Search found 125 matches

by Captain_Kill
Mon Jul 26, 2004 11:54 am
Forum: Project Announcements
Topic: Dark Reign 3 Status Updates
Replies: 50
Views: 16996

Yay! 4 new screenies + thumbnails! :D Second Update I spent ages working on getting Cal3D in (Didn't realise you needed the CVS version of Cal3D...:oops:) but now it works and it's absolutely AWESOME :D Best thing ever for my game and I'm really looking forward to using it :twisted: I may even consi...
by Captain_Kill
Mon Jul 26, 2004 8:04 am
Forum: Project Announcements
Topic: Dark Reign 3 Status Updates
Replies: 50
Views: 16996

FRICK!!! That'll teach me not to check stuff! :x *Can't believe he made such a stupid mistake...* I get the point about the big images too :D I only spent 10-20 minutes on the site, it does need work. I'll make it up to to you all then :D I've just got a VERY cool feature working. So I'll post scree...
by Captain_Kill
Sun Jul 25, 2004 5:34 am
Forum: Off-topic
Topic: School Sucks!
Replies: 25
Views: 3126

I'll agree with your declaration thesmileman :( School does suck... What sucks even more is when you don't learn anything at school...
by Captain_Kill
Sun Jul 25, 2004 2:26 am
Forum: Project Announcements
Topic: Dark Reign 3 Status Updates
Replies: 50
Views: 16996

For those people who can't use the demo, you'll find 2 screenshots of it at the Dark Reign 3 site. Just have a look in the media section.
by Captain_Kill
Sat Jul 24, 2004 4:38 pm
Forum: Project Announcements
Topic: Dark Reign 3 Status Updates
Replies: 50
Views: 16996

*wishes he had have explained better :(* The system i have made uses a whole new map entity. You can't just load any map and expect it to work! You have to add in the RTLight map entities. That's why I had to modify the engine and other stuff. It's a flexible system but of course the disadvantage is...
by Captain_Kill
Sat Jul 24, 2004 3:13 pm
Forum: Project Announcements
Topic: Dark Reign 3 Status Updates
Replies: 50
Views: 16996

It's not as simple as that. I have to be able to edit the original map in Radiant + i would also have to find textures. I'd rather spend my time on coding. There's nothing stopping people d/ling the first version, getting the code and using the Radiant file to make their own maps... I'm annoyed too ...
by Captain_Kill
Sat Jul 24, 2004 2:07 pm
Forum: Project Announcements
Topic: Dark Reign 3 Status Updates
Replies: 50
Views: 16996

Maybe because Irrlicht loads Q3 format maps. Also, do you have any idea how long it takes to make a decent Q3 map when you're not a good mapper?

If you don't have Q3 then just wait until my stuff is standalone.

If people really want I can put up screenshots instead...
by Captain_Kill
Sat Jul 24, 2004 1:28 pm
Forum: Project Announcements
Topic: Dark Reign 3 Status Updates
Replies: 50
Views: 16996

erSitzt: This is a demo meant for people with Q3. I never said it was standalone. Apart from that, I thought most people would have Q3. It is a VERY common game. Apart from that, it's no big deal to d/l the Q3 demo. Worse things could happen... Edit: Another reason why it isn't standalone is that I ...
by Captain_Kill
Sat Jul 24, 2004 9:16 am
Forum: Project Announcements
Topic: Dark Reign 3 Status Updates
Replies: 50
Views: 16996

So the problem is not many people have Q3?? I have a solution :D Download the Q3 demo and change the map in code from Q3DM1 (I think...) to the Q3DM17 RTLight map OR make a map yourself in GtK :P Edit: New version - Comes with a Q3 Demo compatible EXE: http://www.eve-corp.com/darkreign3/RTLightDemo_...
by Captain_Kill
Sat Jul 24, 2004 9:07 am
Forum: Project Announcements
Topic: Dark Reign 3 Status Updates
Replies: 50
Views: 16996

w00t :D Site has been updated! You'll now find an FAQ, About and other stuff :) Now all I need is some better screenshots and a forum...

PS. 20 something views of my post but no replies? :? Come on people! :D I need feedback! :P
by Captain_Kill
Sat Jul 24, 2004 3:30 am
Forum: Project Announcements
Topic: Dark Reign 3 Status Updates
Replies: 50
Views: 16996

Dark Reign 3 Status Updates

This thread is especially for updates relating to Dark Reign 3. I am hoping to make good progress with DR3 and also I'll probably release code snippets and other stuff. So instead of making lots of seperate threads, I'll put all DR3 updates and stuff here. First Update: Looking over my current struc...
by Captain_Kill
Sun Jul 18, 2004 11:43 am
Forum: Beginners Help
Topic: Formats and so on.
Replies: 29
Views: 1707

Q2's compile tools can do lightmaps :P Or you could use ArghRad...

PS. While Q2 ain't the best solution it's still better than trying to use X or something else... IMHO those formats aren't meant to be used in maps
by Captain_Kill
Sun Jul 18, 2004 12:30 am
Forum: Beginners Help
Topic: Formats and so on.
Replies: 29
Views: 1707

http://map3bspc.sourceforge.net/ <-------- GPL Q3 Compiler, not made by iD BUT some modification of loader code necessary, because it doesn't make 'perfect' Q3 maps
by Captain_Kill
Sun Jul 18, 2004 12:03 am
Forum: Beginners Help
Topic: Formats and so on.
Replies: 29
Views: 1707

Tyn, I did mention that you'd have to add Q2 BSP support. I know Irrlicht doesn't support it. Only the Q2 game and the Q2 map compilers/format were GPLed. The actual level editor itself is NOT. You have to pay a $15000 fee to iD to be able to use GtKRadiant and even the old Q2Radiant in anything oth...
by Captain_Kill
Sat Jul 17, 2004 1:36 pm
Forum: Beginners Help
Topic: Formats and so on.
Replies: 29
Views: 1707

What's stopping people from using Quake 2's map format? The compilers are GPLed, and so is the format. There is nothing stopping people from using Q2's map formats in a GPL commercial product, as long as you use a free or GPL compatible map maker (ie. not iD made). All you have to do is add in Q2 ma...