Search found 14 matches
- Thu Apr 12, 2007 11:08 pm
- Forum: Advanced Help
- Topic: Making a scripting language for Irlicht?
- Replies: 22
- Views: 2448
Well, I finished my game for PyWeek. I made a binding for Irrlicht using Boost::Python and then wrote all the game code in Python. The main game loop and all the per-frame update methods are Python. There is no performance issue using the scripts to update every frame. Currently the speed bottleneck...
- Sat Apr 07, 2007 10:43 am
- Forum: Open Discussion and Dev Announcements
- Topic: Scripting language choice
- Replies: 29
- Views: 7894
The problem with most of the bindings is that they are making a 1:1 binding, so you have to write the same exact function calls, but maybe you don't have to put a semi-colon at the end, because its a scripting language, or whatever. That makes no sense. A scripting language binding should simplify t...
- Sat Apr 07, 2007 10:04 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht 1.3 - Different topic :P
- Replies: 14
- Views: 1611
- Sat Apr 07, 2007 7:09 am
- Forum: Advanced Help
- Topic: why doesnt createPointEmitter(); work
- Replies: 5
- Views: 578
- Sat Apr 07, 2007 6:49 am
- Forum: Advanced Help
- Topic: why doesnt createPointEmitter(); work
- Replies: 5
- Views: 578
- Tue Apr 03, 2007 2:14 am
- Forum: Off-topic
- Topic: Linux IDE's suck!!
- Replies: 56
- Views: 4832
For what its worth, I use a nightly build of Code::Blocks with OpenSUSE 10.2 at home, and I'm quite pleased with the programming experience. Sure, its no Visual Studio, but it has some things, like a profiler that works amazingly well. With C::B, you can do normal VS style projects and skip the whol...
- Mon Apr 02, 2007 10:23 pm
- Forum: Advanced Help
- Topic: Making a scripting language for Irlicht?
- Replies: 22
- Views: 2448
- Mon Apr 02, 2007 7:45 am
- Forum: Advanced Help
- Topic: Making a scripting language for Irlicht?
- Replies: 22
- Views: 2448
- Mon Apr 02, 2007 6:49 am
- Forum: Advanced Help
- Topic: Custom Scene Node problem
- Replies: 3
- Views: 559
Fixed
Whoops! This scene node works fine, actually. I wasn't setting the position correctly, so they were indeed all overlapping. It's actually working fine. I've been coding for the last 10 hours straight for a competition, and so I'm prone to making small mistakes. Thanks for looking at it though.
- Mon Apr 02, 2007 5:40 am
- Forum: Advanced Help
- Topic: Custom Scene Node problem
- Replies: 3
- Views: 559
Custom Scene Node problem
I made a working custom scene node that is essentially a textured square panel. When I make one, it works fine, when I make more than one, I only see one. I made sure, each time I create a new one, I pass in a unique id number. Any ideas? Here's the code. class CFloorSceneNode : public scene::IScene...
- Fri Feb 09, 2007 8:43 am
- Forum: Off-topic
- Topic: Post removed.
- Replies: 76
- Views: 12139
openSUSE
I switched over to Windows land from Linux land a few years ago, because I wanted to learn programming in Windows so I could get a decent job. Now that I have the decent job, I'm back with Linux, and I have to say, its 20 times better than it was a few years ago. It is much more powerful than Window...
- Tue Mar 21, 2006 7:46 pm
- Forum: Beginners Help
- Topic: Animated Milkshape 3D model acting strangely.
- Replies: 6
- Views: 536
Lighting on animated models fixed.
Thanks bear, The normals are loaded fine. What happens is that they were not getting transformed along with the animated joints--it happens with .x files too. I found a patch to the engine that adds this missing feature on this webpage: http://parsys.informatik.uni-oldenburg.de/~hybrid/irrlicht/ . T...
- Fri Mar 03, 2006 5:35 am
- Forum: Beginners Help
- Topic: Animated Milkshape 3D model acting strangely.
- Replies: 6
- Views: 536
answers
To answer some of my questions: The importing of MS3D models is buggy and incomplete in Irrlicht right now. The animation is messed up and the model is a mirror image of what its supposed to be. I was able to export a .x file and loading the .x file took care of those two problems. However, the issu...
- Fri Mar 03, 2006 2:52 am
- Forum: Beginners Help
- Topic: Animated Milkshape 3D model acting strangely.
- Replies: 6
- Views: 536
Animated Milkshape 3D model acting strangely.
I made an animated model in Milkshape 3D, the latest version and loaded it into Irrlicht by replacing some text in the Hello World tutorial. I have some questions: 1. A six-frame animation became 208 frames when loaded by Irrlicht, is there any way to calculate exactly which frame counts represent t...