Hey Spintz, awesome demos BUT i can't get the code to work! :( It compiles ok and i applied those 32-16bit changes but it still doesn't work... It seems to be that rather than running the terrain strips parallel, it just sticks em on top of each other :?
I was using 0.6 but i switched because i ...
Search found 125 matches
- Sat Jan 22, 2005 8:47 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: GeoMipMapped Terrain Scene Node ( UPDATED 3/3/05 )
- Replies: 101
- Views: 34491
- Thu Oct 28, 2004 8:00 am
- Forum: Advanced Help
- Topic: Xbox programming with Irrlicht?
- Replies: 19
- Views: 3770
- Wed Oct 27, 2004 3:47 am
- Forum: Advanced Help
- Topic: Xbox programming with Irrlicht?
- Replies: 19
- Views: 3770
- Sun Oct 24, 2004 2:05 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: new software for animating skeletal weight models--> cal3
- Replies: 8
- Views: 3672
- Sat Oct 23, 2004 11:09 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: new software for animating skeletal weight models--> cal3
- Replies: 8
- Views: 3672
- Sat Oct 16, 2004 4:19 am
- Forum: Open Discussion and Dev Announcements
- Topic: Which animation?
- Replies: 26
- Views: 3136
- Fri Oct 15, 2004 9:11 am
- Forum: Open Discussion and Dev Announcements
- Topic: Which animation?
- Replies: 26
- Views: 3136
Hey Tyn, Cal3D is NEARLY there and I'd highly recommend it. Seen as you're starting from scratch then Cal3D's different coordinate system wouldn't be as much of an issue for you because you could just rotate the model in Max. If you're interested check out all the Cal3D threads around the forum or ...
- Fri Oct 08, 2004 10:10 am
- Forum: Open Discussion and Dev Announcements
- Topic: Cal3D Scene Node Devel Thread
- Replies: 7
- Views: 1929
- Fri Oct 08, 2004 3:57 am
- Forum: Open Discussion and Dev Announcements
- Topic: Cal3D Scene Node Devel Thread
- Replies: 7
- Views: 1929
- Fri Oct 08, 2004 2:57 am
- Forum: Open Discussion and Dev Announcements
- Topic: Cal3D Scene Node Devel Thread
- Replies: 7
- Views: 1929
I just tried 32 (!) or so different coordinate tests to see why the heck my model isn't working right. So far I haven't found a combo that works, which is irritating. The model is exported straight from Max 6 using the Cal exporters yet I can't seem to get it to face the right directions in Irrlicht ...
- Fri Oct 08, 2004 12:54 am
- Forum: Open Discussion and Dev Announcements
- Topic: Cal3D Scene Node Devel Thread
- Replies: 7
- Views: 1929
Fire at will with those questions you have and I'll try to answer them. :D
PS. I'm considering writing my own Cal3D node anyway as a sought of learning experience... Hopefully we'll be able to produce something good because Cal3D is a VERY cool animation library and it works well with my collection ...
PS. I'm considering writing my own Cal3D node anyway as a sought of learning experience... Hopefully we'll be able to produce something good because Cal3D is a VERY cool animation library and it works well with my collection ...
- Fri Oct 08, 2004 12:50 am
- Forum: Advanced Help
- Topic: More Cal3D
- Replies: 6
- Views: 991
- Thu Oct 07, 2004 2:38 pm
- Forum: Advanced Help
- Topic: More Cal3D
- Replies: 6
- Views: 991
- Wed Sep 15, 2004 6:33 am
- Forum: Beginners Help
- Topic: free compiler with lightmaps?
- Replies: 270
- Views: 77464
ZDimitor: Awesome work :D I'm no artist but I can appreciate the programming :lol: I got a potentially better solution to that problem you mentioned... Instead of combining 2 images, why not just load them both? ;) It's definatly possible and would be a cool addition to Irrlicht. Actually... I think ...
- Tue Sep 14, 2004 12:43 pm
- Forum: Off-topic
- Topic: I quit. (Eve-corp, IrrForge, etc...)
- Replies: 13
- Views: 2409