For the moment, we use image->remove(); ( the begining is not simple )
I think we will keep this fonction because we don't need the button after this screen.
Thank for your help.
Search found 4 matches
- Tue Jun 22, 2004 7:43 pm
- Forum: Beginners Help
- Topic: Clear Screen
- Replies: 2
- Views: 393
- Tue Jun 22, 2004 4:55 pm
- Forum: Beginners Help
- Topic: Clear Screen
- Replies: 2
- Views: 393
Clear Screen
Hi all !
I'm making a title screen for a RPG and I want to clear the screen when I push the start button.
In the title screen, we put 3 Bitmaps and we want to remove them.
How can I do this ?
We try with the removeAllTexture fonction but the 3 BMP don't want to disapear...
Thank a lot.
I'm making a title screen for a RPG and I want to clear the screen when I push the start button.
In the title screen, we put 3 Bitmaps and we want to remove them.
How can I do this ?
We try with the removeAllTexture fonction but the 3 BMP don't want to disapear...
Thank a lot.
- Mon Jun 21, 2004 8:43 pm
- Forum: Beginners Help
- Topic: Bad menu display ( 2d Graphic )
- Replies: 3
- Views: 453
- Mon Jun 21, 2004 7:07 pm
- Forum: Beginners Help
- Topic: Bad menu display ( 2d Graphic )
- Replies: 3
- Views: 453
Bad menu display ( 2d Graphic )
Hello all.
I'm noob and i'm trying to make a simple Menu.
My probleme is the following.
I'm using 2 BMP per button : a white one for unselected and a red one for selected.
Here is my source :
int main()
{
MyEventReceiver receiver;
device = createDevice(video::EDT_DIRECTX8,
core::dimension2d ...
I'm noob and i'm trying to make a simple Menu.
My probleme is the following.
I'm using 2 BMP per button : a white one for unselected and a red one for selected.
Here is my source :
int main()
{
MyEventReceiver receiver;
device = createDevice(video::EDT_DIRECTX8,
core::dimension2d ...