Search found 16 matches
- Fri Mar 04, 2011 4:15 am
- Forum: Beginners Help
- Topic: Im struggeling with hello world Prodject
- Replies: 6
- Views: 468
- Sun Feb 27, 2011 7:21 am
- Forum: Beginners Help
- Topic: Im struggeling with hello world Prodject
- Replies: 6
- Views: 468
- Tue Jul 13, 2004 1:42 am
- Forum: Advanced Help
- Topic: Terrain w/ Newton
- Replies: 1
- Views: 590
- Sat Jul 10, 2004 2:24 am
- Forum: Advanced Help
- Topic: Collision & BSP
- Replies: 5
- Views: 910
Well what exactly is the getSceneNodeFromRayBB function returning? Is it returning another scenenode or is it returning 0? Also are you just trying to see if the user has clicked on the BSP house on the screen? Or are you trying to find out where exactly at on the BSP house they have clicked? -Mindl
- Sat Jul 10, 2004 2:05 am
- Forum: Beginners Help
- Topic: Access Violation for run->()
- Replies: 9
- Views: 430
- Fri Jul 09, 2004 2:20 am
- Forum: Beginners Help
- Topic: Question about ITriangleSelector and animated models
- Replies: 7
- Views: 544
- Fri Jul 09, 2004 2:16 am
- Forum: Beginners Help
- Topic: Switching Game Screens
- Replies: 2
- Views: 266
I had the same problem when I started working in the engine, but there is a good example program just sitting there waiting for you. Just open up the Demo program code, should be included with the other tutorial code. It is a great place to look for a lot of the basic stuff such as this. It uses a g...
- Fri Jul 09, 2004 2:12 am
- Forum: Beginners Help
- Topic: Access Violation for run->()
- Replies: 9
- Views: 430
- Fri Jul 09, 2004 2:09 am
- Forum: Beginners Help
- Topic: A little problem with the Hello World tutorial
- Replies: 7
- Views: 437
- Fri Jul 09, 2004 2:02 am
- Forum: Beginners Help
- Topic: changing distance from camera before nodes are not drawn
- Replies: 1
- Views: 329
- Thu Jul 08, 2004 11:03 pm
- Forum: Advanced Help
- Topic: Collision & BSP
- Replies: 5
- Views: 910
BSP & Collision
Is this BSP node a BSP map of the house? And you want to send a ray out from the camera to see if it intersects somewhere inside of the BSP house? Not to clear on exactly what you want to do. Theoretically it should send back the BSP node if that line intersects with it at all. You might want to try...
- Wed Jul 07, 2004 3:45 am
- Forum: Beginners Help
- Topic: Skybox, is this something done in the level editor or what?
- Replies: 2
- Views: 291
- Wed Jul 07, 2004 2:48 am
- Forum: Beginners Help
- Topic: Camera Position Change on Mouse move
- Replies: 2
- Views: 385
Moving camera with mouse
You can add a conditonal statement to the OnEvent function to check if the mouse has changed since the last frame using EMIE_MOUSE_MOVED, then use the event.MouseInput.X or event.MouseInput.Y to compare to the old value of the mouse position which you would need to store in a variable. Based on how ...
- Wed Jul 07, 2004 2:16 am
- Forum: Advanced Help
- Topic: a problem of logic with the cursor and a line3D
- Replies: 10
- Views: 1131
Kind of an annoying problem
I've implemented the code for the collision of the ray sent out from the camera where the mouse is located. I've got a plane with a scene node for the sydney model located on it. Then I have a camera behind and above the model looking down at it with about a 45 degree angle. When I choose a spot on ...
- Mon Jul 05, 2004 6:37 am
- Forum: Advanced Help
- Topic: a problem of logic with the cursor and a line3D
- Replies: 10
- Views: 1131
Works like a charm
Yep, tried the above out and it works like a charm.
-Mindl
-Mindl