Search found 125 matches
- Sat Jan 22, 2005 8:47 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: GeoMipMapped Terrain Scene Node ( UPDATED 3/3/05 )
- Replies: 101
- Views: 28978
Hey Spintz, awesome demos BUT i can't get the code to work! :( It compiles ok and i applied those 32-16bit changes but it still doesn't work... It seems to be that rather than running the terrain strips parallel, it just sticks em on top of each other :? I was using 0.6 but i switched because i thou...
- Thu Oct 28, 2004 8:00 am
- Forum: Advanced Help
- Topic: Xbox programming with Irrlicht?
- Replies: 19
- Views: 3281
:lol: There's no such thing as a (fully functional) emulator. You'll need a REAL XBox and as for the XDK... You can't get it legally from MS and OpenXDK wasn't mature enough last time I checked. I may try compiling Irrlicht for XBox if I can find the time... I'm sure it's possible. Heck, there's eve...
- Wed Oct 27, 2004 3:47 am
- Forum: Advanced Help
- Topic: Xbox programming with Irrlicht?
- Replies: 19
- Views: 3281
I will need to compile Irrlicht for Xbox. Beware! XBoxs can't use DLL files! You'll need to make Irrlicht into a static lib (I think...) Also, you don't necessarily need a Debug XBox to develop for XBox. All you need is a modchip and you can get a little tool that allows the XBE files from the offi...
- Sun Oct 24, 2004 2:05 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: new software for animating skeletal weight models--> cal3
- Replies: 8
- Views: 3499
- Sat Oct 23, 2004 11:09 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: new software for animating skeletal weight models--> cal3
- Replies: 8
- Views: 3499
BTW, cloth is animated with good old bones and careful weighting Not entirely true for Cal3D ;) It has a cool little option which allows you to assign all vertexes on a model that aren't connected to a bone/rig to a cloth simulation system built into Cal3D. As a result all the user has todo is add ...
- Sat Oct 16, 2004 4:19 am
- Forum: Open Discussion and Dev Announcements
- Topic: Which animation?
- Replies: 26
- Views: 2759
- Fri Oct 15, 2004 9:11 am
- Forum: Open Discussion and Dev Announcements
- Topic: Which animation?
- Replies: 26
- Views: 2759
Hey Tyn, Cal3D is NEARLY there and I'd highly recommend it. Seen as you're starting from scratch then Cal3D's different coordinate system wouldn't be as much of an issue for you because you could just rotate the model in Max. If you're interested check out all the Cal3D threads around the forum or a...
- Fri Oct 08, 2004 10:10 am
- Forum: Open Discussion and Dev Announcements
- Topic: Cal3D Scene Node Devel Thread
- Replies: 7
- Views: 1706
- Fri Oct 08, 2004 3:57 am
- Forum: Open Discussion and Dev Announcements
- Topic: Cal3D Scene Node Devel Thread
- Replies: 7
- Views: 1706
Fook... I got no idea what's up with Irrlicht's coordinate system but this thing refuses to work :? tmp.Pos.set(meshVertices[i][0],meshVertices[i][2],meshVertices[i][1]); tmp.Pos.set(-meshVertices[i][0],meshVertices[i][2],meshVertices[i][1]); They're the 2 coordinate systems that are the closest. My...
- Fri Oct 08, 2004 2:57 am
- Forum: Open Discussion and Dev Announcements
- Topic: Cal3D Scene Node Devel Thread
- Replies: 7
- Views: 1706
I just tried 32 (!) or so different coordinate tests to see why the heck my model isn't working right. So far I haven't found a combo that works, which is irritating. The model is exported straight from Max 6 using the Cal exporters yet I can't seem to get it to face the right directions in Irrlicht...
- Fri Oct 08, 2004 12:54 am
- Forum: Open Discussion and Dev Announcements
- Topic: Cal3D Scene Node Devel Thread
- Replies: 7
- Views: 1706
Fire at will with those questions you have and I'll try to answer them. :D PS. I'm considering writing my own Cal3D node anyway as a sought of learning experience... Hopefully we'll be able to produce something good because Cal3D is a VERY cool animation library and it works well with my collection ...
- Fri Oct 08, 2004 12:50 am
- Forum: Advanced Help
- Topic: More Cal3D
- Replies: 6
- Views: 858
- Thu Oct 07, 2004 2:38 pm
- Forum: Advanced Help
- Topic: More Cal3D
- Replies: 6
- Views: 858
- Wed Sep 15, 2004 6:33 am
- Forum: Beginners Help
- Topic: free compiler with lightmaps?
- Replies: 270
- Views: 73080
ZDimitor: Awesome work :D I'm no artist but I can appreciate the programming :lol: I got a potentially better solution to that problem you mentioned... Instead of combining 2 images, why not just load them both? ;) It's definatly possible and would be a cool addition to Irrlicht. Actually... I think...
- Tue Sep 14, 2004 12:43 pm
- Forum: Off-topic
- Topic: I quit. (Eve-corp, IrrForge, etc...)
- Replies: 13
- Views: 2111