Search found 73 matches
- Mon Feb 13, 2012 8:53 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht source (and git)
- Replies: 41
- Views: 7702
Re: Irrlicht source (and git)
Yeah, pretty useful for the user who wants to create its very own version from an arbitrary number of distributed versions across the internet. But it's the common case that counts here. And that's the main repository, with only a few maintainers working on it. Now the distributed approach means th...
- Mon Feb 13, 2012 6:29 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht source (and git)
- Replies: 41
- Views: 7702
Re: Irrlicht source (and git)
What happened yesterday: I'm reading forum and notice that someone had issues with the same demo that I once tried. Problem was that demo was outdated against the WIP version of the library. "Well, I can fix that." Here is a list what I did I forked library in bitbucket (= pressed fork but...
- Sun Jan 22, 2012 1:26 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht source (and git)
- Replies: 41
- Views: 7702
Re: Irrlicht source (and git)
Let's do a quick listing about popular (gaming) libraries and what version control system they are using:
- Irrlicht: Subversion
- LWJGL: Subversion
- Ogre3D: Mercurial
- Pygame: Mercurial
- Pyglet: Mercurial
- SDL: Mercurial
- Sun Jan 22, 2012 9:52 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht source (and git)
- Replies: 41
- Views: 7702
Re: Irrlicht source (and git)
I just can't understand why a single user would want/need a versioning system. $ cd my_secret_project $ git init $ git add . $ git commit -a -m "My secret project uses now version control system called git." I just can't understand why a single user wouldn't need a versioning system. Even...
- Sat Jan 21, 2012 7:27 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht source (and git)
- Replies: 41
- Views: 7702
Re: Irrlicht source
Still hate git... its just bloatware and all I need and want is S - V - N! (Period!) Bloatware? Hardly. I just converted https://irrlicht.svn.sourceforge.net/svnroot/irrlicht repository (2Gb) to git repository (146 Mb). I actually prefer Git because it means every user to maintains own branch/fork ...
- Sat Jan 21, 2012 5:18 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht source (and git)
- Replies: 41
- Views: 7702
Re: Irrlicht source
well, then i make a site called whyissvnmuchbetterthanx.com and we changed back? Please do give couple of pointers why svn is better than git. also already talked about it http://irrlicht.sourceforge.net/forum/viewtopic.php?f=2&t=36294&hilit=svn+git Oh, missed that thread. IMHO svn is good,...
- Sat Jan 21, 2012 2:08 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht source (and git)
- Replies: 41
- Views: 7702
Re: Irrlicht source
Has there been any discussion about switching to some another SCM?
- Sat Jan 21, 2012 11:52 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht source (and git)
- Replies: 41
- Views: 7702
Re: Irrlicht source
It seems that I might have something wrong with my eyes.
- Sat Jan 21, 2012 11:46 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht source (and git)
- Replies: 41
- Views: 7702
Re: Irrlicht source
And the latest update to trunk happened 15 months ago?
- Sat Jan 21, 2012 10:43 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht source (and git)
- Replies: 41
- Views: 7702
Irrlicht source (and git)
Hi,
is the repository still located in SourceForge? http://irrlicht.svn.sourceforge.net/viewvc/irrlicht/
is the repository still located in SourceForge? http://irrlicht.svn.sourceforge.net/viewvc/irrlicht/
- Mon Oct 08, 2007 5:20 am
- Forum: Off-topic
- Topic: My C++ Vow
- Replies: 11
- Views: 1171
- Thu Oct 04, 2007 7:21 pm
- Forum: Off-topic
- Topic: Post removed.
- Replies: 76
- Views: 12423
- Thu Oct 04, 2007 5:16 pm
- Forum: Off-topic
- Topic: Post removed.
- Replies: 76
- Views: 12423
- Thu Oct 04, 2007 9:18 am
- Forum: Off-topic
- Topic: 20 issues of porting C++ code on the 64-bit platform
- Replies: 0
- Views: 408
20 issues of porting C++ code on the 64-bit platform
We offer you to read the article devoted to the port of the program code of 32-bit applications on 64-bit systems. The article is written for programmers who use C++ but it may be also useful for all who face the port of applications on other platforms. http://www.gamedev.net/reference/programming/...
- Tue Oct 02, 2007 4:42 pm
- Forum: Code Snippets
- Topic: Irrlicht 1.3.1 Autotools
- Replies: 9
- Views: 4608
Further testing revealed that support for X11 and Burning's video device flags were mixed.
And you cannot compile with --enable-pedantic:
And you cannot compile with --enable-pedantic:
Code: Select all
COSOperator.cpp:168: error: ISO C++ does not support 'long long'
COSOperator.cpp:170: error: ISO C++ does not support 'long long'