Search found 125 matches
- Mon Jul 26, 2004 11:54 am
- Forum: Project Announcements
- Topic: Dark Reign 3 Status Updates
- Replies: 50
- Views: 16996
Yay! 4 new screenies + thumbnails! :D Second Update I spent ages working on getting Cal3D in (Didn't realise you needed the CVS version of Cal3D...:oops:) but now it works and it's absolutely AWESOME :D Best thing ever for my game and I'm really looking forward to using it :twisted: I may even consi...
- Mon Jul 26, 2004 8:04 am
- Forum: Project Announcements
- Topic: Dark Reign 3 Status Updates
- Replies: 50
- Views: 16996
FRICK!!! That'll teach me not to check stuff! :x *Can't believe he made such a stupid mistake...* I get the point about the big images too :D I only spent 10-20 minutes on the site, it does need work. I'll make it up to to you all then :D I've just got a VERY cool feature working. So I'll post scree...
- Sun Jul 25, 2004 5:34 am
- Forum: Off-topic
- Topic: School Sucks!
- Replies: 25
- Views: 3126
- Sun Jul 25, 2004 2:26 am
- Forum: Project Announcements
- Topic: Dark Reign 3 Status Updates
- Replies: 50
- Views: 16996
- Sat Jul 24, 2004 4:38 pm
- Forum: Project Announcements
- Topic: Dark Reign 3 Status Updates
- Replies: 50
- Views: 16996
*wishes he had have explained better :(* The system i have made uses a whole new map entity. You can't just load any map and expect it to work! You have to add in the RTLight map entities. That's why I had to modify the engine and other stuff. It's a flexible system but of course the disadvantage is...
- Sat Jul 24, 2004 3:13 pm
- Forum: Project Announcements
- Topic: Dark Reign 3 Status Updates
- Replies: 50
- Views: 16996
It's not as simple as that. I have to be able to edit the original map in Radiant + i would also have to find textures. I'd rather spend my time on coding. There's nothing stopping people d/ling the first version, getting the code and using the Radiant file to make their own maps... I'm annoyed too ...
- Sat Jul 24, 2004 2:07 pm
- Forum: Project Announcements
- Topic: Dark Reign 3 Status Updates
- Replies: 50
- Views: 16996
- Sat Jul 24, 2004 1:28 pm
- Forum: Project Announcements
- Topic: Dark Reign 3 Status Updates
- Replies: 50
- Views: 16996
erSitzt: This is a demo meant for people with Q3. I never said it was standalone. Apart from that, I thought most people would have Q3. It is a VERY common game. Apart from that, it's no big deal to d/l the Q3 demo. Worse things could happen... Edit: Another reason why it isn't standalone is that I ...
- Sat Jul 24, 2004 9:16 am
- Forum: Project Announcements
- Topic: Dark Reign 3 Status Updates
- Replies: 50
- Views: 16996
So the problem is not many people have Q3?? I have a solution :D Download the Q3 demo and change the map in code from Q3DM1 (I think...) to the Q3DM17 RTLight map OR make a map yourself in GtK :P Edit: New version - Comes with a Q3 Demo compatible EXE: http://www.eve-corp.com/darkreign3/RTLightDemo_...
- Sat Jul 24, 2004 9:07 am
- Forum: Project Announcements
- Topic: Dark Reign 3 Status Updates
- Replies: 50
- Views: 16996
- Sat Jul 24, 2004 3:30 am
- Forum: Project Announcements
- Topic: Dark Reign 3 Status Updates
- Replies: 50
- Views: 16996
Dark Reign 3 Status Updates
This thread is especially for updates relating to Dark Reign 3. I am hoping to make good progress with DR3 and also I'll probably release code snippets and other stuff. So instead of making lots of seperate threads, I'll put all DR3 updates and stuff here. First Update: Looking over my current struc...
- Sun Jul 18, 2004 11:43 am
- Forum: Beginners Help
- Topic: Formats and so on.
- Replies: 29
- Views: 1707
- Sun Jul 18, 2004 12:30 am
- Forum: Beginners Help
- Topic: Formats and so on.
- Replies: 29
- Views: 1707
http://map3bspc.sourceforge.net/ <-------- GPL Q3 Compiler, not made by iD BUT some modification of loader code necessary, because it doesn't make 'perfect' Q3 maps
- Sun Jul 18, 2004 12:03 am
- Forum: Beginners Help
- Topic: Formats and so on.
- Replies: 29
- Views: 1707
Tyn, I did mention that you'd have to add Q2 BSP support. I know Irrlicht doesn't support it. Only the Q2 game and the Q2 map compilers/format were GPLed. The actual level editor itself is NOT. You have to pay a $15000 fee to iD to be able to use GtKRadiant and even the old Q2Radiant in anything oth...
- Sat Jul 17, 2004 1:36 pm
- Forum: Beginners Help
- Topic: Formats and so on.
- Replies: 29
- Views: 1707
What's stopping people from using Quake 2's map format? The compilers are GPLed, and so is the format. There is nothing stopping people from using Q2's map formats in a GPL commercial product, as long as you use a free or GPL compatible map maker (ie. not iD made). All you have to do is add in Q2 ma...