Search found 18 matches

by BattleElf
Tue Jun 20, 2006 3:39 am
Forum: Game Programming
Topic: Parsing XML?
Replies: 3
Views: 2183

We had trouble using the supplied lib with VisualEditor as well. I think it was because it was compiled with VC6 and we're using VC2005. So I started writing my own loader. Got it to load the skybox and terrain from the xml outputted from VisualEditor and then irrEdit was posted up. Our team's other...
by BattleElf
Sun Jun 18, 2006 12:39 am
Forum: Project Announcements
Topic: IrrWizard?
Replies: 320
Views: 98670

Hi guys, great work ;) Anyway I've found a bug in the config.xml handling. If the game can't find one of the elements it's looking for in the config file, it just crashes. To see what I mean just simply rename the ScreenResolution tag - all I did was remove the 'S' - and then run the game. I have ye...
by BattleElf
Sat Mar 04, 2006 11:24 am
Forum: Project Announcements
Topic: IrrWizard?
Replies: 320
Views: 98670

Hi, nice framework :D A couple of questions: 1. To extend the menu would you add to the GameMenuState files or create new state files eg GameOptionMenuState.cpp/h 2. Wouldn't it be more practical to have one GameStateLevel file for the whole game and load the extra bits like map name and waypoints f...