Search found 16 matches

by centipede
Sat Jun 06, 2009 6:08 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht browserplugin: Google Native Client
Replies: 6
Views: 2761

Whoops, sorry. I forgot to mention that I've uploaded the modified version here using NDEBUG. The Burning renderer is doing fine with small scenes:

http://atomicmonstergirls.net/work/nacl ... 0.6.tar.gz

Same instructions as on top of this thread.
by centipede
Sun May 24, 2009 11:32 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht browserplugin: Google Native Client
Replies: 6
Views: 2761

Ehm.. It turns out I forgot to compile with NDEBUG :oops: Compiling with optimization (-O3 etc.) gives quite a bit. Compiling with IRRLICHT_FAST_MATH also gives something. But the two together seems to cause a problem: No triangles are rendered. I can still see text/glyph rendering on the screen, bu...
by centipede
Sat May 23, 2009 12:58 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht browserplugin: Google Native Client
Replies: 6
Views: 2761

Hah, that's a pretty neat project you have there.

Low quality, check. Fast math..? Can't remember having played with that flag. I'll get back here with updated info. Thanks.
by centipede
Sat May 23, 2009 9:15 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht browserplugin: Google Native Client
Replies: 6
Views: 2761

Irrlicht browserplugin: Google Native Client

Hi all, Not many people are right now aware of this but Google has an ongoing effort which is no less than brilliant: A plugin which allows execution of binary x86 code inside the browser. And it really looks secure! http://code.google.com/p/nativeclient How does it work? (Skip this if you want to s...
by centipede
Sun Aug 13, 2006 8:11 am
Forum: Advanced Help
Topic: Blender animation: Vertex/shape keys rather than bones
Replies: 9
Views: 1767

If you have any good hint on Blender exporters that we should know about, I am all ears :arrow: :shock:
by centipede
Sat Aug 12, 2006 10:38 pm
Forum: Advanced Help
Topic: Blender animation: Vertex/shape keys rather than bones
Replies: 9
Views: 1767

Thank you vermeer for the thorough advice. Looking forward to experimenting with md2/3. Never new anything about those formats.
by centipede
Sat Aug 12, 2006 12:56 pm
Forum: Advanced Help
Topic: Blender animation: Vertex/shape keys rather than bones
Replies: 9
Views: 1767

I suspected so, but needed confirmation from .x experts. Thanks for the quick reply!
by centipede
Sat Aug 12, 2006 12:37 pm
Forum: Advanced Help
Topic: Blender animation: Vertex/shape keys rather than bones
Replies: 9
Views: 1767

.... Using the DirectX exporter, ahem 8)
by centipede
Sat Aug 12, 2006 12:22 pm
Forum: Advanced Help
Topic: Blender animation: Vertex/shape keys rather than bones
Replies: 9
Views: 1767

Blender animation: Vertex/shape keys rather than bones

Has anybody succeeded in using anything but armature/skeleton/bones-based animation from Blender in Irrlicht?

What about:
Shape keys? (formerly known as Absolute/relative vertex keys)
Softbody?
Fluid?
Deformations?

Any help or ideas appreciated, thanks.
by centipede
Tue Aug 08, 2006 5:36 pm
Forum: Bug reports
Topic: SDK 1.1 with X-reader bug? Material list end with ;;
Replies: 2
Views: 491

Wait, no, it's not that code. It's the function parseDataObjectMeshMaterialList On line 772-782 it says: if (objectName == ";") { // ignore } else { os::Printer::log("Unknown data object in material list in x file", objectName.c_str()); if (!parseUnknownDataObject()) return false...
by centipede
Mon Aug 07, 2006 9:25 pm
Forum: Bug reports
Topic: SDK 1.1 with X-reader bug? Material list end with ;;
Replies: 2
Views: 491

SDK 1.1 with X-reader bug? Material list end with ;;

Just got the new SDK this evening, and when reading my usual .X meshes, I start to get something like: Unknown data object bla bla material list: ;; Problem is easy to locate: CXFileReader.cpp. (Can't remember the line: Search for "material list") It expects a material list to end with ; N...
by centipede
Mon Jul 31, 2006 11:59 am
Forum: Advanced Help
Topic: How the heck do you people animate your stuff?
Replies: 37
Views: 3103

When I browse these forums, I notice a few people with weird mesh problems like I used to have (using Blender 2.42). I'm not talking about actions etc, which is problematic enough in itself, but simply that the meshes are messed up. Ok, so for those who haven't examined the sourcecode: THERE IS A BU...
by centipede
Sun Feb 19, 2006 10:49 am
Forum: Advanced Help
Topic: Why does the clipping plane change the projection matrix?
Replies: 15
Views: 10805

FIX

Folks, Irrlichts way of calculating the projection matrix is plain wrong. The matrix per se is alright, but don't forget that the frustum perspective matrix transforms the space so that a given set of coordinates (Left,Right,Top,Bottom) on the zNear plane is mapped to -1..1 of the viewing cube. BUT ...
by centipede
Sun Feb 19, 2006 2:03 am
Forum: Beginners Help
Topic: Newbie: Bad Blender mesh - KeyError in writeSkinWeights
Replies: 3
Views: 269

GOT IT! There's a little vertex right in between the lips, and a couple of edges attached to it. Adding a few additional print clauses in the script helped me catch it. Sorry for alarming people.
by centipede
Sat Feb 18, 2006 8:18 pm
Forum: Beginners Help
Topic: Newbie: Bad Blender mesh - KeyError in writeSkinWeights
Replies: 3
Views: 269

Still got the error even though I have selected all vertices and assigned to the 'torso' vertex group, which would make some of them belonging to two groups. But thanks for the hint :) EDIT: One point worth noticing is that I added the bone 'torso' after I had parented the armature to the mesh (beca...