poop I forgot the tags. Sorry, once again.
#include <irrlicht.h>
#include <qthread.h>
#include <qptrlist.h>
#include <qdatetime.h>
#include <qmutex.h>
#include <stdlib.h>
using namespace irr;
#pragma comment(lib, "Irrlicht.lib")
scene::ISceneManager* smgr;
video::IVideoDriver* driver ...
Search found 8 matches
- Sat Sep 18, 2004 9:56 pm
- Forum: Beginners Help
- Topic: How to implement figures as independently operating objects?
- Replies: 16
- Views: 2326
- Sat Sep 18, 2004 9:28 pm
- Forum: Beginners Help
- Topic: How to implement figures as independently operating objects?
- Replies: 16
- Views: 2326
QThread is a class of the Qt library (for free on Linux) which does things in QThread::run() and can be started with QThread::start(). The MFC library of Win32 has CThread which basically does the same. You might also use the appropriate Win32 API-function but it's not comfortable to fulfil all the ...
- Tue Aug 17, 2004 11:26 pm
- Forum: Beginners Help
- Topic: How to implement figures as independently operating objects?
- Replies: 16
- Views: 2326
How to implement figures as independently operating objects?
The following approach implements independently operating game figures, each one in its own thread. I used the collision example for it.
My question is: is that approach basically right or how should it be done?
Note: I used the Qt library for some things. Sorry for not posting an URL, I don't ...
My question is: is that approach basically right or how should it be done?
Note: I used the Qt library for some things. Sorry for not posting an URL, I don't ...
- Tue Jul 27, 2004 6:22 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht CVS Petition
- Replies: 38
- Views: 26321
- Wed Jun 30, 2004 5:50 am
- Forum: Beginners Help
- Topic: basic principle of animation?
- Replies: 17
- Views: 1622
- Tue Jun 29, 2004 8:51 am
- Forum: Beginners Help
- Topic: basic principle of animation?
- Replies: 17
- Views: 1622
- Mon Jun 28, 2004 6:55 pm
- Forum: Beginners Help
- Topic: basic principle of animation?
- Replies: 17
- Views: 1622
- Mon Jun 28, 2004 6:42 pm
- Forum: Beginners Help
- Topic: basic principle of animation?
- Replies: 17
- Views: 1622
basic principle of animation?
Hi,
I saw in the demo applications that animated game figures are just loaded and started with a simple run command, means animation is predefined by the file created with an external program. But that sort of animation seems to me like it's beein very fixed and simple.
I want to know if it's ...
I saw in the demo applications that animated game figures are just loaded and started with a simple run command, means animation is predefined by the file created with an external program. But that sort of animation seems to me like it's beein very fixed and simple.
I want to know if it's ...