im not add the Receiver to the Create Device function the error dont come. So i think its the Receiver function.

Here the code for the Receiver Function:

class InputReceiver : public IEventReceiver
{
public:
virtual bool OnEvent(SEvent event ...