Search found 18 matches
- Tue Jun 20, 2006 3:39 am
- Forum: Game Programming
- Topic: Parsing XML?
- Replies: 3
- Views: 2183
We had trouble using the supplied lib with VisualEditor as well. I think it was because it was compiled with VC6 and we're using VC2005. So I started writing my own loader. Got it to load the skybox and terrain from the xml outputted from VisualEditor and then irrEdit was posted up. Our team's other...
- Sun Jun 18, 2006 12:39 am
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 98670
Hi guys, great work ;) Anyway I've found a bug in the config.xml handling. If the game can't find one of the elements it's looking for in the config file, it just crashes. To see what I mean just simply rename the ScreenResolution tag - all I did was remove the 'S' - and then run the game. I have ye...
- Sat Mar 04, 2006 11:24 am
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 98670
Hi, nice framework :D A couple of questions: 1. To extend the menu would you add to the GameMenuState files or create new state files eg GameOptionMenuState.cpp/h 2. Wouldn't it be more practical to have one GameStateLevel file for the whole game and load the extra bits like map name and waypoints f...