Search found 26 matches

by darkfox404
Sun Jul 23, 2006 9:33 pm
Forum: Project Announcements
Topic: Irrlicht for the PSP
Replies: 9
Views: 2085

Irrlicht for the PSP

http://www.ltestudios.com/

this project seems great!!
i just saw it on psp fanboy

and i dunno what psp versions it works with
by darkfox404
Sun Jul 23, 2006 9:20 pm
Forum: Game Programming
Topic: maya mb support in irredit?
Replies: 7
Views: 2468

thx everybody now im just going to need to understand the .x exporter
by darkfox404
Thu Jul 20, 2006 7:58 pm
Forum: Game Programming
Topic: maya mb support in irredit?
Replies: 7
Views: 2468

how would i make the .irr to load in irrlicht game w/ out the editor

is there an example code for this in c++?
by darkfox404
Thu Jul 20, 2006 6:01 pm
Forum: Game Programming
Topic: maya mb support in irredit?
Replies: 7
Views: 2468

maya mb support in irredit?

do you think niko can write support for mb and ma Maya 7 Files?
theres no way for me to export it to 3ds and .obj losses quality...

and is there an example irrlicht script to get the editor file running?
by darkfox404
Sat Apr 01, 2006 5:15 pm
Forum: Beginners Help
Topic: water help
Replies: 11
Views: 861

NVM
by darkfox404
Sat Apr 01, 2006 5:08 pm
Forum: Beginners Help
Topic: cell shading?!
Replies: 1
Views: 427

cell shading?!

possible to do cell shading?!
by darkfox404
Sat Apr 01, 2006 4:41 pm
Forum: Beginners Help
Topic: water help
Replies: 11
Views: 861

OK THX FOR ALL THE HELP!!! i got it to work i just had to add scene::[b]IAnimatedMesh* mesh[/b] = smgr->getMesh( "../../media/room.3ds"); smgr->getMeshManipulator()->makePlanarTextureMapping( mesh->getMesh(0), 0.004f); and theres the IAnimatedMesh* right there in the code
by darkfox404
Sat Apr 01, 2006 6:01 am
Forum: Beginners Help
Topic: [SOLVED]esc to quit and dos
Replies: 6
Views: 374

found it thnks for the help
by darkfox404
Sat Apr 01, 2006 5:56 am
Forum: Beginners Help
Topic: [SOLVED]esc to quit and dos
Replies: 6
Views: 374

...................... thx...
i found the winmain one right a way but i couldnt find the escape one...

thanks
by darkfox404
Sat Apr 01, 2006 5:51 am
Forum: Beginners Help
Topic: water help
Replies: 11
Views: 861

ya i know i gues im kinda getting on your nerves and im sorry but i've read that stuff before and i added int mesh; and this came up .\main.cpp(50) : error C2664: 'irr::scene::ISceneManager::addAnimatedMeshSceneNode' : cannot convert parameter 1 from 'int' to 'irr::scene::IAnimatedMesh *' Conversion...
by darkfox404
Sat Apr 01, 2006 5:43 am
Forum: Advanced Help
Topic: water shaders
Replies: 6
Views: 916

the reason why i added the last 2 things under advanced is because i wasnt sure how the topic was going to (you answering with 2 sentences or this big Oo topic with all this codes and junk) but thanks for your help (i do have the hl2 source code and just wanted to add that general look + the irrlich...
by darkfox404
Sat Apr 01, 2006 5:18 am
Forum: Beginners Help
Topic: water help
Replies: 11
Views: 861

what did you do different im still getting the same errors

Code: Select all

.\main.cpp(46) : error C2065: 'mesh' : undeclared identifier
.\main.cpp(58) : error C2227: left of '->getMesh' must point to class/struct/union/generic type
        type is ''unknown-type''
by darkfox404
Sat Apr 01, 2006 4:37 am
Forum: Beginners Help
Topic: water help
Replies: 11
Views: 861

wtf i can't figure this out can someone please fix this for me all i did was copy the code from the special effects tutorial /////////////////////////////// //Purpose: loads header files// /////////////////////////////// #include <irrlicht.h> #include <windows.h> ////////////////////////////////////...
by darkfox404
Sat Apr 01, 2006 4:24 am
Forum: Beginners Help
Topic: water help
Replies: 11
Views: 861

so i fixed the first part and heres my code i added this: scene::ISceneNode* node = 0; node = smgr->addAnimatedMeshSceneNode(mesh); node->setMaterialTexture( 0, driver->getTexture("../../media/wall.jpg")); node->getMaterial(0).EmissiveColor.set(0,0,0,0); into this and now im having trouble...
by darkfox404
Sat Apr 01, 2006 3:45 am
Forum: Beginners Help
Topic: [SOLVED]A doubt about the Irrlicht on the Code::Blocks
Replies: 9
Views: 456

as they said... do you have it installed?