Search found 11 matches

by Valkyr
Sun Jul 04, 2004 4:38 am
Forum: Project Announcements
Topic: Dark Reign 3 - An RTS for the Future - Based on the Past...
Replies: 63
Views: 20396

And how much memeory does this take up? What exactly would be the requirements for that engine?
by Valkyr
Sun Jul 04, 2004 2:52 am
Forum: Project Announcements
Topic: Dark Reign 3 - An RTS for the Future - Based on the Past...
Replies: 63
Views: 20396

Ummm... I thought this was a picture of a game made with an RTS engine he was looking at. Not one of his actual game.
by Valkyr
Thu Jul 01, 2004 3:10 am
Forum: Beginners Help
Topic: Engine Choices - Not Sure Which Way To Go
Replies: 17
Views: 1417

you'll require Quake 3 as I'll probably be ripping off Quake 3 models and stuff until I make my own... And it won't be much too, Besides pondering to morality of using other artists work without their permission... :roll: May I ask why you're using Q3 models for an RTS? Is it an RTS like C&C or...
by Valkyr
Wed Jun 30, 2004 1:51 am
Forum: Beginners Help
Topic: Oceans
Replies: 7
Views: 614

Oh, thanks Robomaniac!

I'll definately have to have a look at it now, but I want to learn to use IrrLicht first for its simplicity.

Nice screens BTW! :)
by Valkyr
Wed Jun 30, 2004 12:58 am
Forum: Beginners Help
Topic: Oceans
Replies: 7
Views: 614

Yes, comparing IrrLicht and OGRE is almost like apples and oranges. They weren't made with exactly the same purpose and goal. But yes, VERY difficult to set up and currently you can only set it up in VC++, now, there is a method that works with DevC++ but it does not support the latest version(so no...
by Valkyr
Wed Jun 30, 2004 12:48 am
Forum: Beginners Help
Topic: Oceans
Replies: 7
Views: 614

OGRE is a very clean engine that comes close to/is on par with graphics engines used in commercial games, BUT it is hard to learn (much harder than IrrLicht), although, it adds much more features/flexibility for this payoff. I chose IrrLicht because I am not as advanced a programmer and have never w...
by Valkyr
Wed Jun 30, 2004 12:42 am
Forum: Beginners Help
Topic: Error when running 2nd tutorial program
Replies: 5
Views: 369

thesmileman wrote:I could be wrong but I think that you do have to use "/" slashes because on many systems "" is the exacpe character. Linux and Unix do this.
Oh, ok. Thanks for your help! On to tutorial 3! :)
by Valkyr
Wed Jun 30, 2004 12:37 am
Forum: Beginners Help
Topic: Error when running 2nd tutorial program
Replies: 5
Views: 369

I just tried this:

Code: Select all

C:/Testproj/media/...
and it worked...

Do you really have to use forward slashes as opposed to any type you want? No biggie, really, but it seems like a weird limitation to me.

Thanks for advice thesmileman!
by Valkyr
Wed Jun 30, 2004 12:26 am
Forum: Beginners Help
Topic: Oceans
Replies: 7
Views: 614

I am also a newb to IrrLicht but I will attempt to help you and answer your question. I believe IrrLicht is more geared to FPS-type levels, such as maps in Half-Life and Quake. That being said, I'm pretty sure you could still pull off what you want to do. Being fair to other 3d engines, you might wa...
by Valkyr
Wed Jun 30, 2004 12:06 am
Forum: Advanced Help
Topic: collision detection
Replies: 5
Views: 899

Maybe post some code?
by Valkyr
Tue Jun 29, 2004 11:17 pm
Forum: Beginners Help
Topic: Error when running 2nd tutorial program
Replies: 5
Views: 369

Error when running 2nd tutorial program

Hi, I'm a newomer here and I want to get started in 3d programming using IrrLicht. Anyway, I did the second tutorial on loading a Quake 3 map. I get this error message in the console: "Could not load texture because mesh could not be loaded: 20kdm2.bsp." Here is my code: //Load Quake3 Map ...