Search found 13 matches

by Hoff
Fri Jul 23, 2004 2:56 am
Forum: Open Discussion and Dev Announcements
Topic: YES YES YES YES YES SHADERS OH YES!
Replies: 15
Views: 1920

thesmileman wrote:@Hoff, I guess I was not clear in my explaination. I thought saying "directx rendering in Irrlicht" would mean only in irrlicht not in general not in general I guess you did not see that.
Sorry dude, my fault. Didn't mean to sound harsh if I did.

-- John
by Hoff
Thu Jul 22, 2004 10:21 pm
Forum: Open Discussion and Dev Announcements
Topic: YES YES YES YES YES SHADERS OH YES!
Replies: 15
Views: 1920

Why do you prefer DirectX? Isn't it all abstracted away by Irrlicht, so you couldn't possibly know which one you're using anyway? I prefer directx because of two things in Irrlicht. One the quality of rendering is better. If you don't believe me make a particle system and look at the difference fro...
by Hoff
Wed Jul 21, 2004 8:28 pm
Forum: Open Discussion and Dev Announcements
Topic: YES YES YES YES YES SHADERS OH YES!
Replies: 15
Views: 1920

thesmileman wrote:I knew someone wrote that but it was only for open gl and noone every tried to get it working for directx which is what I prefer.
Why do you prefer DirectX? Isn't it all abstracted away by Irrlicht, so you couldn't possibly know which one you're using anyway?
by Hoff
Thu Jul 01, 2004 2:52 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Linux C++ IDE??
Replies: 15
Views: 7263

Re: Linux C++ IDE??

Anybody know of a good one? Please don't suggest KDevelop because, even though it came with my distro, I've somehow developed a hatred for KDE :P . I've also tried anjuta but couldn't get it to work. Anything? Worst case scenario I guess I'll just write the whole program in Dev-Cpp on my winxp (int...
by Hoff
Thu Jul 01, 2004 12:37 am
Forum: Beginners Help
Topic: Rotation works in DX, doesn't in GL. What?
Replies: 5
Views: 368

yeah. And it only took me a day and a half too. :P What a way to spend my vacations. When classes start again, my teacher will probably ask "what did you do with all the spare time?". Everyone will probably say something like going to the beach. "Umm... I messed with trig all day.&qu...
by Hoff
Wed Jun 30, 2004 10:26 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Cg for OpenGL
Replies: 47
Views: 15604

Hi John I've been playing around with Your CG stuff and made some changes. I made an interface ICGProgram which follows a bit more the irrlicht object creation style. The videodriver has now some methods for creating and destroying the CGPrograms. I believe that this way it'll be easier to implemen...
by Hoff
Wed Jun 30, 2004 10:16 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Cg for OpenGL
Replies: 47
Views: 15604

did anyone test this on linux? anything i compile linked to the modified version of irrlicht segfaults, except the modified hello world..... it seems to segfault just when it's supposed to rendera 3d object... I developed it in Linux, so it should work fine. But I think I know what's happening (did...
by Hoff
Wed Jun 30, 2004 1:48 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Cg for OpenGL
Replies: 47
Views: 15604

Linking with Cg and CgGL doesn't pose any license issues (which is awesome) -- NVidia wants you to use their language, and there's no other way to do so. On another note, I've been reading through the Cg for DirectX documentation and it looks like it's going to be more annoying than I thought. The O...
by Hoff
Mon Jun 28, 2004 3:16 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Cg for OpenGL
Replies: 47
Views: 15604

Cg for OpenGL

Howdy -- I just wrote some stuff to add Cg support to Irrlicht. At the moment, it only works with OpenGL; although someone familiar with DirectX should be able to fix that pretty easily. Below are the files I added/changed, along with a new main.cpp that goes with the "Hello World" example...
by Hoff
Mon Jun 28, 2004 2:17 pm
Forum: Open Discussion and Dev Announcements
Topic: Need Blender Support! add .blend
Replies: 23
Views: 2240

I hear Blender has a really nice Python interface for coding custom exporters. Maybe you should try that?

-- John
by Hoff
Sun Jun 27, 2004 8:00 pm
Forum: Open Discussion and Dev Announcements
Topic: Source hacking
Replies: 13
Views: 1255

It does work, but it's not complete. There are a couple things that need to be added for it to be useful, like matrix tracking, but they're all a few lines of code. My main concern is that it fits into the infrastructure well. I think it does, but then again I've only looked at the few source files ...
by Hoff
Sun Jun 27, 2004 7:00 pm
Forum: Open Discussion and Dev Announcements
Topic: Source hacking
Replies: 13
Views: 1255

They do -- it's actually kinda cool what NVidia did with Cg. You can compile Cg code to different GPU assembly types, including ARB types, which ATI supports.

-- John
by Hoff
Sun Jun 27, 2004 6:15 pm
Forum: Open Discussion and Dev Announcements
Topic: Source hacking
Replies: 13
Views: 1255

Okay, this is what I've got so far. Some feedback would be nice, so I know if I'm following the general style/code structure rules for Irrlicht before I do too much more. Anyway, I added two source files: CCGProgram.cpp/h, and modified CVideoOpenGL, SMaterial.h, irrlicht.h and the Makefile. The only...